1 threads found!
Thread | Author | Replies | Views | Last Reply |
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Posted Jan 23, 2007 at 7:56 am | Forum: Poser - OFFICIAL |
DogMeat | 21 | 753 |
2 comments found!
Quote - I assume you asked the question because you want to start creating your own content?
I'll admit I have toyed with the idea before. Truth is that, very often, my job ends up taking a chunk of my leisure time and would rather spend the rest with family, friends, and my drawing table.
Once, as an art student, I dabbled with Studio Max, Gmax, Poser, Maya, Blender, and Wings. The most I've been able to do with those hallowed skills is 3 renders and mod my favorite videogames :blushing: . And then, one day, I get a job at an ad agency and CS2 becomes my bread and butter.
I don't believe I'll be cranking out poser content in the near future (never say never! ). Poser 4 was all I was ever exposed to, and it wasn't for very long. My attention has always been more on traditional illustration and 2D digital art. However, I like Renderosity a lot and I regularly browse the galleries and ooh and aah at all the stuff the merchants provide.
So, I tip my hat to you folks
Thread: A question to all poser content creators... | Forum: Poser - OFFICIAL
Thank you everyone. I'm aware that its a question with no simple answers, but your replies have been appreciated.
I was hoping to hear something like what Panko stated.... and, wow, I got it on the first reply! :laugh:
So, let me rephrase the question... Could any merchant point out a product they've done and how long it took them to make? The more troublesome it was the better! :biggrin:
@Tilandra - do you mean that some 3d programs are more "poser friendly" than others? can you please give examples?
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Thread: A question to all poser content creators... | Forum: Poser - OFFICIAL