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Thread | Author | Replies | Views | Last Reply |
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VirtualWorldDynamics | 786 | 82253 |
157 comments found!
@Grimhilda : Thank you for your video on youtube.
Here is the new TODO list:
TODO : Find a method of removing file naming errors. (UTF8 decoding errors)
TODO: Verify the existence of selected vertices for all functions which need selected vertices
TODO: PAN function.
TODO: increase the wait time for reading OBJ files to 20s.
TODO: Delete files in the directory EXCHANGE? what method use?
TODO: Add the simulation parameters in each RECORDED IMPORT (.RIP)
TODO: Add the date in the name of each RECORDED IMPORT (.RIP)
TODO: Resetting the current simulation
TODO: Delete an item from the current simulation
TODO : Write animation files in various formats (PC2, MDD, ...)
TODO : A polygonal and "lasso" selection tools
TODO : A button to delete the files from the "Exchange" directory.
TODO : A button to visualize the contents of the "Exchange" directory.
If you have any additional requests, please feel free to tell me.
I have published two new videos on Youtube.
The first aims to demonstrate the mix between flexibility and rigidity asked by certains tissues such as historical clothes.
The second aims to show (at the top of the simulation;-))), an earrings animation and the possibility of applying the flexibility (slightly exaggerated) on high hair as shown in the documentation.
I will definitely send a new demo version for the weekend of the next week. This release fixes some bugs from the initial demo version. The final version should be ready about 15 days later. In about 3 weeks.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Biscuits :
**"**After an acces denied error, you can't reach the hair parameters and after you generated the springs one can't reach the hair parameters.".What kind of "access denied" have you had, did you more precision?
Hair dynamic parameters are set before attaching them to the head of the character. Changing springs of hair, or clothes, once generated, modifies a large number of tables generating problems not so easy to correct. This may be a TODO function.
My approach to the simulation was to test, quite to redo the introduction of simulation parameters, until a perfect simulation. At this time, this simulation is recorded and will be automatically reused thereafter.
"If you want to save your poser scene when you've been working with vwd, the save location always reverts to the exchange folder." For me the "EXCHANGE" directory is a work directory, nothing else. You are right, currently, the POSER final scene is still in that directory. We must therefore copy the .PZ3 file with all its .DYN files in another directory to save it. This is certainly not the right method. In this view, it lacks a way to copy and rename the POSER files once simulated file. One can envisage a button named "Register POSER scene in...."
When doing simulation combos (clothes + hair), this is the last POSER file witch is to be saved.
"Also a go to exchange folder button and open the folder would be handy." Excuse me, I do not understand what you want. Do you want that I open an Explorer to see the directory contents?
Have you been able to make animations that suit you despite the problems encountered.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
I am a little worried to have no message.
I hope you have been able to experiment the program.
The purpose of the demo version is to show the program's philosophy. I understand that you are disappointed not to be able to save the animations for the moment, but I work hard on the final version.
as suggested by wimvdb, I will start the TODO list.
TODO: Verify the existence of selected vertices for all functions which need selected vertices.
TODO: PAN function.
TODO: increase the wait time for reading OBJ files to 20s.
TODO: Delete files in the directory EXCHANGE? what method use?
TODO: Add the simulation parameters in each RECORDED IMPORT (.RIP)
TODO: Add the date in the name of each RECORDED IMPORT (.RIP)
TODO: Resetting the current simulation
TODO: Delete an item from the current simulation
TODO : Write animation files in various formats (PC2, MDD, ...)
Here is a preliminary list. The best is that every person who wants to add an item to this list, take it fully from its last state.
Personally, I also will take it fully by scratching completed items.
@Biscuits : you are right, the PAN function is really useful.
I certainly will do an update for the demo version during the next week.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@wimvdb : Your idea of bug list is excellent.
I could start writing a TODO list.
every person who wants to add an action, could take the entire list and copy it to the message. This person can add to the list by starting the bug info by TODO, but above all keep the list until all the bugs are fixed.
And personally, I take the list in the following message by putting TODO for bugs corrected.
what do you think about that.
**
@Biscuits : Looking at the program, I realized that some tests were poorly positioned and did not do their job. I made a lot of changes fairly quickly, perhaps too much.
**@****bopperthijs and @**Biscuits and @everyone : In the documentation, I spoke of this file error problem, but it was for me a little problem. I realize that you all have import problems. Could you tell me if you have every time a UTC-8 decoding problem? I will work on this problem. Looking on the Internet, some did not hesitate to use the word "puzzle". It can happen that communication between Poser and VWD is a little slow. I set a time-out to 15 seconds to read the OBJ file. This delay may not be enough. if you regularly import OBJ files with this error because of this delay, I will increase it.
