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62 comments found!
Thanks, thoennes.
Yes, i couldn't work out what it was, so went back to the rigged original and re-copied morphs, and it worked normally.
One of those many mysteries.
Thread: Coming home to Poser | Forum: Poser - OFFICIAL
EldritchCellar posted at 9:04AM Thu, 06 August 2020 - #4396112
I think Barbarella inspired getups would be interesting... sort of sticking with your retro sci fi/pulp genre direction but also heading into the more popular kitschy sex kitten garb. Not sure if you'd have any interest in making that type of attire for La Femme though, or even stuff for La Femme in general...
But then, where do you go? Stick with M4 and V4 for Poser, or give up and go DS?
Thread: Coming home to Poser | Forum: Poser - OFFICIAL
randym77 posted at 8:10AM Thu, 06 August 2020 - #4396107
A Space 1999 outfit would be very useful, I think. I never liked that show, but that style of clothing is a bit like the Valiant and Courageous outfits for M4 and V4, which have a ridiculous number of textures out there, that can turn them into all kinds of cosplay items. Babylon 5 uniforms, Trek costumes (everything from Starfleet uniforms to Klingon outfits to Troi's dress), etc.
I do think for that era, you need a matching outfit for La Femme. Women wore scanty costumes in Flash Gordon and Logan's Run (there were no Sandwomen that I can recall, certainly not in the regular or recurring cast). But Space: 1999 had men and women in the same uniform, and I think clothing would be of limited use unless you could dress LF and LH in similar outfits.
Yes. There are several questions, one being how authentic I make them. I don't want to infringe any copyrights, and Renderosity makes it clear that that's the vendor's responsibility - but there are loads of superhero costumes with no real attempt to avoid copying. My Nolan's Run is pretty close.
There's so much more existing product for females that I'd be surprised if there's not a credible Jessica or whoever out there, but you're right about uniforms like Space; 1999's, and I had thought about that.
Of course, every female costume seems to inspire someone to dial the breasts to 5000%, and hang the character upside-down on a wall...
Thread: Coming home to Poser | Forum: Poser - OFFICIAL
randym77 posted at 1:18AM Thu, 06 August 2020 - #4396076
Well, that sucks. I wonder if they would accept it if you spaced them out more?
I don't know. I'd been working on a better base mesh for this series, and planning some of a different general style - Space:1999, for instance -, so I might try it; but not right now.
Thread: Coming home to Poser | Forum: Poser - OFFICIAL
EldritchCellar posted at 1:12AM Thu, 06 August 2020 - #4396047
Do you mean rejected by Rendo or buyers?
By Renderosity, for those reasons: too similar, and the existing - one a month old, and one just released - haven't sold enough.
They have given more detailed feedback, suggesting I make future products look more different in promos, but the idea here was the opposite: to make them look like a series. That's useful, because my thinking was the opposite of theirs, so I'd have submitted more rejectable products.
Thread: Coming home to Poser | Forum: Poser - OFFICIAL
randym77 posted at 4:22PM Wed, 05 August 2020 - #4395917
Oh, neat! So it is based off the TV show. I assumed it was the movie.
I'm glad someone's making male SF clothing.
Or not. Apparently they're too similar, and haven't sold enough - the second one was released only yesterday -, so will now be rejected.
It's just us, then.
Thread: Coming home to Poser | Forum: Poser - OFFICIAL
Thread: Coming home to Poser | Forum: Poser - OFFICIAL
RobZhena posted at 3:59AM Sun, 02 August 2020 - #4395319
I’m starting to use LH, but I’m only using the LH morph of La Femme. No baked in topology or rigging issues. You can dial him down and morph away with LF morphs. I’ve converted a lot of clothes and shoes for LF that I can conform and copy the LH morph. I’m buying LH clothes to support the vendor, but I already have things like jeans.
And probably better jeans than mine, for now.
I passed over the LF-LH morph: I went from PP 2014 (I think) Pro to the Renderosity P11 Pro. I should resist any temptation to go backward, I think.
Thread: Coming home to Poser | Forum: Poser - OFFICIAL
EldritchCellar posted at 3:58AM Sun, 02 August 2020 - #4395252
L'homme is clearly a gay man; this whole marriage to La Femme is simply a political ploy by powers-that-be to appeal to conservative Christian sensibilities. The marriage will end in a messy public scandal/spectacle, mark my words
Not that there's anything wrong with that...
