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87 comments found!
Hi etujedi, or Chris if you're reading this,
I wondering if, how, and when Dawn and Dusk will take advantage of Poser's animatable joints technology?
Hi Eclark, Great question! They already do. Some of the INJ morphs require the animatable joint centers in order to improve the bending. You can also create morphs and change the animatableOrigin 0 to 1 in any INJ morph pose file. This will allow the OffsetA k values in any of the body parts, to move the joint centers from the initial value by the k value. The BODY does not need the animatableOrigin set to 1, only the other body parts that have changes to the OffsetA parameters.
I know this is over simplified, and it assumes you understand the .cr2/ .pz2 file. But you can look at any of our INJ pose files for examples of how we do this.
Hope this answers your question.
Thread: Dusk | Forum: Poser - OFFICIAL
Seen lots of monster morphs, but what kind of face and body morphs? Like the release of Dawn? Or maybe thought out a little this time? Any advanced morphs other that third party character? Haven't looked on hw, unless there are some better morphs, no interest here.
Doric
Hi Doric, We have the additional morphs ready on release...The starter morph set has 87 partial head morphs and 40 custom body morphs. We also have the head shapes and body shapes morph sets, which add 33 head morphs and 52 body morphs. Lastly we have the Expression & Visemes morph pack for a full range of emotions for Dusk. We look forward to seeing additional morphs/ characters both at HiveWire 3D and here at Renderosity
Thread: Dusk | Forum: Poser - OFFICIAL
Hi Folks,
On the issue concerning the preview Open GL and SreeD shading...
For the Shading issue in Open GL, just turn off hardware Shading in the render settings under the preview tab.
For the eyelash issue in SreeD, just increase the transparency Display limit to 100% or Actual, in the preview tab. The main problem is we have a grey scale bump map but the mode is set to Normal map. You can change the mode to gradient bump map and it will render the same and the preview will be fixed. We will be fixing this as we are gathering info to any issues for a service release. This doesn't affect renders, only the Poser preview. Please use the work arounds mentioned above
Thanks for bringing this to our attention, we welcome the feedback!
Thread: Dusk | Forum: Poser - OFFICIAL
Well, got him and sent him to Marvelous Designer to have a shirt fitted.
He renders fine in Poser Pro2014 but somehow preview is horrible:
This is the only figure I experience this with. This is in default light.
Am I doing something wrong?
It may be an open GL issue. Trying changing the Display/Preview Drawing to SreeD. I will look into this to figure out the issue. Thanks
Thread: Dusk | Forum: Poser - OFFICIAL
AmbientShade, There are 11 chest morphs in the base to give you a wide variety of shapes and sizes. If you are using Poser, just Inject the DuskBaseINJ pose file. in Runtime/libraries/Pose/HiveWire 3D/Dusk/INJ Morphs. Studio it loads automatically. For Studio and Poser, The Chest morph dials are located in the BODY under Actor/02_Body/03_Chest.
The Shader issue you are having, could you tell me which program you are using and version, as well as if you are using a Mac or PC. I will do my best to get things working for you.
Hope that helps...and thanks to all for your support of Dusk. We at HiveWire 3D hope to provide you with options for your Runtime.
Thanks,
Paul
Thread: the Dawn of a new day... | Forum: Freestuff
Hi folks,
Thought I would share some updates since we have been ramping up the work on Dawn.
The baked reflections have been removed from the eye textures and the specular settings adjusted accordingly for both Poser and DAZ Studio.
Dawn does have a hip material zone in addition to others.
HiveWire 3D's products created in house will support both Poser and DS. Tutorials will be provided to convert from one program to the other. For the people that want to do this conversion, having at least Poser9 and DAZ Studio 4.5 is a requirement, if only for testing. We encourage content creators to make products work in both programs but understand it is a choice based on investment vs return. All options are being explored, including ones suggested in this thread, to help ease in the conversion process.
Lastly, we do read this forum. We are taking all of the critisim seriously, both good and bad, Â and we understand frustrations, questions, choices, excitement, etc... We will use all of this information to improve our products, now and in the future.
Thank you for all of the feedback!
Thread: the Dawn of a new day... | Forum: Freestuff
Quote - Yeah, yeah, she looks good! But what I want to know is ... did I get my seperate MAT zone for the hip that I asked for?
Yes, yes you did...
:D
Thread: the Dawn of a new day... | Forum: Freestuff
Thread: the Dawn of a new day... | Forum: Freestuff
Thread: the Dawn of a new day... | Forum: Freestuff
So this is what I have...
no Mats
no IKÂ
no figureResFile
empty geometry section actors...ie no storageOffset or geomHandlerGeom.
no ercÂ
no morphsÂ
zeroed and memorized joint rotations.
im not sure what you mean by weight center...
Thread: the Dawn of a new day... | Forum: Freestuff
Please let me know what you folks need in your dev rig. Im stripping the info now, so here is your chance to give input! :D
Thread: the Dawn of a new day... | Forum: Freestuff
Thread: the Dawn of a new day... | Forum: Freestuff
Quote - My rules for doing a Dev kit, and I've done enough!! Lol.
Zero figure with NO IK on, Zero all zoint rotations.
Remove materials.
Remove magnets.
Remove morphs (BIG ONE THIS!!! Copyright can bite you in the butt!!)
You will be suprised at how much that will strip out of a figure.
So. yes an official dev rig is required, it's something I always ask for with a new figure.
All the best.
Great Uncle LROG
So ive looked at dev rig input in addition to the quote above...Some have mentioned No IK at all, and no weights? Im thinking the weights should help avoid re-rigging. Any absolute musts for the dev rig besides what is listed above and no IK?
Thanks!
Thread: the Dawn of a new day... | Forum: Freestuff
Thread: the Dawn of a new day... | Forum: Freestuff
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Thread: Dusk | Forum: Poser - OFFICIAL