**@ Carrara users : I started looking at ways to export a MDD file. I think this should not be a worry.
**
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@wimvdb : I think the error message is that you have pressed a button that asks that some vertices are selected. Your vertices selection was certainly empty. I thought having verify all buttons, some buttons have apparently escaped to the control. Could you tell me in what tab, this problem appeared? Resetting the current simulation is not active, currently. When I started writing the program, I told myself that it might be as a Poser's function. We were doing a simulation that was transferred to Poser, the program closes, then we re-open the program to launch the next simulation. This is what happens when everything works fine. When we want to change a simulation in which we have already introduced parameters, the problem becomes more complicated. There are a large number of arrays that are filled. I wanted to make a fast reset of a simulation but this caused inconsistencies in the program. It is a function that I would write soon.
I did a lot of tests, but it is certain that some bugs will appear. Please, be indugent. I promise you that a program like this is not easy to write.
Concerning the speed of the simulator, you will see that it goes fast, but, in addition, remember that the animation informations are totally unknown to him. To compare with the Poser's simulator, you must:
   - use the second simulation which use the same animation,
   - record the current animation by pressing the "record" button in the "Collision parameters" tab.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
The demo version is sent.
Renderosity must validate product compliance.
About protection, I wanted to associate a physical hard disk number to a mail to create a final key. Instead of sending the key, I will send the program itself because, once compressed in 7z format, it size is about 800KB.
Each person (Email) would have a different program. In order to let the opportunity to a person to use the program on several machines, I thought give the opportunity to send 3 different programs by Email.
This solution allows me to be the only one to have in my possession, the key generator.
I was a system programmer and I know very well that a program has everything in him to be cracked. The only thing I can do is complicate the task of the cracker.
I hope that this demo version will allow you to try VWD enough to apprehend its possibilities.
I'm working on the final version. regarding the dates, I stay on the end date of August which is a maximum date.
Thank you for your understanding and good tests.
The current version certainly contain bugs. Don't hesitate to forward them to me, I will make a list that I take as reference for future versions.
I await your impressions impatiently.
Do not hesitate to broadcast videos of simulation
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Follow me on Twitter : @VWDynamics
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
**I bring you bad news and good news.
The bad news is that my friend had a health problem and he could not help me for the translation. I hope he will recover as soon as possible.
The good new is that I will send a demo version with my own translation. I still do some tests and I post the demo version tomorrow on the Renderosity's FreeStuff.
Needless to say that I look forward to your feedback.
I think the Renderosity staff must check the conformity of the product. Access will not be immediate, perhaps. I will put a message at the time of the upload.
**
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
I have made some small improvements on the program.
The next ones will be made after launching the demo version.
The translation is complete.
I asked a friend and neighbor who is perfectly bilingual to correct my errors of translation of the documentation.
All seems to be going without worries for the moment.
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Follow me on Twitter : @VWDynamics
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@AllCarraraUsers : I realize that you are many users of Carrara to be interested in VWD. Personally, I do not know Carrara. In my mind, the development was done in Poser and the animations could be exported in various formats, with eventually the generation of a script to integrate the animation in different 3d programs. The problem of integration in Carrara seems without any problem using the Dyn2Morphs script which seems to work fine. This is a topic that had already been addressed, there is some time. What scares me in this method is the size of the PZ2 file that will be generated. This format is particularly wordy and the size of .DYN files for some animations already make tens of megabytes.
As I said at the time, the ideal would be to find the ability to import an animation as a cache file. I think Carrara has a plugin which imports cache files. It is possible to generate dynamic animations in Carrara and these animations are not always played in real time. To play these animations at real speed without computation, the program has to store the movement of vertices in a file. If one of you can give me the format of these files, I could generate a file compatible with Carrara for the VWD animations.
Tell me what you think about that.
@Vestmann : You can import the conforming cloth on a character using the way you want. If this habit (or hair) has morphs you can use them. The fact that there is or not a relationship between the character and the cloth is not important. This cloth may have been designed for a different character. The only important thing is that the interpenetrations at the start of the animation are not too large to cause a complete rejection of the cloth.
You can also use the handles of the cloth if you want. As with morphs, you can sculpt the cloth as you want. As against the handles are part of the cloth mesh and will participate to the simulation if they are present. Having modelized the dress as you want, it is important to hide the handles using the "hierarchy editor" in Poser so they do not appear in the simulation. You can also experiment with the handles present in the simulation and you will see them fall to the ground and eventually see the character shoots them with his feet while animating. ;-))
**The translation advances on without problems.
**
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Hello,
I apologize for not having send other messages or publish other videos.
That's not why I did not do anything.
The translation was difficult to realize because I have the bad habit of making long and complicated sentences. In fact, I came to a point where I was not sure that the translation is correct. So I redid the French version by making short sentences and limiting the number of words to be sure of the translation. This documentation is currently 44 pages.
The first tests show that the translation should be done quickly.
Regarding the program, it is completed, compiled and protected (for the demo version).
