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86 comments found!
Content Advisory! This message contains profanity
They always release another one, F them. I get sick of having to rebuy the same stuff over and over for these "different" versions of Genesis. Daz still don't even have useful tools like Blender for Gods sake. If you need to morph something you have to go into Blender or Zbrush to do it. You would think they would try to work harder to make DAZ a better program but instead they really do believe people are dumb, that's why they keep releasing the same figures with different numbers. Not only that none of them are backwards capable with anything, you have to REBUY the same damn stuff for them that you had to purchase for other Genesis models. I remember when I converted a lot of Genesis 2 and 3 content for Genesis 8 there is no way I'm doing that again for Genesis 9, it should have been capable of working with everything Genesis 8 and 8.1 from the start without converters. When 8.1 came out I couldn't even use Genesis 8 expressions with it. They don't need to keep making more and more Genesis figures. I really don't see the point in even buying them anymore especially since I used Victoria 4 for decades and they didn't even bother upgrading her like she needed. Genesis get upgrades for the sake of money and because people are just rebuying the same stuff for a "different" genesis model. Give them a few years and you'll see Genesis 20 get released. That's why Im going to buy most of my stuff from this site because they are slowly abandoning Genesis 8 on Daz's website. I see more and more Genesis 9 content getting released but thankfully Renderosity community is better than this, no one here is abandoning Genesis 8.
Thread: Does anyone know how to fix breast? | Forum: DAZ|Studio
JPayne posted at 10:34PM Tue, 15 June 2021 - #4420777
Or you could go to Edit> Figure> Geometry> Add smoothing modifier.... Of course, you need to select the clothes, in your case the entire shirt first. Then go into the parameters of the shirt and choose smoothing iterations to adjust the smoothing effect. Thanks so much for telling me this, I never crank up the smoother too high but when I did, it fixed that awful sag look. I appreciate the help a lot.
Thread: Bad posing problems caused in 4.12 | Forum: DAZ|Studio
RHaseltine posted at 10:44AM Mon, 30 September 2019 - #4364886
The ridge between the buttocks is, as I recall, down to the Big Girls product - a JCM that should be tied to a specific morph is not, and so applies when it isn't needed. My guess would be that the same kind of issue accounts for the other oddities, and not DS 4.12. Try applying the minimum pose that will show the effects (to reduce clutter) and then check the Currently Used group in the Parameters pane with Show Hidden Properties enabled in the pane's option menu (the lined button in the top corner, or right-click the tab).
Hmm, so according to your response, it's a product that's causing it to happen? I just unstalled it, and I dont see that issue happening, if it does come up then I'll be sure to say lol. Either way thanks for helping out.
Thread: Bad posing problems caused in 4.12 | Forum: DAZ|Studio
Content Advisory! This message contains nudity
Another issue I see is the body morphs oddly in other areas as well, like her arms for example look all swollen. Been trying to figure out the cause but don't know...I use to see stupid sh*t like this happening often in Poser Pro 2012 with morph injections. But this is the first time it started doing stuff lke this in DAZ.
Thread: Grainy renders with Iray | Forum: DAZ|Studio
Content Advisory! This message contains profanity
Male_M3dia posted at 8:18AM Thu, 20 June 2019 - #4347811
Why was this thread necro'd from 2016? It's 2019 and a lot of what's talked about is outdated to have any discussion about it.. especially since DS has the denoiser in the beta (not sure if it's in the official version yet)
Also the solution to grainy renders is to properly light the scene, which everyone was learning how to do back in 2016 versus what they've been used to doing in biased renderers like 3Delight.
ROFL? "Properly light the scene" yeah tell that to PaperTiger, a guy who has PERFECT lighting who also told me that DAZ is just pure shit in general and can't handle grain that well compared to Octane, VRAY, etc. Lighting properly have nothing to do with Grain. DAZy is just a shitty poor mans Octane, its bad enough that crappy junk freezes and crashes my machine all the time and its brand new with a 2070 graphic card. Plus the Denoiser is also ass, it causes quality reduction. Octane's doesn't.
Thread: Grainy renders with Iray | Forum: DAZ|Studio
Content Advisory! This message contains profanity
...Who the hell renders for 7 days? Man that's stupid...I would never do that, if my machine had to take that long to render, I just wouldn't bother with DAZ, period. TOO damn long to render just one scene.
Thread: Getting buildings to Emit Lights | Forum: Poser - OFFICIAL
seachnasaigh posted at 8:09AM Wed, 11 October 2017 - #4315710
This is a Firefly IDL render, with the window's material set to ambient = 1
The apparent brightness of the window is correct, but it isn't casting enough light proportionate to that apparent brightness.
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Then I set the window ambient to 8:
Now the window casts light, but the hyper-ambient burns out the window image.
