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Thanks for the info. All of it is new seems fun to do so far. I've already learned to no try to rush the process and jump ahead; made those purchases and am now finding that I have figures that do not work in DAZ because they're Poser only, etc.
I'm working at creating scenes right now while I build a solid knowledge base for modeling. While I am not an expert on DAZ, it does seem to be a story builder type of application. I found a few shapes that I can create and shape. I have been working on an Orion Cruiser from the Star Trek TOS era that had been incorporated into a game called Star Fleet Battle, created by a dude in TX named Stephen V. Cole. The game is still a seller. This Cruiser is not so difficult because it is made from basic shapes. My thoughts on this are that by creating the ship start to finish I can better understand why colors, textures, and shading do what they do on a model when I try to apply them.
Yes, the different software mfrs have their own set of rules and language and that has been a hurdle; what is industry wide and what is proprietary in nature. This will be a slow learning curve hobby as I learn what programs are better for what purpose, and so on.
Thread: Is it worth it to learn modelling? | Forum: 3D Modeling
I have to thank David for asking all the same questions I have, except about the age thing. I'm 51 and I don't care, lol..except that I cannot run 12 miles in an hour and a half anymore, I kind of care about that.
This is a hobby for me.
My question is about the 3D products out there and the terms, methods, and such. I've bought a few things and learned the hard way to pay close attention to what file extensions are listed, and even then a product does not always import or render quite right. 'Course, this rendering might be my skill (low) level. I've been using DAZ3D 2.6, now upgraded to 2.7. 1) Is DAZ a good choice to learn from? My reason for using DAZ is that it was free and for me this is a hobby. I can buy the cool complex things and build scenes and take my time learning to create objects, people, etc. 2) Is there a better source to learn the terms/language used in these programs?
I'd appreciate advice, thanks in advance.
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Thread: Is it worth it to learn modelling? | Forum: 3D Modeling