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Thread: morphs for Poser: how to retain obj groups? | Forum: Blender
Hi ima70!
Thanx for the input!! Where do I get the compose tool! I tried following the links above but I get an "access forbidden" message. Is there a different link to follow?
On the alternative method you posted. I use to export it first to uv mapper...then to poser...then spawn props.....but I found that if I export one group at a time from blender( by deleting the other groups) I can skip this whole process...saves me time!...:) I suppose it does depend what areas you working on or if you going to use that script you mentioned. Can that script be found at the same place as the compose tool?
Cheers!
Thread: morphs for Poser: how to retain obj groups? | Forum: Blender
Thread: morphs for Poser: how to retain obj groups? | Forum: Blender
Ok here goes! Will try to keep it short. Will do it in a step process!
Step 1) Export from poser as "morph target" only!
Step 2) Import into Blender with only "morph target" and "separate groups" sellected!
Step 3) Go to edit mode desellect everything. (A key) When you hover mouse pointer over part of the mesh and press L key, you should notice you can sellect model groups even though they not named!
Step 4) create your morphs(edit mesh)!
Step 5) Save your blend file
Step 6) In edit mode use L key and delete all groups except the group you going to export! Then in object mode export your group! Make sure to sellect only as "morph target" and "rotate 90 degrees"!
Step 7) In edit mode undo your last actions or reload your blend file and follow the same procedure till all parts have been exported!
Step 8) Import morphs into poser(Load Morph Target), each morph to the right body part (group)...and Create Full Body Morph when you are done.
Ok that was very short.....some points to note. I do not use any scaling.....You also mentioned working with a partner.....I am not sure if you are allowed to share these morphs like this....this you would have to check.....maybe someone else can advise on this?
Also in Blender don't sepate the parts(groups) using the P(separate) command to save time...this will not work...you have to delete the unwanted groups as explained!
Please let me know if this was helpfull to you! Have only tried it on Blender 2.44
Cheers!
Thread: morphs for Poser: how to retain obj groups? | Forum: Blender
Hi cobaltdream!
I have a method to create morphs in blender on more than one body part, and then exporting those back to use in poser without using a 3rd party tool.... Only skimmed over the rest of this thread so if im missing the point, just ignore this post....but if this is what you are looking to do and don't have a solution yet, I'm am more than willing to share how I do it...Just let me know if you are interested because it will be a good bit of typing!
I use Blender 2.44!
Cheers
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Thread: morphs for Poser: how to retain obj groups? | Forum: Blender