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Now, I use an unseen IDL emitter. The window is set to ambient = 1, so its apparent brightness is correct, and the emitter (ambient value of 7) produces the stronger lightcasting proportional to the window's apparent brightness.
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This is the properties settings for the window's emitter; un-tick the two highlighted boxes:
Firefly render settings:
This emitter trick isn't needed if you use Superfly; I can just set the material of the window itself to cast light in whatever strength I want.
Damn you use indirect lighting at 80? lol that would take forever to render.
Thread: Getting buildings to Emit Lights | Forum: Poser - OFFICIAL
Boni posted at 2:10PM Mon, 09 October 2017 - #4315668
You will still get longer render times, but with Poser 2012 you will be using the firefly render engine and the anomaly I mentioned won't be apparent. Just remember the trick is cranking up the ambient value. Also, it might help if for windows you added translucence. AND reflection if you want added effects. It may not be exactly like the sample, but I still think you will be pleased with the result.
Well no, the sample is done with 3D Max, a much better renderer than what Firefly can do. DAZ's Iray is on par with Max and Octane though based on what I've seen from people that really know their lighting ability, yet those same artists could never achieve the level of detail or quality with Poser even if they were really good at lighting. I certainly can tell the difference just by looking at their gallery of artwork alone and comparing their old renders to their newer ones which have a greater improvement. If DAZ was user friendly, I'd be using that instead simply because IRay is better than Firefly. I've gotten some fairly decent renders with Firefly, but I am sure I could do even better if I was using Iray.
Thread: Getting buildings to Emit Lights | Forum: Poser - OFFICIAL
Boni posted at 1:57PM Mon, 09 October 2017 - #4315662
First question always is: what version of poser do you have? If you have P11 or I believe P9-10 as well you can crank up the ambient (white) in the window texture for the buildings to 10-20 (making sure properties has "emit light" ticked. Drawback is you will need a higher render setting and a longer render time to avoid the "fireflies" if you are using Superfly (P11/PP11).
If it means I can get those effects? I don't even care about the long render times lol it would be worth it. Plus I am using Poser Pro 2012 so yeah I always leave Emit Lights turned on objects that have lights. I only turn it off on my figures, because it's weird having that ticked on for the figures or other objects that I don't want to have lights emitting off of. I just never really noticed the difference, so I'll try what you just suggested. Thank you.
Thread: Getting buildings to Emit Lights | Forum: Poser - OFFICIAL
ThunderStone posted at 1:56PM Mon, 09 October 2017 - #4315664
First, what version of Poser are you using? If poser 7 and above, you could use the mat room for the light. Depends tho, on the way the building's materials are set up. Is there a separate glass mat for the windows? If so, you could use the Ambient setting in the material room. It's on Poser Surface. I don't know how to do the random effect but maybe some of the Poser Mat Room experts here can help or you could play around or experiment with it..
My bad should of responded to this instead of making a new message. I am using Poser Pro 2012.
Thread: Can someone help me with this SSS glowing skin issue please? | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
bagginsbill posted at 12:08AM Tue, 22 August 2017 - #4312654
The only AO I see turned on is usually on the lights in the parameter box which is on mostly HDRI or IBL lights.
That's what I'm talking about though. Your statement seems to dismiss the relevance when it's the whole render I made - I used no other light.
Yeah, and that glow is still appearing too. Poser isn't cooperating for some reason. Because I did exactly what you said to do and that glow thing still appears anyway.
See where her arm is flexing at? It's glowing, I turned off the AO on the lights both the HDRI light and the one that said Sunlight because it was on two different lights. And that glow still appeared there. I did use the EZskin this time but I never really tweak or mess around with anything in EZ skin. It's also glowing a little under her breast too or that one may not be a glow, but I do know the one on her left arm is because that's what it keeps doing.
Thread: Can someone help me with this SSS glowing skin issue please? | Forum: Poser - OFFICIAL
bagginsbill posted at 10:39AM Mon, 21 August 2017 - #4312628
I have been using the more modern settings so long I wasn't sure what to suggest, so I went back to using things the way we did 10 years ago, which I'm pretty sure is how you're using them. And there I found all the problems why we don't do things that way.
Here's a setup using an Image Based Light (IBL), Ambient Occlusion (AO) for shadowing, no gamma correction (GC), and no Indirect Diffuse Light (IDL).
Observe the artifact in the armpit and elbow. This is not glow. It is a missing AO shadow. AO is not functioning correctly here. The skin is not brighter than other skin, but rather the SHADOW is not DARKER like it should be.
I could not find any value for the AO settings that corrected this. I'm not surprised. The AO function was written LONG before scatter was. I doubt SM even cared if scatter didn't work very well with AO. Anybody interested in realism enough to use scatter would also NOT be using AO.
