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41 comments found!
They're not bad indeed but I'm hoping to find something a little more padded. Bookmarked for now though in case I can't find exactly what I'm looking for.
Thanks.
Thread: New Runtime or... | Forum: Poser - OFFICIAL
great, that's exactly what I was asking, Thanks Hborre.
I'm not sure I understand the texture and geometry thing though. Would I need to hunt through those existing folders to find the relevant files to transfer to the new runtime. Say IÂ copy some characters that have been setup in Runtime A to Runtime D. Would Runtime D need the Geometry and Texture files copied as well or would they read them from the original Runtime A?
I already have a few Runtimes but with this project in particular I'd like to move just the files I want to use. Would I need to move all the !V3, !M3 injection files as well or will they sit and get accessed quite happily remaining where they are?
Thread: Morph injection creation for custom morphs | Forum: Poser - OFFICIAL
SpawnCharacterP6 update works perfectly! Thanks so much for the link! I can't believe I found the solution especially it being free!
There's some other nifty python scripts in your message. I haven't tried your MirrorMags32 but it sounds incredibly useful. I use a similar Pyscript to "spawn FBM" but my version only works on magnets and doesn't actually create the FBM just individual morphs so this should save even more time!
Heh, do you know of any that creat MAT poses? =)
Anyway, thanks again guys, much appreciated.
Thread: Morph injection creation for custom morphs | Forum: Poser - OFFICIAL
Thanks for the replies guys,
I've read quite a bit on Injection Magic but a lot of people seem to have problems using/adding a V4.2 definition. Some people seem to get it to work with no problems others can't get it to work at all and there doesn't seem to be an awful lot of support or responses to those that do have problems.
As far as overwriting morphs is concerned, I'm not sure if I understand you correctly. If I set the INJ to overwrite V4male morph it will put my morph in the specified dial "slot" so where V4male usually appears in the tree, my morph would replace it? but it could be reverted back to V4male if I ever needed to?
SpawnCharacter6 would work ok with P7? Does it overwrite morphs or just make new ones? A lot of characters sold that have their own unique morphs tend to appear in the community section of the character tree. This would be absolutely ideal for what I'm looking for. I have about 10 FBM morphs total but I'd like to be able to use them all with most of the Daz morphs (including TheGIRL4, muscle, elite and creature morphs along with the base and ++ morphs.) I know this will create a HUGE V4 file but for this particular character I want everything available... Maybe I'm too greedy =)
If I have to buy a tool to do the job, that's fine but I want to make sure it works with V4.2 and that it has the support if I run into any issues.
Thanks again guys.
Thread: Noob V4 texture question | Forum: Poser - OFFICIAL
Sorry for the delay in getting back. Busy weekend with only limited Poser playtime =)
The copy paste of an existing V4 nodes onto a V3 character gave some pretty good results but as expected it's not 100% perfect, It still gives a good result and let's me mix V3 and V4 in the same scene without one charcter looking vastly different from another. I've only tried copying 1 particular V4 set, I may get better results by trying with one of the other V4 textures I have.
Thanks for the informative post Hborre, I've learnt a lot about the material room over the last week. depending on setup it can give some fantastic results and effects! I got as far as downloading the GC script you linked but not really had a chance to properly try it. Exactly when do I run the script? Do I run the VSS script first and then the Bantha script? Should I continue using the PR3 prop or should I go to one of the older props?
Thanks again for your time.
Thread: WHOLLY COw. Dystopia Free at DAz3d!! Get your copy | Forum: Poser - OFFICIAL
Hey, I've been using Poser for years! I still get excited whenever IÂ see something that IÂ can use, be it a sold item or free.
Just glad for the continued suport for a product I've been using for probably over a decade! =)
Thread: Noob V4 texture question | Forum: Poser - OFFICIAL
Thread: Noob V4 texture question | Forum: Poser - OFFICIAL
Bingo!
You've just answered the question before I'd asked it =) lol.
I'll post a copy paste result in a few...
cheers!
Fang.
Thread: Noob V4 texture question | Forum: Poser - OFFICIAL
Is this down to the node setup under the advanced tab that the VSSprop created? Can I just copy the nodes from the V4 image using the V3 textures or am I missing something here?
Thread: Noob V4 texture question | Forum: Poser - OFFICIAL
I really didn't explain myself very well in the first post, I should have waited until I could post pictures!
I am not trying to apply a V3 texture to V4 (although having re-read my first post I can understand why you'd think that's what I was asking) I want, if it's possible to apply the same process in the advanced tab of nodes and conections that a V4 model uses on a V3 that uses it's own texture and I'm wondering if it will give similar results.
These nodes and connections are called shaders? Or am I barking up the completly wrong tree? I want to make sure I have the right terminology. Are shaders specifically made images or are they the result of using the nodes in the material room... As you can see I DON'T GET IT! lol =) I've added an image of a V4 model with an "alive" skin texture that uses nodes and a "flat" one that doesn't.
