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155 comments found!
Merry Christmas, and Happy Holidays all...
May your holidays be full of joy, cheer, and be 3D...elicious.
Thread: 2.72 is out | Forum: Blender
Thanks for the info, Lobo.
Yeah, the theme is directly from the folder, so that makes sense. Good to know I will not have to expect any oddities.
For 2.72, guess I'll wait for 2.72a for any modeling work (since it seems fixed in nightly builds). So far I have just been messing around with Freestyle, mcjTeleblender, and DAZ Studio figure morphing via millighost's DSF import/export script.
Thread: 2.72 is out | Forum: Blender
Hey Lobo and Cybermonk,
I experienced this as well. I thought I accidently hit some key strokes that activated F12. I don't remember what I was doing at the time, and I did not think it was a bug until I saw this thread.
Have either of you reported it as a bug to the bug tracker?
If I can replicate the bug I would like to report it, but I have never stumbled upon a bug in Blender, so I have yet to report any.
How does one go about reporting it?
Do I need to create a special account, or can I use my BlenderArtists log-in for submitting?
Oh, and regarding the pie-menus with other themes; I am using the Hexagon theme, and I haven't experienced anything different with the menus.
What exactly is not working properly? I will be on the lookout for any oddities, so I can report those as well.
For environment differences to help troubleshoot, I am not running any installed versions of Blender (all from folder), and am using on Windows7 and XP.
Thread: how do you blend your pixels ?? | Forum: Blender
Thank you, Lobo3433. It's an old model I created for a client a couple years back. Just put it in as filler for the screen grabs (cube is so boring).
Yeah, Sensei Format can take some time getting used to it. Personally, the refactored commands work against my work-flow, and I can't use my Logitech two-button trackball mouse at all. It needs two-button emulation (which can't be enacted with SF setup), but luckily my one-click mouse buttons work with no issues.
I am going to further modifiy this version to work as I want it, and will use 2.72 default when it comes out (have test version for now).
I like that they added the Pie Menus to trunk, but don't like the visual changes made to it. Maybe I'll get used to it, and like it better later, but for now I want to stick with the old version (since it still works).
Thread: how do you blend your pixels ?? | Forum: Blender
Thread: how do you blend your pixels ?? | Forum: Blender
I have been using an amalgam custom 2.71 build (Sensei Format/Zero Brush, Moarz Paint, and my own custom implementations) with original Pie Menus, and 2.72's BI real-time Render (via SF).
I use a slightly modified Hexagon Theme (colors easy on my tired eyes). If you click on the images you can see my custom UI mods (within the BF UI structure). One image is the default layout, and the other is full-screen (with Pie Menu pop-up). * In post below *
I like the original Pie Menu compared to the new 2.72 version, which I use in a test-build.
Blender is, indeed, a highly customizable piece of software. Even above the default, basic customizing.
Thread: Workshop 2 (WIP) - Pushing the polycount | Forum: 3D Modeling
Thread: PoC : You can create your own Dynamic Clothes | Forum: DAZ|Studio
Thread: Free knife! | Forum: Freestuff
I missed you...
Glad to see you back. Great job on the knife, and good to see you are still creating.
Take care...
Ken
Thread: New Daz Improvements | Forum: DAZ|Studio
Hey RAM, access them how MJ_Vivianight (and chohole a couple posts down from my original) posted (but, you probably know this by now).
I have to second Skiriki's thoughts on version 4.5, and like him/her I was lucky (more like had the foresight) to grab all my downloads before the site went black. And, thank you Skiriki for illustrating how that function works. I will have to give it a play.
4.5 does have some interesting new additions, and the "Edit" menu now holds some interesting production tools I don't seem to have in 4 Pro. Also, they have included "Darkside" UI by default (no need to istall). I never installed it in 4 Pro, so it was nice to check it out. I think I'll keep it set to Darkside.
Take care all...
Ken
Thread: DAZ 4 does not want you to export your own created props! | Forum: DAZ|Studio
O.K., maybe you already made the switch to Poser for content creation (I use both by the way), but in case you are still willing to give DS4 another try for this project:
From the looks of you thread (at second glance) you are trying to create a character prop, and it looks like your only hangup was how to finalize the work into a working character file.
Because DS4's new creation tools are completely different than it's predecessors, or Poser's, you will have to do things a little differently than before (if you have been creating content before).
First, did you create your skeleton via parametric (DS3/Poser) bones, or did you use the proprietary Triax Weghtmap system?
If you used Triax then the following might help you. I've never parametric rigged in DAZ Studio (any versions), so I am not sure of the correct saving procedure, but there are tutorials availabe for this.
In order to solidify your creation with the CCT's (for Triax rigging) you have to "save" (that's save, not export) your bone completed model under FileSave AsAssestsDSF Figure or Prop.
Mind you, I am going from memory (content creator myself), but I have not finished my first cup-o' coffee yet, so the noggin' is still a little hazy. That might not be the exact path, but you get the gist.
Instead of .cr2 for DS4 you are creating it's proprietary format .dsf. Once this is created and in your library you could probably export it out using the CR2 Exporter. But, and I am assuming again, you will probably need to change back to parametric rigging if you created this work with Triax Weighted rigging.
I hope this helps...
Ken
Thread: DAZ 4 does not want you to export your own created props! | Forum: DAZ|Studio
I'm a little confused...
What exactly are you trying to accomplish?
It looks like by your join date you might be new to all this (just assumption - not stating facts), so you might need help in accomplishing your goals.
You do know that props (.pp2 - stationary) are different from characters (.cr2 - moveable), right?
If you are trying to create a character prop (moveable parts prop) out of your stationary prop, I think you might be going about it all wrong. I think the .CR2 exporter was designed for character exports to be used with other software such as Poser, or Carrara.
Take care...
Ken
Thread: New Daz Improvements | Forum: DAZ|Studio
Thank you chohole. That's perfect.
I was going about it all wrong, and all the forum address varibles I tried failed.
Thanks again...
Ken
Thread: New dsf to old characters? | Forum: DAZ|Studio
Pretty cool? Hell, that's brilliant!
Thank you for a quicker, and more efficient way to do this mishamcm. Now I no longer have to use the Transfer Utility way, or moving morphs by hand into the Genesis folder.
Why wasn't this nifty little trick let out of the bag earlier (general Universe question)?
How did you come about this trick? Did you stumble across it as I did the other two, or were you told how to do it by someone else?
Regardless. Brilliant... Just brilliant.
Richard:
Thank you for that handy info as well. I think I am going to use it. Will be a great time saver when my library is opened in another subject.
Take care all...
Ken
Thread: My Thread Gone | Forum: DAZ|Studio
Awww... Lord_V, you missed it...
I posted a witty retort regarding your Ninja assassins issue. I was hoping you read it before the whole thread was "Ninja-ed"
Now I suspect Jen really is a Ninja...
Take care all...
Ken
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Thread: Merry Christmas and Happy New Year | Forum: Blender