Now - let's more forward in time. Instead of AO (which I turn off) I use IDL. And for the thousands time, IBL + IDL works great - nobody is permitted to suggest this is a bad combination. It is a good combination. We may prefer an EnvSphere instead of IBL but IBL in and of itself DOES WORK RIGHT with IDL.
With this setup, the shadowing problems in crevices are completely gone. However, overall the lighting is incorrect because I'm not yet using GC. Let's add GC.
There - a proper result is achieved merely by clicking two checkboxes.
So - stop doing things the way we did in 2007. You have scatter, GC, and IDL, all of which were added specifically to FIX problems. So you should use them to fix those problems.
While I do thank and appreciate you for helping me with this, I still haven't tried it yet because I haven't been on to render today but I'll try it in a few minutes. At any rate I appreciate the help but you made it sound like I was intentionally using a crappy feature when clearly I wasn't, that's why I've been asking everybody that still use poser if they knew what it was because everyone else switched to DAZ, and I don't know anyone using DAZ that ever had that issue. I kept assuming it was just Poser not being able to handle SSS properly because people kept telling me a lot of vendors used an outdated fake method with the nodes to get SSS to work in versions of Poser that didn't have it or something. Yet no one would tell me which nodes were causing it, I do remember you saying something like Fast Scatter will do it, but I never see FS in the material room or anything turned on in the Ambient boxes either. The only AO I see turned on is usually on the lights in the parameter box which is on mostly HDRI or IBL lights. ANy other way to shut off AO I wouldn't know anything about it besides it being checked on lights, usually lights labeled Sunlight or HDRI, or IBL.
I honestly had no idea or clue what was causing the problems with shadows. I call it a glow because that's what it looks like to me, a glow. Though I was quite sure people would have known what I was talking about because Iv'e seen other posts similar to mine on DAZ and elsewhere with people having the same issue refer to it as a glowing on skin error.
One person even admitted to following your instructions and they still saw the glowing problem in those areas or other areas. But I will have to see it for myself before I can make a judgement call on it. Someone once said that Shadow Bias was the cause of it, but I don't know there is no denying that you don't know what you are talking about because I've heard your name pop up in almost every single forum I've ever sought help on, so the legends about your knowledge on this stuff and beyond had to be all true. So thank you. I also never use Indirect Lighting, that sh*t is just too damn slow sometimes to pass, especially when I have a lot of figures in a scene, so I never bother to use it. Plus I rarely see much of a difference anyway with it and have gotten acceptable renders without it.
Thread: Can someone help me with this SSS glowing skin issue please? | Forum: Poser - OFFICIAL
bagginsbill posted at 8:37AM Sat, 19 August 2017 - #4312513
Are you talking about the thin, bright area where the shadow should be deepest?
If you are, everybody (except Jura) is leading you astray as it has nothing to do with shaders (unless the shader has AO in it). I suspect you're using AO in the lighting with an incorrect bias, or perhaps just wrong bias in general.
It could also be you've encountered a bug in the renderer. I didn't read all of the above in detail so forgive me asking - are you caught up on service releases? They fixed many bugs over a long time.
What would you suggest I do with the Bias? I must agree on this and say it is most liking a lighting issue and not really a skin texture problem. I've used SSS a lot of times and the same light settings on other renders and never got any glow or problems, then there are times when it just randomly happens, I did install their service release though unless there is a way I can uninstall it and reinstall again. I still don't know what the cause of the glow is, it happens mostly when I use IBL or HDRI lights.
Thread: Can someone help me with this SSS glowing skin issue please? | Forum: Poser - OFFICIAL
bagginsbill posted at 7:53AM Sat, 19 August 2017 - #4312513
Are you talking about the thin, bright area where the shadow should be deepest?
If you are, everybody (except Jura) is leading you astray as it has nothing to do with shaders (unless the shader has AO in it). I suspect you're using AO in the lighting with an incorrect bias, or perhaps just wrong bias in general.
It could also be you've encountered a bug in the renderer. I didn't read all of the above in detail so forgive me asking - are you caught up on service releases? They fixed many bugs over a long time.
I am a little late that part between the buttocks isn't the only part, it's doing that between arms, breast, legs, everywhere really. I don't know how to set the bias correctly, I never mess with that stuff. I only used one service release, but wasn't sure if they released another one.
Thread: Can someone help me with this SSS glowing skin issue please? | Forum: Poser - OFFICIAL
Boni posted at 9:26PM Thu, 17 August 2017 - #4312424
EZskin (the original) will work in PP 2012, you are set really. EZskin3 is for P11/PP11. You are fine.
Well are there any specific nodes in the material room that I should delete that shouldn't belong there? I mean what about math functions? Is it necessary to have that there?
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Thread: Daz released V9 today | Forum: DAZ|Studio