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1,589 comments found!
Since BagginsBill did not publish his shader yet, you may start with this:
This allows you to connect different shaders to Tile1, Tile2 and Mortar. The tile node above is used to generate the Tiles, the colors there are just for separating the components. Use the Color, Roughness and Bump inputs on the compound nodes to connect your own shader.
The size of the tiles can be changes with the tiles node. If you have a normal node, connect the normal compound node with the normal input on the Root node and connect your normal maps to the compound node.
Probably just a starter, but maybe helpfull to some.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: openpose | Forum: Poser - OFFICIAL
Not at the moment. What they have published is just a demonstration. Since the program can read human poses from simple images, it should be possible to get a bvh from it.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: openpose | Forum: Poser - OFFICIAL
It could be interesting to have an exporter for Poser. But Openpose does not have a very open License. It's just free for noncomercial or academic use. I doubt that an exporter would be a success with this limitations.
A commercial license costs 25000$ a year, a bit too much for the Poser community, I guess.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Project Evolution, fun and the future. | Forum: Poser - OFFICIAL
Promises and other stuff aside, selling PE just at one store hurts PE. I doubt that it really helps the store. I bought PE there and was gone seconds later.
There are a lot of people who don't post at the forums, proably don't read much here and won't even see that a new figure is out. If you cannot reach this people, they won't buy stuff for PE, and the market share will stay at the Antonia level - nearly none. So releasing PE just at CGbytes will send them a couple of bucks for selling them, but from my pont of view it is likely that a lot of potential customers just won't see PE. They won't buy it.
@Blackhearted, I understand your problems with Ero. Still, other people may just like the product and either don't know the facts ( I did not from your first post ) or do not care where PE is sold. Calling them cronies does not nessesarily strengthen your point.
So, if you question Ero's ethics, what should be the consequences? Should we ignore PE, even if it's a great figure? Should we praise it, but call Ero names? (This one is probably against the TOS, though)
@Ero, PE doesn't have much stuff for it right now. In my opinion, as a former Rendo mod who had to check the galleries and look at a lot of picures there,, I think that there are lot of "Make Art Button" renders. There are people who click a figure, click an outfit, click a Pose, a Light and a Background. Your description on how clothes should be converted is very good, IMHO, but I doubt that they will try it. You need those people to buy PE if you want PE to become a popular figure. That won't happen if you cannot convince the content creators to support it. Just saying. Others may thing the same thing as BH, but won't say it loudly in the forum. PE is now out for a while and I see the beautifull stuff that Karanta has done. Sadly, her clothes need the Cloth room, so they are too complicated to use for a lot of people. So if there is a problem with any content creator, including Blackhearted, try to fix it. Just my opinion.
We don't need another niche figure with minimal support. It seems to me that CGbytes cannot provide it, way to few new releases. Zero new stuff for PE there. If you really want to support them, sell the figure everywhere and send them a share. Just my opinion.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Project Evolution, fun and the future. | Forum: Poser - OFFICIAL
Blackhearted posted at 2:47AM Fri, 26 January 2018 - #4322894
I take issue with all this "I've sacrificed years of my life to create this, my gift to the Poser community" and "we need to get everyone working together on this otherwise DAZ will win the war" bullshit in order to take advantage of support from staff and developers and then at the end it turns out to be just another run of the mill offsite 3rd party figure cash grab. Which would have been totally fine if that was how it was presented from the start, but then of course a fraction of the developers and testers and vendors wouldn't have jumped on board.
Poser needs a high quality free (possibly even open source) base figure to get it out of it's current stagnant situation. I would devote a lot of my time to such a project, and so would many other vendors and Poser stores. This shared enthusiasm to provide a remedy to the Poser figure situation is what was very cleverly manipulated in a marketing ruse to get support from stores and vendors who would have otherwise given it a wide berth.
I don't know what Ero told you before releasing, so I cannot comment on that. For my part, I've never expected PE to be free. From what I can say up to now about it is that it's a figure with many interesting features. From what I've seen so far (I have bought it, just did not have quite enough time to get comfortable with it) the features work- Ero obviously put a lot of work and thought into this figure. PE works for me, I don't think it's expensive for what's included.
From my point of view, and as a guy who bought most of the stuff you've offered, starting with Kii and the first GND set I would prefer it if you would keep this kind of stuff out of the forum. I get that you are angry about Ero, you expected Project E to be free or here at Rendo or something.
I don't think that a good, new figure need to be free. V4 wasn't free when she started her run. Pauline and Antonia are both free, both figures aren't very popular amongst vendors. AmbientShade got that right.
