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2,016 comments found!
Thread: Poser Has a New Base Figure!! | Forum: Poser - OFFICIAL
Haven't touched Poser in forever but this caught my eye. Good job on the figure release to everyone involved. Looks AMAZING :)
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Thread: RDNA rollcall: Sound off now! | Forum: Poser - OFFICIAL
Apart from hugely derailing this thread, which I am fault at as much as anyone else and I do apologize for. I think the kinds of criticisms with bullet points and examples is exactly what is needed when people are frustrated or concerned with something. I know it's hard in the heat of the moment but otherwise, it just looks like "hooping and hollerin'". The script and series examples I talked about is more about that I don't mind helping if I can and do like to address concerns if I am able, rather than "look here! I'm so cool. I made stuff". :)
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Thread: RDNA rollcall: Sound off now! | Forum: Poser - OFFICIAL
I completely agree. It's terrible that the walk designer only works on a flat plan. I failed to mention that but have thought about it many times.
Thank you guys for posting examples. As animators, you would better know what it needs. I can see where it might be frustrating to hand key if you don't have a mocap studio, which most of us don't. I am not sure if it's the software or just the general state of how things are but I didn't notice that no matter what, you always had to go in and clean up the mocap and I mean a lot of twitchy stuff, where you'd have frames that just hiccup.
Wolf, if you bake all the keys down does it still have the same IK problem?
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Thread: RDNA rollcall: Sound off now! | Forum: Poser - OFFICIAL
If it was just multiple blades without a time offset, they'd all move at exact the same speed at the same time, so it would be just a clump of blades moving around in one mass, like a cloud :P
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Thread: RDNA rollcall: Sound off now! | Forum: Poser - OFFICIAL
I'm not an animator but I did try to design rigs that were friendly for animators to use. I think a good start would be:
I'm willing to bet that some of these things could be scripted or done as "addons". There's a fight in season 3, chapter 9 where Pyrrha is fighting Penny. I wrote a script that does the after images of Penny's daggers for the show. It was able to duplicate any number of daggers and set a delay for each dagger to perform the after images trick - it writes new keyframes for all the daggers.
https://www.youtube.com/watch?v=_iq4xplqeI0
Go about 2:50 in and you'll see the dagger effect.
RT animates with Maya. It was already in use for modeling and other aspects of the show. There are a lot of softwares in use, it's not a Maya only scenario. There's no doubt that Maya is the industry standard, its taught in SCAD and a lot of schools that young animators are coming from. It's sort of like Photoshop, it's the industry standard for what it does, right? But there's no reason one can't use GIMP or Paint Shop Pro and produce results. The software is only as good as the person that uses it. Shane or Monty were able to produce awesome results because they are (or were in the case of Monty) very clever, talented and dedicated artists. The software that they used isn't as important as the artist behind the screen.
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Thread: RDNA rollcall: Sound off now! | Forum: Poser - OFFICIAL
Season 2 and 3 of RWBY was animated in Poser. For the type of media that it is, the results are credible. That being said, the animation tools in Poser definately could use an overhaul.
I'll avoid posting any further, though I did find the wordplay humorous. Have a nice Holiday :)
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Thread: Merry Cucking Fhristmas | Forum: Poser - OFFICIAL
Very sorry to hear of your loss, Sam. Merry Christmas to you and everyone at Renderosity.
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Thread: RDNA rollcall: Sound off now! | Forum: Poser - OFFICIAL
It's not really pointless though. I'm simply relating to you my direct experience in rigging in both programs, with the end result being a rigged figure and whether or not it can produce credible results. It most certainly can. Never said maya wasn't capable, it's highly capable. You're just going to have to build much a much more involved figure rig to match a Poser rig. Yes, you can add many many more capabilities to that rig in Maya but it's vastly more complicated to design, especially if you want to be friendly and goof-proof to animators.
