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1,034 comments found!
Thread: Subdivision modeling | Forum: Carrara
Thread: Welcome Mark Bremmer as the new Carrara forum Coordinator! | Forum: Carrara
Thread: WIP Dragon-bull | Forum: Carrara
Thread: WIP Dragon-bull | Forum: Carrara
Thread: WIP Dragon-bull | Forum: Carrara
Thread: UV mapping trick | Forum: Carrara
Thread: WIP Dragon-bull | Forum: Carrara
Thread: cartoony barbarian again... | Forum: Carrara
Very nice first attempt ! Mastering the vertex modeller is clearly not a piece of cake even though Carrara 3's VM is much better than the previous versions . One tip : when modelling organic models, it's very rare that you need to crease edges . Often, prefer to use parallel edges, close to each other . That will make a better effect, for example where two muscles meet . Also, don't neglect the power of quads ! First, if your model shows a nice grid of quads, the surface will be nicely smooth . And second, if you plan to add bones to a model, having polys with more than 4 sides will cause the subdivision to change when you move the bones . At least, that's the case in other softwares, not sure for Carrara ... Anyway, keep going with the VM ! :-) litst
Thread: WIP : cartoony dwarf | Forum: Carrara
Thread: WIP : cartoony dwarf | Forum: Carrara
Thread: WIP : cartoony dwarf | Forum: Carrara
Thread: WIP : cartoony dwarf | Forum: Carrara
"Rooster", i should have said "rooster" ... ;-) Please, don't get me on the bread, even here in France i rarely eat bread because it is so hard to find some good one . My favourite baker is on vacation for more than two weeks so i'm living a nightmare ! One more week to go and he'll be back ... He's italian, by the way : the Constantini bakery in Machecoul-en-Retz . Great place, great bread ! Italian people know what's good, right ? Not like those cheddar-eaters ... ;-) litst
Thread: WIP : cartoony dwarf | Forum: Carrara
Thread: WIP : cartoony dwarf | Forum: Carrara
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Thread: Re: Sponza Atrium Lighting | Forum: Carrara