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2,194 comments found!
Damn man, not good to hear :(
Here's hoping they get rid of it ASAP. Look into Intermittent Fasting, it's been proven to improve results with both chemo and radiation therapy. It's also improves cognitive function which is never a bad thing :)
Thread: erogenesis and a new future for Poser @ Rendo | Forum: Poser - OFFICIAL
This thread did a 180 real quick.
What started off as an apology for conning Rendo staff and vendors that volunteered their help by pulling a bait and switch and then pulling the EJECT lever once you cashed your paycheque... to yet another shameless marketing thread for PE and bashing other figures ?
There is nothing revolutionary about adding hundreds of JCMs to a figure. We've been able to do that for decades... the reason we don't is because there's always a compromise between JCMs, their interactions with each other, and the clothability, morphability and flexibility of a figure. How would Rendo support your figure if you can't even do so yourself?
"go big or go home" -- I spit coffee out of my nose at that one. You really have some nerve, I'll give you that.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Varnayrah posted at 3:43AM Tue, 26 February 2019 - #4346984
Sorry, I've combined hundreds of morphs and never run into anything even remotely like that so I'm afraid I can't be much help other than to say that's actually pretty awesome... I don't think I could do that if I tried ?
We need a sub gallery for botched/bugged Poser art... flying eyeballs, weird spaghetti-tentacle-arms, etc ?
Thread: Friends of Syltermermaid | Forum: Poser - OFFICIAL
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
shante posted at 3:45AM Thu, 21 February 2019 - #4346639
Are there morphs hat will let her look less CUT or muscular? I looked a the body morphs set and they too looked mostly muscular though fuller bodied for some.
Of course - there are even examples in some of the promos with the morphs set to different settings and combined with the standard morphs included in the HD Morph pack. There's even an example right above. The woman in the red dress render isn't exactly cut, she looks pretty squishy :)
I used to just bake all of this into one morph with just an ON/OFF switch but I figured that this time around people would be happier getting an entire range of morphs that they can combine exactly how they'd like. JIC people want a specific 'look' like I'm using I started posting the exact dial settings I used beside the images.
shante posted at 3:46AM Thu, 21 February 2019 - #4346640
Though I somewhat understood all the tech about the body chips I see the usefulness for some of them in this render. A great way to implement oft tissue displacement. Love it. Are the same options available on other body parts like breasts and thighs and buttocks for instance?
Yes, she has the chips in her breasts, butt, genitals, ears and extra control bones in her hands. If you're doing a render with her laying on her stomach, for example, there are the same two sets of dials for the breast chips. So not just the one you drag around with the Move Tool (the yellow dials) but another set (the orange dials: Right-Left, Lower-Raise, In-Out) that can give you even more control. So it's quite easy to squish breasts against a wall or floor, for example. Same goes for squishing the butt flatter when sitting on a chair, etc. The breast/butt squishing was something you could do in the past with magnets (or if there were specific morphs included for it), but thats a much clunkier way to go about it as opposed to just grabbing a body handle and moving it. The breasts in that red dress render you quoted took a few seconds to swing to the right to adjust for her pose.
Thread: Cutout Opacity equivalent in Poser? | Forum: Poser - OFFICIAL
ironsoul posted at 5:40AM Tue, 19 February 2019 - #4346407
Have you tried applying the transparency mask to the reflection node so that the transparent parts also have zero reflection.
^this
Just plug your transmap into your spec.
Why are you using the Posersurface node? Use PhysicalSurface. No need to add reflect nodes, everything reflects in Superfly. Increase Roughness (between 0-1) to adjust how reflective your surfaces are. 0.01 is like a mirror, 0.9 is like clay. Adjust Metallic (again 0-1) to set the metalness of your surface, or drive it with a map to have chipped/scratched paint showing metal underneath, etc.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Are you having a problem exporting your face morph with moved eyes?
You may be going about it wrong. Instead of trying to move the eyes and spawn a morph with a new face geometry, just move the eyes with translations and add those translations to your face injection pose. That will accomplish it in a non-destructive way.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
BTW I had these questions come up a few times in PMs so I thought I'd post the info here in case anyone else finds it useful.