Thread: Coming home to Poser | Forum: Poser - OFFICIAL
EldritchCellar posted at 3:53AM Sun, 02 August 2020 - #4395250
If this is going to turn into a La Femme/L'Homme bashing thread I have a laundry list of little complaints I'd love to share. But I'll just keep quiet about that. It DOES seem like making clothing for the figures is fraught with challenges though, just from casual observation.
From my small experience so far, I'd say it has pros and cons. Grouping in the Fitting Room is perfect, which it's certainly not for M4, but rigging isn't.
As a test, I copied LH's DEV geometry, fitted it to the default distance in the Fitting Room against DEV, transferred everything - and got poke-through. The JCMs don't transfer satisfactorily (as far as I understand it) even when the geometry is identical.
I like very much the idea of Poser's own, versatile base figure, and LH should be it. My next "serious" clothing for LH - the SF stuff is more fun - will be a better test.
Thread: Coming home to Poser | Forum: Poser - OFFICIAL
EldritchCellar posted at 3:52AM Sun, 02 August 2020 - #4395227
Transmaps aren't really a solution. Weird specular applied by an inexperienced end user would show through a transmap. Also transparency seems to have some issues in superfly and GI when there are mesh intersections. I think the "no hide poses" is because it would limit texture addons created for those garments, many of which use transmapped lace patterns and such.
These are just guesses of course.
But a good guess.
Thread: Coming home to Poser | Forum: Poser - OFFICIAL
randym77 posted at 3:48AM Sun, 02 August 2020 - #4395226
Odd that hiding body parts is allowed for bodysuits but not for separates. Why the difference? As an end user, I hide body parts all the time. It's the easiest way of fixing poke-through. A lot of shoes come with hide feet poses.
I really want L'Homme to be successful, but man, does he have issues. I find him difficult to pose naturally, even though weight mapping is supposed to be make it easier. And I hate his weirdly sharp-angled lats soooo much.
Agreed, although perhaps not with the same intensity.
The LH versions of my SF figures are conversions from M4. I have a really good pose set up, including morphs and scales, which enables a good match without the Fitting Room except to rig; but I admit I have the lats smoothed, with a more-gradual transition toward the waist than LH has himself.
Thread: Coming home to Poser | Forum: Poser - OFFICIAL
FVerbaas posted at 3:42AM Sun, 02 August 2020 - #4395225
The key problem with LHomme for me is the exaggerated musculature burned into the shape. It will print through in any weightmap copy and morph copy. This is why I did quit the development of a Prefitter for LH. Whatever you copy from him comes out as a mess and needs excessive work to correct it and sale revenue does not exactly pay that bill. There are morphs that smoothen the shape a bit, but that does not affect the weightmaps.
One would need a donor that is a total remake of the figure to 'garment' shape, so all 'spandaxed', with correct weightmaps.
Hiding body parts not allowed is crap. There is no more need for any body parts inside an opaque garment than there is for underwear under jeans. One even wonders why have the burden of a complete figure definition in the scene if the only thing visible is face and hands. Just have those as conformers to the garment figure. What is not there cannot poke thru either.
Intermediate solution is providing a transmap for the intended conformee figure to make the parts of the body inside the clothing transparent. A stack of those transmaps would leave exactly that part of the figure visible that you actually can see.
Mostly, I agree.
I think I have now a clothing base model I can work with, with a combination of looser fit - including clothing wrinkles over parts of the thigh joints, to absorb some of the JCM movement - and much-reduced geometry in the most-difficult area, which makes adjusting by brush easier.
The toughest area is the groin. This is inevitable, but is made worse by the fact that clothing affects the body. When LH hugs his thigh to his body, as in his base pose 3 particularly, there's a "dangle" which is how a nude figure would work. However, in clothing, the "dangle" is pulled in the direction of the thigh. The clothing item makes an adjustment for which the underlying figure isn't equipped.
Yes, the sane solution is to hide the body part. I don't understand why it's not allowed. I'll have to see how my solution goes.
Thread: Coming home to Poser | Forum: Poser - OFFICIAL
Thread: Phantom material zone. | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
EldritchCellar posted at 3:33AM Sun, 02 August 2020 - #4395714
Also...
Yes, I'd already taken to deleting these from the cr2 as a matter of course.
I use material zones in the modeller now to aid grouping in Poser. This leaves material names for all body parts, which I then remove. I didn't do it that way with this model, though, because it started with a clothing base set up before I thought of doing it this way.
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Thread: Following figure morphs. | Forum: Poser Technical