If you have problems with Ero's "I've sacrificed years of my life.. " stuff, you simply come from a different culture, IMHO. No idea if he lied to you or if both of you just had a misunderstanding. I hope you get over it, because PE is, in my very humble opinion, the best Poser figure I've seen so far. But People won't use it if the vendors don't support it. I get that the customer base isn't that great yet, but that may change. It may change if this figure is supported by the vendors. IMHO it's worth it.
I like PE, I want to see stuff for it. I will buy stuff for it. I don't think PE is expensive. but I also don't think that it would hurt to make the demo a bit more usable for people with small Money. Also, offering the figure here would probably make it more popular. Just saying, Ero. IMHO the ProjectE should be on Rendo and CP as well. Also IMHO.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: let's go to BENCHMARK Poser 7 all of us ! | Forum: Poser - OFFICIAL
V | T | Render TIME | thread | CPU | MHz | RAM | OS | User
11| 2 | 0"12.8s | 16 |Ryzen 7 1700 | 3000 | 16 gig | win10 pro | Bantha
11| 2 | 0"10.6s | 16 |Ryzen 7 1700 | 3800 | 16 gig | win10 pro | Bantha
I don't think that this scene is complex enough to get good results from a lot of cores.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Exploring Superfly (Open discussion) | Forum: Poser - OFFICIAL
This is a single sided plane. The textures make all the details.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Avoid Ambient in Superfly shaders | Forum: Poser - OFFICIAL
I think you should ask in their forums. Maybe they can offer you the model, or even better, one of their old dvd sets. Poserworld uset to be the best value for the money when you still could download tons for stuff as a member. Sad that it didn't seem to work for them on the long run.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Exploring Superfly (Open discussion) | Forum: Poser - OFFICIAL
If you render a red material with glossy, that's how it will look, basically. Ghostships shader is a different implementation of a PBR shader, with different inputs. it will probably be easy to replicate things with the Physical Root Node, if you know how to handle things like metallic. Since both should work with PBR maps, both should give very similar results. But building such a shader from scratch or looking at the internals helps (at least me) to understand whta's going on and how things are done.
The main idea is to use a set of maps which defines your material, with things like roughness, metallicness, bump and normal. There are some sites which sell or give away texture sets for physical based rendering. And the results can be pretty close to photorealism, even on a very coarse mesh.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Superfly Skin Shaders | Forum: Poser - OFFICIAL
The model was just dublicated and moved on the X axis, But yes, the camera makes for a different value. Maybe I will redo this, at some time, but for now I still hope for more opinions on this set of images.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Superfly Skin Shaders | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
OOps. Obviously nudity
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Firefly vs Superfly question | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
I've never managed to get good images with Reality/Luxrender. I do get good images out of Superfly.
I think that every renderer is a tool one has to learn to make it do what you want.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Avoid Ambient in Superfly shaders | Forum: Poser - OFFICIAL
raven posted at 9:18AM Sun, 12 March 2017 - #4299078
As it's a sealed room, why even bother with having the construct in the scene? Just delete it using the hierarchy editor. This example is illuminated only by the ceiling lights with the ambient set to 10, so no need to use what looks like a point light reflected in the mirror to light the scene. You can also use Snarly's SceneFixer to remove ambient from everything in the scene, then you can manually add ambient to just the materials you want.
All you say is true. But that is exactly the point, if you render the scene with Firefly it doesn't matter if the Construct has ambient, when it comes to speed. In Superfly it does matter. Unnessesary ambient can lengthen your renders.
In my image, I used meshlights just as you did. That's fine. I just did not expect that, let's say an invisible object behind all walls can significantly influence your renders. But it does, in Superfly. Things like if you have a room with big windows, you better put planes as backgound behind them. If you use a skydome, you will need more samples.
It surprised me, so I wanted to share it.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Avoid Ambient in Superfly shaders | Forum: Poser - OFFICIAL
The pixel sampling was set to low intentionally, to show the differences clearly. The problem is not that the images above are grainy, both need more pixel samples.
I set the pixel sample so low so it's obvious that one of them will need a whole lot more pixel samples than the other.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Avoid Ambient in Superfly shaders | Forum: Poser - OFFICIAL
Of course, Boni. But see above, both images are rendered with the same number of samples. When rendered further, both will look about the same. But the first variant will need much more samples to loose its grain, thus needing much more time.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
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Thread: Poser 8 - How do I lay a floor? | Forum: Poser - OFFICIAL