You can easily combine SD morphs, HD morphs, and body handles to make your characters. Most expressions are far easier made and customized with body handles than with dials. In fact I didn't really post about it until now since I assumed everyone was doing it already, but it seems some people haven't really gotten the knack of morph dials and the body and face handles yet.
Morphs don't just work at 0 and 1, you can crank them to any setting (within the range the creator specified in their limits) and often negatives as well. HD morphs can - and should - be combined with SD morphs, and just about any image can benefit from using the body handles a little even if it's just to cock an eyebrow or swing the breasts to adjust for gravity or being squished to the side by an arm/hand.
I figured people would want to experiment and make their own, but for those that want a specific recipe for characters I use I posted the exact dial settings in any promos that had characters made by mixing the HD/SD morphs. For any that don't have exact dial settings posted it's just all the HD morphs set to 1 and typically the BreastsFlat morph.
In the image below, the 'bite lip' expression is just moving ONE face chip. The settings are in the upper left under 'Right Lower Lip':
In this red dress image I created the surprised expression in moments by just moving a few of the face chips. So I'm really baffled at the guy who posted it takes 'ten hours' to make a surprised expression with LaFemme, you can literally do it in ten seconds.
Keep in mind that there are two ways to move the body/face handles. You can use the Move Tool and just drag them around, but if you select them you have access to a second set of dials which moves them in a different way. The yellow dials are what you would use with the Move Tool, and the orange dials are what you can set manually for more control of things like eye position, mouth width/height/corner depth, etc.
Here are the exact settings I used:
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
You can move/translate the eyes using either the included morphs, or just by selecting them and changing the depth, height, and shift dials -- which also move all of the other eye geometry like the eyelids, lashes, tearline, etc. Everything works afterwards including the eye chips, they're just a little bit offset since they don't move with the morph.
You can move the eyes 4" outside of her head without any morphs and the chips will still work exactly as intended.
Moving the eyes from their place in an external program is a very bad idea on any figure since then you will need to adjust the entire face geometry to match. Not sure why on earth anyone would even consider doing that rather than just... selecting the eye and moving it with the dial, the way it was intended.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
philebus posted at 4:09PM Sat, 16 February 2019 - #4346293
I'm sorry to say that my free time this week has just been taken up with lots of little jobs and and real life problems, so I just haven't been able to have much of a go with this yet. I did feel I should do something though, but have to apologize that it's only very simple as I only had lunch today to work on it.
Apologies for the pun also.
I'm looking forward to working more with dynamic dresses - this pose doesn't do justice to this dress though but I intend to try out some other ideas with it later. The handy thing for me is that you get the natural wrinkles and folds which make life easier for working on a faux paint effect.
Cool - your cover series is really original! Check out the part about wind force in the tutorial. You typically need that or a bit of movement in the scene to get some really dramatic drapes. That's why there are some wind presets and alternate drapes in there as well.
operaguy posted at 5:09PM Sat, 16 February 2019 - #4346263
Looking at the promos for the Red Dress, one of them seems to say that "Femme Fatale Body Morphs" are included. Is that the same as "Femme Fatale HD Morphs?"
Those are some extremely beautiful fabric/print texture maps for the dress.
It's a great package, Blackhearted.
[edit to add:] I don't understand -- if this is a Poser Cloth Room item, why are there morphs for draping and wind, which are irrelevant if you are simulating movement and wind in the Cloth Room
::::: Opera :::::
Yes, all the morphs in the Femme Fatale HD Morph pack that would affect the dress. You can get a dynamic dress to fit ANY morphs just by dialing them up during the simulation but it's much easier if there are already morphs in there at the start, especially for ones like flat or very large breasts on a part like the bodice. Without morphs in half your sims large breasts may pop out (bit like real life, lol), and with small breasts there is too much cloth and it may sag (again like RL, which is part of the reason dynamics are awesome). This is why morphs help.
Technically you don't need ANYTHING with dynamic, just a base .obj - which can then be shrink-wrapped onto anything. But the extras are nice to have and make it a lot easier to get some cool effects.
