2 threads found!
Thread | Author | Replies | Views | Last Reply |
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Posted Sep 10, 2010 at 2:35 pm | Forum: MarketPlace Showcase |
2dfxman | 0 | 17 |
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Posted Aug 31, 2010 at 9:43 pm | Forum: Poser - OFFICIAL |
2dfxman | 5 | 127 |
3 comments found!
Quote -
So unless your mesh is starting out as a triangulated one, you may have a doubling or so of polycount.
Actually this is wrong. You will get more faces, but tri-count stays the same, no matter if your mesh is quad or tri. Every mesh is made out of triangles, just most apps hide them because quads are easier to work with, but quads are still made out of 2 triangles. Thus converting mesh will not change anything
Thread: How to convert my object into poser format? | Forum: Poser - OFFICIAL
Quote - http://d3d.sesseler.de/index.php?software=posertool&product=poser_ed
Thanks. Looks like a great tool.
Thread: How to convert my object into poser format? | Forum: Poser - OFFICIAL
Quote - PFEditor by D3D does this very nicely too, and a qhole lot more: worth every penny.
What is this. I googled but couldn't find.
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Thread: Can Sculptris paint without increasing the poly count of imported models? | Forum: 3D Modeling