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457 comments found!
Quote - I am an expert at procedural textures and WoodWorkshop is clever but, IMO, unfinished. The results are like cartoon shaders.
Agreed. Thought it was just me.
Thread: Seamless wood, metal and/or other inorganic textures already in Poser material f | Forum: Poser - OFFICIAL
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
I absolutely LOVE these face morphs. They feel very natural to work with.
Hair in this pic is a disaster, sorry. Obviously needs a painted scalp.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Skin is from the Antonia Collection by CyberScape, run trough EZSkin for SSS, hair is a converted V4 thing.
@ODF: The expression morphs are not the controlled native ones, but maybe a bake of combinations of them.
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Many thanks for the heads-up, amy_aimei!, and ODF of course for reminding me to look what more was there form same artist.
Just downloaded the two sets, and will try them (my) tonight.
They are listed as for Antonia Standard, but I expect they work for the WM version also.
Thread: Poserplace? | Forum: Poser - OFFICIAL
Thread: Poserplace? | Forum: Poser - OFFICIAL
Installed the IPv6 protocol on my Windows XP computer, following the advice on thw Microsoft support site.
No avail.
B.
Thread: Poserplace? | Forum: Poser - OFFICIAL
Thread: Poserplace? | Forum: Poser - OFFICIAL
Ok, back from a week in the wild, outside web coverage (well, as wild/outside as you can be in this thumbnail they cal the Netherlands), indeed just for confirmation no access to Poserplace 8:35 GMT today.
Thread: Using clothify for unepected things? | Forum: Poser - OFFICIAL
Quote - Chain works quite good as soft decorated group. Low poly links are deformed only a little.
Ah! I had links of higher poly count and low res carrier. The links started going all sorts of directions.
Quote - Dynamic body parts looks smooth, if they are low poly. They can be either supported by windforce.
Low poly so the edge is distributed over a wider area and not so sharp. Clever thinking!
Quote - Short animation shows primitive capsule with windforce inside. Body parts can be animated the same way. Use your imagination to guess which one ;)
Hmm. in 30 frames X-Rotate -90 degrees and increase windforce by factor 10?
Quote - Furthermore "pumped capsule" can be used as a marker for animation. If you parent it to head, you can adjust hair morphs according to capsule bends and damping. The same with another morphs. I remember python scripts, which created breast jiggle using dynamic hair calculation. Dynamic prop can be used the same way, but morphs must be adjusted manually.
With hair being a soft decoration of the pumped capsule, I presume?
Anyway, fine examples of thinking outside the box you give us here. Thanks!
Thread: Using clothify for unepected things? | Forum: Poser - OFFICIAL
Been experimenting with the breasts as clothified body parts also. I found that the big problem was the transition between the soft, simulated part and the choreographed surroundings. This was too abrupt and needed smoothing. It would be great to have something like the material room; getting the parameters in smooth transition from a bitmap. I tried also adding morphed/transformed spheres inside to prevent collapse of the shape.
As it happens tonight been experimenting with conversion of a necklace, original for V4, to Miki2. The string was intact, and the pennant was modelled as a hard decorated element. This worked fine.
I have been using the cloth room for beds and pillows. One way to simulate internal pressure there is to turn the model upside-down, so gravity makes the pressure, and make the cloth of the bed quite heavy. An alternative method is to use a bed that is open on the bottom and add a wind force. This really makes an internal pressure.
In either case the 'zero' position of the surface is defined by another object (a plane) preventing the mattrss from becoming a sail.
I read about expriment with a skin draped over a skeleton mdel. One thing I woud like to do one day is hang a geometry with a 'heavy' morph over the same figure, but morphed less 'heavy'. This would/could/should hopefully give the effect of skin floating on a layer of fat.
One more: Gaudi used models consisting of small bags of ballast (representing weight) hanging from yarns to make a practical strength model of his buildings. Same could be done using the cloth room: Use a large cloth, hang it at the corners and let it sag. Gives natural organic shapes as primitives for buildings and the like.
I tried chains made from links as hard decoration items on an (invisible) carrier cloth strip. Was not a big success, but maybe my carrier cloth strip did not have enough polygons in the width of the strip.
Thread: Available now: Updated SR2 for Poser 9 / Poser Pro 2012 and SR2 PoserFusion 2012 | Forum: Poser - OFFICIAL
Just to inform: same error here on a 32 bits Win XP-Pro system and PoserPro2012 with SR2 installed.
Thread: What does everyone want from Poser from here on in? | Forum: Poser - OFFICIAL
Quote -
...but yeah... make a Linux version.At least of Queue Manager and FFRender... with a command line version of Queue Manager... or of both... that support the networked rendering, at the bucket level, that I think lmckenzie was referring to?
;-)
Fully agreed, and ship it with a bootable live image of Queue Manager and the linux core and network support. Copy the image on a CD and boot your PC networked with the CD in the slot and done. Feed it from the network and watch it's circuits glow red-hot on nothing else but rendering.
Thread: What does everyone want from Poser from here on in? | Forum: Poser - OFFICIAL
Do you mean Poser or do you mean the Poser community?
There is no real difference whether content comes from the developers of Poser or from 3rd. parties, except that Poser native content can expect a more broad userbase because it may come with Poser.
A small selection from my personal preference top-X of Poser improvements:
managed Runtimes, a sort of vault, with consistency check during installation and database indexing, reference to help information, and so on.
a highly improved cloth room, much like Marvelous Designer, but with better support for appendages (buckles, stays, straps).
partial pose file loading options (use body translations yes/no; expression morphs yes/no; body morphs yes/no), and application by percentage: a small slider allowing you to apply a (morph) pose for 53%.
undo thread by figure/prop
With regard to content:
There are enough perfect adults. Time for the non-perfect.
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Thread: Seamless wood, metal and/or other inorganic textures already in Poser material f | Forum: Poser - OFFICIAL