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1,589 comments found!
The materials are mostly Poser's Physical Surface Root. That's pretty much standard, I guess.
Just try it for yourself. Make a Box with a small opening (use a closed room for example) and render with and without an ambient lit skydome, with an additional meshlight on the inside. Do a render, with Pixel Samples set to 2 or 3. Then remove the ambient from the skydome and try again.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Avoid Ambient in Superfly shaders | Forum: Poser - OFFICIAL
True. But if the mesh light mostly isn't visible, you get much more grainy renders. In addition, there are some "mesh lights" in products where you would not expect it.
I have an office scene in which two pencis, one keyboard and a metal shader do have some ambient in it. Removing that leads to a much less grainy render.
The images above are lit with mesh lights, and they have a pretty high ambient value, and that's ok. It's just that unessesary mesh lights lead to more grain and longer render times.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Avoid Ambient in Superfly shaders | Forum: Poser - OFFICIAL
After removing the "Ambient" value from the shader of the mostly invisible Construct, a whole more samples seem to be able to find a light, the whole scene takes much less time to render.
I've checked with different scenes as well. Self lit polygons can make removing the grain much harder if they are unreachable from the scene. Especially in dark scenes this can make huge difference. After checking some old props and scenery I bought here, I found a lot of shaders with some ambience in it, even in places where I would not expect this.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Avoid Ambient in Superfly shaders | Forum: Poser - OFFICIAL
Look at the following two renders. Both are done with 3 pixel samples. The only difference is the shader of the Construct (Poser 11's Ground).
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: OT- King Philip | Forum: Poser - OFFICIAL
SamTherapy posted at 1:53PM Tue, 17 January 2017 - #4294845
I always liked the thought of having another Ethelred, assuming we really have to have a monarch, or possibly a name that really reflects his family, their background and so forth... You know, something like Wolfgang or Heinrich.
George would be a fitting name then. Georg is a german name, actually a really popular one in the Hannoveran royal family.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Removing Morphs from Saved Poses | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Sorry, I use Windows. I doubt that it works on a Mac.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Removing Morphs from Saved Poses | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
I would try MorphManager for removing those morphs, It's here: http://www.morphography.uk.vu/dlutility.html
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: is it worth it? | Forum: Poser - OFFICIAL
For me, Poser 11 is worth it.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Is Poser dying? | Forum: Poser - OFFICIAL
I don't know how many of those threads Ive read so far.
Smith Micro is mainly selling software, and mostly to people who don't post here in this forum,. How much money do they make? No idea, but from the frequency of service releases they are doing fine.
Is there really much more to say about this?
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Poser 11 SR5 is available | Forum: Poser - OFFICIAL
I had crash problems with SR5 as well, but they've gone away after installing an actual NVIDIA driver.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Acceptable Characters | Forum: Poser - OFFICIAL
I would like to try those models, but that would mean that someone would have to rig them. I guess that they don't work in Poser yet?
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: A modelling app or plugin for making cables? | Forum: Poser - OFFICIAL
Cage's scripts worked great for me, you should be able to get what you want from them.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Any Mat Room gurus still posting around here? | Forum: Poser - OFFICIAL
I will see if I find some time to write something like this. I don't think it's really difficult, I just doubt that it's usefull for anyone.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Any Mat Room gurus still posting around here? | Forum: Poser - OFFICIAL
I could probably write a python script which would create such a prop. But you would need two models with identical geometries, but different UV maps. This would not work if the geometry is different. I've no idea how to work with different geometries. Isn't there a texture convertig tools for most major figures out there which does exactly that? If you would have a remapped figure, this could work. Maybe we could transform some textures using DPHoardleys remaps. But then, why not simply use the remapped figure?
The basic idea is the following - every vertex has in fact five coordinates - xyz in 3d-Space and uv in 2D-Space for the UV map. If you have two models with the same xyz coordinates but different uv coordinates, you could create a model which uses the uv coordinates from model 1 as xy coordinates for a new model, with Z0 uniformely. The new model would use the UV coordinates from model 2 as uv. If you load a texture from model 2, the new prop would show a uv map for model1, The image may be slightly distorted if there is any distortion in the UV map.
But the whole thing isn't that usefull, IMHO, since you could simply use the prop with the fitting UV map. As I said the geometry needs to be identical.
For which model would you need it?
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Thread: Any Mat Room gurus still posting around here? | Forum: Poser - OFFICIAL
This "trick" creates a converter prop. If you have the same model with two different UV sets, the generated prop will convert textures from one UV set to the other. It's not a shader nor a morph. It's a way to convert textures.
You need the same geometry, though. You could not use it to convert from V4 to Pauline, because the geometry is different.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
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Thread: Avoid Ambient in Superfly shaders | Forum: Poser - OFFICIAL