@EClark1894: It's probably a significant reason why this forum is all but lifeless. It's really a shame because there used to be a wealth of information and learning here. People "run off" because, you know, why even bother if everything you type gets twisted and reshaped into something else. Then, why bother sifting through all the nonsense to get to the gist of the conversation. I actually "try" from time to time to engage and help but if its in the midst of all this entitlement, "where's my cookie", kind of stuff, I'll just post elsewhere too ;)
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Thread: RDNA rollcall: Sound off now! | Forum: Poser - OFFICIAL
Maybe there should be a new thread talking about figure theory. This one went from say hello if you used to frequent the RDNA Poser forum to its rigging system being inadequate for figure design and it continuing to support older technology somehow holding that back.
I'd be glad to engage in a figure design thread. Not only did I rig all of the new characters in RWBY 3 in Poser and touch up the old ones (all Poser designs) but I rigged RvB Mercs, RWBY Chibi and some of RWBY 4 in Maya. The concepts and method of Poser rigging directly transfer over to Maya rigging except there are extra steps in Maya, like binding a mesh to a skeleton. It is irrelevant whether or not objects are split or not (groups), where solely for selection purposes, they are important in Poser. Also rigging is vastly more involved in Maya, just the weight painting part, not to mention needing multiple layers of constructs (controls, skeleton, mesh, rigging itself) that either has to be autorigged (and heavily adjusted even if you autorig). You also better be prepared to learn scripting in maya (python and/or MEL) or you are going to struggle. It is true that Maya is capable of many different kinds of designs (spline rigging like for stretch and squash effects) but it comes at cost of being rather complicated to create.
For what Poser (and DS) have, they are pretty amazing programs. There is a lot there for under $500 retail, which many get a sidegrade price on or wait for a yearly discount. Maya costs $1400 per year to subscribe to or just under $200 monthly if you prefer. Just being able to set up simple joint "angles" in Poser is really cool. There is nothing like that in Maya. I do miss the component editor though - it is like a spreadsheet that shows point values for vertices or weights that you can adjust and it's very helpful at times (though its display is buggy).
That's another thing, though it wasn't mentioned I do see buggy talk from time to time. Yeah, Poser has its share for sure. Maya has vastly more and it is crash prone.
I can understand people being "done" with Poser or whatnot. It's completely fine to move onto other interests but its not all positives with no negatives when you move onto those bigger feature-packed suites. Again, Maya and other softwares like that are capable of quite a bit, but it comes at a larger price in more ways than one.
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Thread: poser nurbs | Forum: Poser - OFFICIAL
Thread: How to make the bacon moist and delicious looking | Forum: Poser - OFFICIAL
Thread: RDNA rollcall: Sound off now! | Forum: Poser - OFFICIAL
raises hand
I still make Poser stuff. Still plan on making Poser stuff. You'll see many of my previous things come over here. I'll be putting my freebies here once I look over them and make any improvement that I really think they need (same for products). I just put up Hair Conversion System Pro in freebies.
Working on updating Samedi 2, both the free guy and the pay for guy and addons and Laveau. I'm doing a texture overhaul, some material support for Superfly (and Firefly), going over the morphs to see if I'm happy with them. That kind of stuff.
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Thread: Why are you still using V4? | Forum: Poser - OFFICIAL
thoennes posted at 4:39PM Wed, 21 December 2016 - #4288431
Netherworks posted at 8:59AM Tue, 01 November 2016 - #4288414
Is the WM version still available, post RDNA shutting down? If so (and we don't have one yet at Renderosity), I'd like to suggest a sticky with links to essential content, be they offsite or not, in the name of community.
Here? http://www.runtimedna.com/WMV4.html
Just did this with her, after being away from the whole CGI thing for quite a bit (since Poser11 was released). No post work at all. While I can't say that I'm entirely happy with the "state of things" in poser-ville I continue to be super happy with v4wm
Love the image.
I was going to post to not rely on that link for very long as it inevitable that the site will get dismantled sooner than later. I do have the WM version but just tried to the link to see and it's dead. If there's any posts or other things from there you still want, I'd get them now. Like, you know, yesterday :)
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Thread: RIP Draagonstorm | Forum: Community Center
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Thread: Congratulations Bondware/Renderosity | Forum: Poser - OFFICIAL