Wind morphs and the alternate starting drapes are there to help move things along. If you have a complex pose (crouched, seated, etc) it can help keep the dress from getting tangled in things the same way a woman will typically adjust her dress before sitting down or crouching or getting on a bike. Or you may specifically want the dress to drape on a certain side/direction but don't want to fuss with adding a wind force generator. The ZERO Drape is especially useful for really complex or weird poses:
If you're in a hurry or super lazy you can also get away with using the built-in wind morphs for a lot of standing poses with a bit of adjustment. There's also morphs for more difficult things like the top off/toga/front flipped over shoulder/etc.
Incidentally, I've been biting my tongue for awhile but I think it's time I address those who are calling my HD Morphs 'anorexic'. That term gets bandied about way too loosely these days. Just because one version of a morph has a flat chest, abs and a serratus anterior morph doesn't mean it represents someone with an eating disorder. Anyone that thinks that this (click for NSFW pic) is 'anorexic' is delusional and should educate themselves on healthy eating and fitness before making a fool out of themselves with an ignorant comment about an eating disorder.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
KarinaKiev posted at 1:51PM Fri, 15 February 2019 - #4346232
Just Google for "cellulite"
K
That's such a nasty word though isn't it? I'm not going to name a dial HD Cellulite ? OrangePeel sounds less brutal.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
philebus posted at 1:41PM Fri, 15 February 2019 - #4345714
I'm happy to see a lot of dynamics appearing, as I'm keen to start using those more at the moment - will that red dress in the Blackhearted promo ever enter the store? - that is exactly the sort of thing I would like to put on a book cover.
BTW I finally got the red dress packaged up and through testing so it should hit the store tonight.
It took me so long because I had to make 5 different versions and do at least a hundred simulations before I got one that worked perfectly in the cloth room, then made over 60 morphs for it and wrote a PDF cloth room tutorial. I even made fits for a bunch of figures including Genesis, V4, Dawn and PE: this doesn't have to come down to everyone pledging allegiance to one figure and $#!&ing all over the rest, there's no reason more figures can't coexist in Poser and the community can't work together constructively to achieve some progress in Poser.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
JohnDoe641 posted at 1:31PM Fri, 15 February 2019 - #4346227
Just realized that one of the BH HD morphs is called OrangePeel. Is that slang for something cause I'm not sure what it's doing. :P
On her thigh by her hand.
It doesn't often show up in 3D figures, but it should since most women have it.
Perhaps not the most glamorous of morphs, but glass-smooth perfect 3D thighs look wrong to my eye.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
RobZhena posted at 10:53AM Tue, 12 February 2019 - #4345941
You have been more than courteous to @qaz. Hmm. What do you get if you flip the q upside down?
Hah, I didn't notice that.
Either way it's best to get the preference thing out of the way. It's a base. There's a $#!@ton of redistributable morphs included, fully working scaling, body handles, etc -- so if someone doesn't like it, change it. Then give that change away, sell it, or keep it for yourself and gloat. You're free to do either.
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
qaz posted at 10:11AM Mon, 11 February 2019 - #4345832
So, yes my opinion is subjective. I am however trying to be constructive. Some will agree with me, some will not. Here is a character with fairly exaggerated face proportions. First face is V4 out of the box. Eyes too big, eyes too wide, face too wide, The last face is the one I'm trying to create, but the face proportions are way to individual to be any use a base. What i want is the middle one as a base for figure development. AVERAGE facial proportions. In my opinion for what its worth, I think the proportions of la femme are closer to the one on the right. For La Femme to be a success for me, I need to be able to recreate (nay, improve on !) the character on the right. Is this possible ? Can you help me ?
Sure, but you'd make my job easier if you morphed it at least part of the way with the dials and face chips.
I will say though that those brows are startlingly low. I won't say impossibly low because there are over 7 billion people on this planet, but they're low. You seem to be going for a Scarlet Johansson kindof look but even hers aren't that low. That is definitely not 'average' and there would be no room to do any upper eyelid/eye morphs under that.
But if that's what you want and it's not achievable with dials then send it over and I'll help you out.
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Thread: OT: Prostate Update | Forum: Poser - OFFICIAL