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131 comments found!
Thread: Anyone use a graphics tablet and pen instead of a mouse, successfully ? | Forum: Poser - OFFICIAL
The UI seems to be configured using an XML file, which can be read and edited in wordpad, its all pretty straight forward (the xml file is just formatted english) goto the poserpro website like layingback said. But stop stealing my thread .. :) its about my graphics tablet ... grrrrrr .. lol. just kidding
Thread: Anyone use a graphics tablet and pen instead of a mouse, successfully ? | Forum: Poser - OFFICIAL
Hi .. thanks for the tip about CR it seems to have made poser faster, but hasnt dont much for my non-linearity. Nib sensitivity didnt make any difference either really. If I move the pen very slowly by an inch (say using the trackerball widget) I get a smooth 360 degree rotation, but move the same inch at any speed I get about 10 complete rotations. It just seems like theres a speed limit (a very slow one at that) on my pen, anything above that poser goes wild. I havent found this trouble with any other app, so I guess I'm justified in blaming Poser :) Anyway thanks for all the helps.. Best Wishes Barrie.
Thread: Anyone use a graphics tablet and pen instead of a mouse, successfully ? | Forum: Poser - OFFICIAL
Wow, you guys are quick :) wasnt expecting a reply so quickly ..thankx SnowSultan .. what you said about the pen instantly relocating makes sense, unfortunately I have a cheap tablet by genius (wizarden 5x4" which im actually pretty happy with) but it has no mouse mode, however you can set up the nib sensitivity (preumably how much presure before it starts working) .. maybe ive been too light and the thing stops for an instant then tries to relocate instantly ( I like that term :) ). so Ill give it a go with slightly more sensitive setting so the nib stays activated.. thanx a lot.. Best wishes Barrie.
Thread: making my own plugins for photoshop | Forum: Photoshop
if you can program in c then download the sdk from adobe... if you cant program in c but maybe know a little programmming ... search for something called filter factory .. if you dont know any programming then i dont think youll get far :(
Thread: Applying Poser Textures in PS6 | Forum: Photoshop
working from a template for a model ... you have a number of areas that need to be basically covered with your texture ... load the template .. create a layer above that in photoshop .. and paint fill or whatever within the boundaries defined by the layer below ( which you should be able to see) ... there must be a thousand ways to cover the areas.
Thread: joining 2 halves of a face in 3ds max (with out repeated vertices)? | Forum: Poser - OFFICIAL
you can find it here ... http://www.eurus.dti.ne.jp/~masasi/PROGRAM/MTmirror.html what it does : it extracts symmetry info from a base .obj file ( containing only one object presumably) and uses this to reconstruct symmetry .. r->l , l->r etc in your modified version of that base .. this allows you to modify 1 half of an object then have the changes copied symmetrically. You need to use it really :) ... hope it helps.
Thread: joining 2 halves of a face in 3ds max (with out repeated vertices)? | Forum: Poser - OFFICIAL
fiontar ... thanx for your advice MT mirror works fine (well with a little coersion :) thanks also to Mason and Anthony :). Here's how to get a nice symetric morph target in 3ds Max R3 for anyone who wants to ... A> in poser export the part you wanna morph as a .obj file and make sure you select to save as a morph target only. import this base part .obj file into 3ds Max (plugins available) B> * intentionally missing* C> select all of one half of the objects faces and hide them D> create a mirror !!! reference type !!! and select appropriate axis to get the full figure back.. ( the reference half shows all changes on the other half ) E> now manipulate the original half as you wish (im assuming the hidden half cant be altered here )when youre happy ... F> select the mirror half (type h for the selection window) and delete it ... i still havent figured how to unhide the half that was hidden yet but its still there in its unaltered state... G> export as a .obj file , this .obj will work as a one sided morph .. but unfortunately MT Mirror has problems reading the file .. (i couldnt figure why) H> open poser and load the original figure ... add your onesided .obj as a morph then set the slider to 1 for this only, and export the part thats undergone the one sided morph... I> last part :) .. open MT mirror select the base part saved originally , and your new one sided morph .. then do the symmetry you want and save out to your new symmetrical morph target . yipee what a pain .. but worth it .. mt mirror didnt recognise the .obj output with my plugin, so you haave to use poser to import then export to get MT mirror to read .. Anyhow Again ...thanx for your help folks. p.s. If anyone has a quicker way i'd still like to know .
Thread: joining 2 halves of a face in 3ds max (with out repeated vertices)? | Forum: Poser - OFFICIAL
Anthony ... you are right everything is fine until i aply the morph and the mapping of vertices is totally wrong with some vertices being mapped to the other half of the head :( is there any way of fixing this ?
Thread: joining 2 halves of a face in 3ds max (with out repeated vertices)? | Forum: Poser - OFFICIAL
Thread: joining 2 halves of a face in 3ds max (with out repeated vertices)? | Forum: Poser - OFFICIAL
Thanx very much for the help ... i'll go through and try welding again ..the problem i had before is that after mirroring the vertices on the first half (edge vertices) and the vertices on the mirrored half were in exactly the same place so i couldnt actually see the 2 of them to weld .... i just tried again ... although there apears to be only one vertex selecting it and welding does drop the vertex count , i didnt notice that before. Once again thanx a lot for your help. Cheers.
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