After using the VSSprop I had a look in the advanced material room and there was like eleventybillion nodes set up! But it doesn't really give the result I'm looking for (I made no adjustments, it was just out of the box)
Thread: Noob V4 texture question | Forum: Poser - OFFICIAL
The scaling issue still annoys me though. I like to shrink the heads of my characters a bit but my only solution with hair is to shrink the scale of the whole hair model, place it accordingly and parent it. but then the hair doesn't drape correctly. That being said, my main issue was the elbows and joints. I can live with the other issues but I just can't understand why daz moved away from the tried and tested X,Y,Z sacaling of older models.
Thankyou for the other replys guys, I'm just off to try your suggestions, will reply back shortly.
Thanks again Poserchick.
Thread: Noob V4 texture question | Forum: Poser - OFFICIAL
Hi, thanks for the reply.
I've been using morphs and magnets since they were introduced to Poser. Zero pose, zero morphs, clothing fits just fine. I'll use RMTH Lara for V4 as an example. Using the exact same morphs that she uses on the V4Bodysuit again works fine until she's posed. (btw this isn't just happening on the Lara character) then the elbows poke through the suit. I've tried using custom morphs with magnets, reducing the scale of the elbow. Nothing seems to work. This isn't a problem if the suit isn't transparent or the suit is sleeveless but that then limits me. No matter what character set I use, the elbows ALWAYS stick through as soon as she's posed. I had nowhere near this amount of problem with V3.
I must admit I haven't played with the JCM's much so I'll give that a go later.
I appreciate that the 2 models have different geom and am well aware that the clothing from one wont fit another. I have loads of V3 clothes and props and I'm starting to build a library of stuff for V4 too.
I'm not sure you really understand what I'm asking here... But that's most probably down to me explaining things incorrectly.
I know maps for V4 will not load on V3, I also have no issue with the lighting I'm using or render settings. I have some fantastic renders of V4 and using the skin from the Eden character her skin looks more real and alive than the V3 models I'm using. I'm pretty sure that this is due to the nodes and connections used within the advanced tab in the material room. I'd like to know if this is because of shaders and if shaders can be applied to V3 in the same manor.
I've followed the link you supplied but found quite a few of the tutorials to be missing or no longer available. If I can understand the term behind the more lifelike skin I should be able to search for a tutorial a lot easier.
I do appreciate your time in answering my question, I just don't think I explained myself very well.Â
I'm at work right now. I might be able to explain things a bit better with some images when I get home.
Thread: corrugated hose and thin tube | Forum: Poser - OFFICIAL
Ahhh Phil!
You're like the Poser saint! You always seem to have the answer for me lol!
Great stuff thanks, I'll have a look and see how I go.
Cheers!
Thread: Weilding/Joining Dynamic cloth | Forum: Poser - OFFICIAL
OK, I've tried a few things, learnt that if I use the grouping tool in the pose room to create the "constrained, rigid and soft decorated" groups in the pose room I can then later add them using the grouping tool whilst editing the groups in the cloth room. It hasn't made much of a difference though apart from the buttons kind of turning into spikes. The dress still falls in an open state.
I don't quite understand what you mean by dummy buttons, I did create a bunch of balls and placed them inside the buttons so they cover both sides of the seam where the dress opens and also through the buttons. Is that what you meant? and if so how do you go about adding to the collision list? To collide against or to ignore or what... I'm a bit lost =)
I could post screenshots but to see the detail of wireframes, the jpegs are about 300k each, is it ok to post a number of these inside the thread?
I've had some better results by draping the cloth, exporting the draped item and then importing it again so it fits as default. Then going into the setup room to make the item a conforming dress but the mesh appears to "tear" in a couple of places around the breasts and at the hip/crotch area. Again, is there a way to weld these tears so the figure can bend without the tearing?
Finally, Wardrobe wizard is pretty expensive, I did buy the original a while ago but of course that doesn't support V4 /sigh. Is it really perfect in converting or is it just kind of make do?
Thanks again for all your time.
Thread: Weilding/Joining Dynamic cloth | Forum: Poser - OFFICIAL
Hi, again thanks for the reply.
I've just tried what you've explained but still for some reason when I try to edit any of the groups in the cloth room nothing gets selected, same if I work in reverse by selecting all and deleting the vertex's. I'm really not sure what's up.
Is there no way to export the mesh as a whole object or is that a no purely because of the way it's constructed?
I've been looking for a nurse suit in this style for so long and now that I've actually found one I'm so disappointed I can't use it with the V3 figure. I tried contacting BillyT to see if he would consider a V3 version but have yet to see a reply from him.
thanks again.
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Thread: V4 Sparring Mitts | Forum: Poser - OFFICIAL