17 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
Foxhollow | 4 | 114 | ||
Foxhollow | 2 | 20 | ||
Foxhollow | 3 | 20 | ||
Foxhollow | 3 | 20 | ||
Foxhollow | 5 | 24 |
2000 Apr 27 11:58 PM
|
|
Foxhollow | 2 | 16 | ||
Foxhollow | 4 | 26 | ||
Foxhollow | 2 | 19 |
1999 Dec 14 4:00 PM
|
|
Foxhollow | 14 | 152 |
1999 Dec 07 2:38 AM
|
|
Foxhollow | 9 | 92 |
1999 Nov 08 3:00 AM
|
|
Foxhollow | 2 | 14 | ||
Advisories: violence
|
Foxhollow | 1 | 18 | |
Foxhollow | 3 | 29 | ||
Advisories: nudity
|
Foxhollow | 2 | 21 | |
Foxhollow | 6 | 43 |
448 comments found!
Ardino's Perfect G! in the Marketplace here is the best solution I've seen to make V3 more realistic. It's a very well done morph package and makes Vickie 3 look much more realistic ... even when "tight-lipped". It does require a remapping of Vickie to get the genital materials to work better, but Ardino's instructions are simple to follow.
Thread: Michael 3's Penis | Forum: Poser - OFFICIAL
M3 can get an erection on his own. but it's a bit limited. The penis is in 4 sections which can be bent individually to a reasonable approximation, but only a "halfway" solution. Still.. this is a great advancement over previous figures.
Thread: Poser, Body Studio and Max. Anybody know render speeds? | Forum: Poser - OFFICIAL
one thought, if you have access to more than one computer, is you can use Max's ability to set up a render farm for animations. Even one other machine can cut render times significently.
Thread: Michael 3's Penis | Forum: Poser - OFFICIAL
it's set up to use transparency on the Foreskin Material to circumcise him. Just set to 0% Transparency to bring him back to "normal". As the purveyor of foreskin morphs for all previous figures, I find myself out of a job with Michael 3.. ehhe. But fear not... I have been working on some variations.. like a rolled-back foreskin on the flacid member. DAZ did put some work into M3's weapon and much "posing" can be accomplished without morphs, but there's always room for variation. Hopefully I'll have some before too long, though it's been pretty hectic here lately.
Thread: Importing 3D Max files to Poser | Forum: Poser - OFFICIAL
Thread: Importing 3D Max files to Poser | Forum: Poser - OFFICIAL
had posted this yesterday, but never made it.... I finally got the method for this file.. here's how: open original despona file delete all lights and cameras Select the main group and Explode it Select all objects and click UnLink Selection button. This is on main toolbar 4th from left if you haven't customized it. I usually delete the Dummy object as it's useless in Poser Select all objects and goto Hieracy panel. use Affect Pivot Only and click Alighn to World and Center to Object. Go to Utilities and reset Transform / Reset Selected. hehe.. that's it! Key is to Unlink all the objects. When resetting the transforms before, the objects didn't disappear.. they rescaled to about 100 times smaller. You might want to reassign materials, or, at least rename them so they are understandable in Poser... unless you speak Spanish! Hope this does it for you. Foxhollow
Thread: Importing 3D Max files to Poser | Forum: Poser - OFFICIAL
OK..think I have it. I loaded the 2cv off the Despona disks and did a straight export to 3ds. It looks ok when importing back to Max, which usually signifies it's ok. When I imported the 3ds into Poser, I get your results. The mesh is using Skin Poses in max to transform some objects.. the ones you see turned in Poser. This seems to cause the objects to revert to their original state when you reset the Xforms with all objects selected. Use the "Reset pivot to center, reset Xform" method I described in my original post but do it on only one object at a time. If you set a Viewport to Smooth & Highlight display mode and select all objects, you will see the disoriented bounding boxes... they will all align after you reset the xform for each individually. This takes a bit longer, but works. I haven't found a way to do this all in one operation, unfortunatly Good luck.. )
Thread: Importing 3D Max files to Poser | Forum: Poser - OFFICIAL
ok... let me find one of the Despona meshes I've converted where the "explosion" problem wasn't solved just by reseting the XForm. I'm pretty sure it was a "referenced scaling", but how I did it escapes me. My version of the 2cvb converted to 3ds with no problems. Seems like it was a Hierachy linking causing the problems. The key to all this is removing all the "Max" only features used in creating the mesh that have no counterpart in a 3ds file.
Thread: Importing 3D Max files to Poser | Forum: Poser - OFFICIAL
I've seen that happen before with some objects disappearing. The could be scaled or have some other transform on them. I know I've solved this problem before, but I'm at a loss right now. It was probably some workaround liek saving to obj format firat and then importing back into max and exporting as 3ds again. Kind of a run-a-round, I know, and only makes sense if you absolutly NEED 3ds format. I usually use obj format when going to Poser anyway as it's native to Poser and usually translates the best. It looks like the Despona 2cvb you're translating, so I loaded the max version I have and exported to 3ds. It went fine without the "explosion" problem.
Thread: Importing 3D Max files to Poser | Forum: Poser - OFFICIAL
another option, though using obj formay as PhilC says is usually the easiest. I'm using max 3.1 description, but 4 or 5 is the same. Be sure to explode ang Groups in max first. In Max, select all objects and from Command Panel, use Hierachy, Affect Pivot Only, Center to Object. With all objects still selected, go to Utilities on command panel and ResetXForm, Reset Setselected Now Export as a 3ds file and the Explosion problem should be defused.
Thread: poser plugin for max 5 | Forum: Poser - OFFICIAL
The Poser Pro update for max5 is still in the works. There was something about it on Curious Labs web site awhile ago.
Thread: Zorro & Cheerleader - 2 different projects - need help | Forum: Poser - OFFICIAL
Thread: When I first saw her I thought Judy was a bit "hippy" but... | Forum: Poser - OFFICIAL
I have seen mention in previous posts that CL is aware of the FBM problems and are scheduled to be fixed in the first patch...I expect this scaling problem will also be taken care of. Poser 5 IS a major upgrade...one that DESERVES a whole new version number, unlike most other software nowadays! The features they added are major, high level features not available in the box with any 3D software I know of. Time will cure it and They'll get it straightened out.
Thread: When I first saw her I thought Judy was a bit "hippy" but... | Forum: Poser - OFFICIAL
This same hip problem crops up when scaling figures using the XYZ translations. Was never a problem in previous versions. The hips will not scale to fit the adjoining parts. Using the full-scaling function (all 3 axis' at once) seems to work.
Thread: Poser 2 Max ....Read this!!! | Forum: Poser - OFFICIAL
I'd love to see all of Poser's new features translated, but it's probably asking too much. Poser has now added features that don't exist in the standard Max package. Hair, for instance. Since Max doesn't have built-in Hair, whose hair plugin do you write the translator to match?
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Michael 3's Penis | Forum: Poser - OFFICIAL