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2,016 comments found!
In PP 2014, you can use "Show Hidden Dial" via the Parameters tab arrow at the top, particularly if you only want to show them temporarily. As to their validity, IDK, I guess I don't have the Toddler "morph".
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Thread: Why do people insist on putting Mats in the Pose library? | Forum: Poser - OFFICIAL
I do vanity folders, I think that's fair. I do Vendor, Package, Item
So... "Netherworks", "Oh-No", "Jo-Jo".
If you want a diferent structure, you could (and should) customize it to your liking. But the original is logical and easy to find.
I don't get pushback from not offering MAT Pose Files but I have gotten thank you's for not including them. :) I'm sure experiences there indeed vary.
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Thread: Importing OBJ files | Forum: Poser - OFFICIAL
Not sure about #1 but Chop Up:
Grouping Tool.
You can either make groups and assign materials to those groups that can be made transparent (you can remove groups after making the material if you wish) or you can group certain elements and spawn to props and hide pieces that way.
For Import, I tend to import with all options unchecked unless you have a very specific use for them but in most cases control things with your modeler than to rely as much on Poser's scaling/drop to floor/etc. Again, there are uses for them though.
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Thread: Why do people insist on putting Mats in the Pose library? | Forum: Poser - OFFICIAL
I don't use underscores for Library Files but I use it for assets like .obj, .py, etc. When I have to paste a reference, a name with underscores will select the whole name. Spaces, not so much. :)
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Thread: Why do people insist on putting Mats in the Pose library? | Forum: Poser - OFFICIAL
Right, they are called MAT Pose Files... :) If you just called them MATs, it's to close to Material + Collection, so it's set up for confusion. Folks already call too many things "Morphs", for example of things that already get confused.
As far as other file types willy-nilly all over the place, to use your own term, the folders act as "drawers" for a reason. The core library folders, to me, are by internal type, so clothing goes in figures because it uses the figure structure.
I just feel like if the structure is not going to be followed, why have one at all? In that case, just move to the DS system, where there is none at all.
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Thread: OT Hi all :) | Forum: Poser - OFFICIAL
There's also a ton of new elf races. For replacement/ehancement most folks use Ethereal Elven Overhaul.
I haven't found a really good replacement for Argonians. It seems that many like them the way they are or want to turn them into Draconians. I think it would be cool if they looked like "Grel" from "The Last Starfighter" or the aliens in "Enemy Mine". I haven't had the where-with-all to attempt it.
IMO, the Nords and the Redguard are the best looking human races, though you can make interesting humans from all of them. Did you know that they were supposed to release a Redguard expansion but stopped to work on "the next game", whatever that is. It would have been cool to have an Arabian style environment to play in.
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Thread: Why do people insist on putting Mats in the Pose library? | Forum: Poser - OFFICIAL
Poser Pro Pack introduced Python scripting, the Setup Room, Motion Blur, export to different 3D apps, export to Flash. It went from .rsr to png files. Option to no longer use .bum files. I remember new toon figures. There was probably a lot more.
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Thread: Why do people insist on putting Mats in the Pose library? | Forum: Poser - OFFICIAL
Folks like you, Nerd and others give us a lot of new ways of doing things. I remember at the time picking all sorts of files apart to see what I could get away with :D
We have MOR files, Scaling Poses and all kind of channel injectors and so on thanks to your discovery.
I couldn't recall exactly when it happened, so I was hoping to get in the right ballpark. I started with Poser 4 and I know a lot of things were being discovered at the time and it was so exciting. Python in Poser was a new thing, as of Pro Pack. People were playing a lot around with Geometry Swapping from what they picked apart from the Poser 3 figures, that had swapping hands.
It was a blast :)
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Thread: Why do people insist on putting Mats in the Pose library? | Forum: Poser - OFFICIAL
maxxxmodelz,
I agree with that as well. I think it's fine to use symbols to organize "within" a folder, but yeah all that !!!! folder names I don't really care for at all. I don't even like bunches of folders above "Libraries" either. I could never understand why injection stuff didn't go in Geometries - it's not like the Geometry folder was going anywhere...
I used to move all those things and painfully rework them. :P Now I just stick those things in a runtime I don't have to look at all the time, LOL.
Oh god, remember all the .rsr files? Took forever to get rid of those too and only Poser 4 needed them. P4 Pro Pack went to .png.
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Thread: Why do people insist on putting Mats in the Pose library? | Forum: Poser - OFFICIAL
Thread: Why do people insist on putting Mats in the Pose library? | Forum: Poser - OFFICIAL
Here is my take on it and it builds on what has been said.
MAT Files were part of a series of hacks that folks were experimenting with to get Poser to do more things with different kinds of Pose Files. This was around Poser 4 and Poser 4 Pro Pack.
When Poser 5 came out, there was MT5 but it was single-material only, so folks continued to use MAT Pose Files because they could change materials on an entire figure (or smart prop) at one time.
Material Collections were introduced in Poser 6. But for 2 reasons, folks continued to use MAT Files. First, DAZ Studio could not use the Material Collections nor did it acknowledge the Materials Library. Second, it usually takes one or two generations for the overall community to adopt somethng because most people were still using Poser 4/Pro Pack or Poser 5. DS didn't catch up to using Poser's Material Library until version 4.
Now on whether or not I make MAT Files? I haven't made them in several years now, thankfully. They are inferior to Material Collections, which work on Standalone Props - MAT Poses do not (unless you hack them a certain way and a Figure is in the scene). Like you Shane, I believe Poses and Morphs go in the Pose folder. We need a Morphs folder as well. There is no good reason these days, post-Poser 6 and DS 4+ to continue to use them. That is my general thoughts and I won't be making them.
I did write a tool in the MP to convert the MATs to Material Collections easily because, like you I was seriously tired of dealing with them.
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Thread: OT Hi all :) | Forum: Poser - OFFICIAL
Face was re-sculpted in Poser using the morph brush. I could have gone with other tools but the heads are fairly low poly.
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Thread: OT Hi all :) | Forum: Poser - OFFICIAL
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Thread: OT Hi all :) | Forum: Poser - OFFICIAL
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Thread: OT Hi all :) | Forum: Poser - OFFICIAL
Yeah as Mike said, the default faces and skin is harsh. I realize that these characters generally are rugged Viking types, but even so, they were all beaten profusely with the ugly stick.
I think you will enjoy Skyrim much more if you have a setup where you are capable of modding it.
There are two side effects of modding though that you have to be careful with. First is that mods often require a general load order to be applied, particularly if you have many. There are some tools to automatically sort your mods and it catches most of them.
Another is an issue with scripting. If you use lots of mods and lots of mods with scripts, first you can get save game bloat because a ton of info is stored in scripts. Papyrus scripts can make skyrim unstable or corrupt your save games.
You just have to be picky and try to keep some "vanilla" saves as backups. There are steps to make clean saves but they aren't always 100%.
Skyrim is also fairly bad at memory management. You get a ton of mods going and there can be instability just from memory issues. Running an enhancement system called SKSE can help a lot, particularly if you use the memory switches.
I've been modding since last November, so I'm full of useless nerd info.
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Thread: how's the single axis scaling working in PP14? | Forum: Poser - OFFICIAL