I continue to focus on documentation. It includes examples of simulation. I'll do equivalent videos later. I will begin to do them after the release of the demo program.
I will not give an exact date because it can always be a problem, but I hope that the demo version will be ready for the next weekend.
Thank you for your patience.
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Follow me on Twitter : @VWDynamics
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Morkonan : I look forward to seeing renderings made with hair and clothes simulated by VWD.
I hope the program will allow you to do what you want.
@Biscuits :Â I am personally interested in animation and I am happy to do them. It is above all the wrong positioning of the conforming clothes and hair in many poses that decided me to start writing the program. As I told to @Morkonan, I'll be happy to see renderings animated or not which will be made using my program.
Currently I have no particular translator. I use the Google translator. What makes the work slow.**
**
The demo program is in its final version.
French documentation will be completed tonight.
I start the translation tomorrow.
**
**
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Follow me on Twitter : @VWDynamics
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
**@Biscuits and @**wimvdb : I'm glad the double layer animation is fine for you.
I published an animation containing several layers. The dress was animated using 3 successive simulations.
The documentation is in progress on and will soon be finished in French. It will only leave the translation.**
**
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Follow me on Twitter : @VWDynamics
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@ NanetteTredoux : Sorry I have not answered your first question. The clothes and hair don't have particular constraints. They can be welded or not. Depending on the original mesh, the stiffening will be different. All independent parts such as buttons, belts or others, must be stiffened by neighborhood or they will fall to the ground. A limitation on the clothes is the number of vertices, less to 100,000 vertices there are generally no problems, beyond, it is often necessary to find solutions. The parties finely meshed generate many springs that take memory and slow the calculation ... unnecessarily. It must therefore adapt the settings to the cloth to treat. You still have to know that the default settings are correct for a large percentage of clothes. And we must also remember that these settings, as complex as it could be are to do once; the parameters for each simulation being always recorded. I hope these clarifications will answer to your question.
@Biscuits : I received your dress. It is complex because of the interweaving of the two layers. In fact, the settings have been made relatively easily by using the self-collision. The result may seem a little rigid, but I think a dress like this one would not be very flexible in reality. Tell me what you think of the simulation.
I have done the simulation with the animation "Exotic Eastern Dance". I made some corrections, but there are still many defaults, particularly slides at the end of the animation. I do not know how to correct or to create animations. The purpose of this video is to show the interactivity that exists between the character and dress. In this case, even small movements bring a subtle displacement of the dress, that's what I wanted to show. I wait your comments. Please, not too many reviews on the uncorrected animation. ;-))
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Follow me on Twitter : @VWDynamics
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@ NanetteTredoux : The clothes and hair are welded, but this does not solve the problem of completely separate elements. This is why the program performs a stiffening by neighborhood and not a stiffening by extension in the mesh structure. This solution allows to weld objects between them. It may be, however, that the cloth goes over an element (a button or a belt), in this case the program allow to select an element (all the vertices which are connected) and apply a local stiffening which will prevent the mesh deform locally and therefore to prohibit the clot to go over the button, for example.
The double layers problem is harder to solve. For some clothes, the problem does not even arise, everything works fine. For others, if the spacing between the layers is greater than the value of self collision that must not drop below 0.5, the problem can be solved well. If the distance is less, it is possible to prevent the inner layer to interact with the collision object, it can work but not necessarily. It is also possible to make a local stiffening (only on layers or some vertices of the layers), it works but tends to stiffen the fabric. One latter solution which is not automatic currently is to separate the two layers and make two different simulations, the inner layer first and then it becomes a collision object in the second simulation. There is still work in this area.
@Biscuits : Your proposal for a double-layer garment with buttons interests me because I could do a test in relation to a specific need.
@Morkonan : When I told you that your message was long, it was not a criticism, quite the contrary. Personally, when I start a technical explanation, the time may sometimes change its scale.
@Everyone : I started to do a simulation with one of these animations that I spoke to you last time called "Exotic eastern dance". Could someone tell me if it is possible to use these simulations (which require corrections) freely? Thank you in advance.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Biscuits : Thank you for your reply. I'll watch these animations and I will buy the ones I prefer.
@ moogal : There can not be any relationship between the dynamics of Poser and VWD. The two calculation engines are totally independent. If you want that a particular function is integrated in VWD, you can ask me, I will do my best to do it. Regarding the realistic bounce and jiggle, it will not for now even if the option is not ruled out. This is a job in itself.
Surfing the Internet and doing a search like "Animation for V4" I found animations for V4 in the form of several sequences being called "Exotic eastern dance". These animations are not very pretty and they require some corrections, but they have the advantage of providing animations that can be fast enough. They would make a perfect test for different clothes and hair. By doing more research, I was not able to know if these animations are free or paid. Does anyone has heard of these animations and especially the means of obtaining them officially unless they are free?
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Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL