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Advisories: nudity
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5 comments found!
Cheers, :) I was trying to provide a fairly balanced package that offered a little of everything. The Forums helped out a LOT, especially in letting me know how best to set it up, and avoid making the mistakes of others.
Thread: Attention all Renderosity artists!! | Forum: Community Center
Yes, Renderosity has my permission to use my artwork from my art gallery for promotional use only
Thread: How can Poser be prevented from "warping/smoothing" a mesh? | Forum: Poser Technical
Oops, I forgot to add, the only problem I can see with this method is, the whole mesh becomes one object (which can be a pain for the likes of windows/canopy's) but all it requires is to break up the mesh beforehand for any items that can't be satisfactorily textured, and import seperately. I suppose the other method would be to use texture masks and just alter the objects properties, though admittedly I am not too sure on this method. Anyway, hope this helps to point any others with the same problem in the right direction.
Thread: How can Poser be prevented from "warping/smoothing" a mesh? | Forum: Poser Technical
Well, I tried the "split vertices" option and I wasn't too happy with the results (the whole object became too blocky), adding bevels at this point wasn't really an option, but I eventually found a work around. Once the .obj is UV mapped, I then convert it into a .3ds file ensuring the UV coordinates are retained (I used Explorer 3D for this). When this 3ds file is imported into Poser, the model looks like it is supposed to and the texture map fits it!! Thanks anyway for your help Sharen :)
Thread: How can Poser be prevented from "warping/smoothing" a mesh? | Forum: Poser Technical
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Thread: : : Introducing Ash, for Victoria 2 : : | Forum: MarketPlace Showcase