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16 comments found!
Thats a good point,
lsauvage, but I'd imagine if it were possible then such a thing would be covered by something like number of raytrace bounces, so that if one camera sees the screen of another camera, it'd only process it once
Thread: Cameras and materials | Forum: Poser 13
The camera and cctv monitors are my own models, applying an image the the screen isnt a problem, and I already have camera objects parented to the cameras. What I was hoping for, is a way to render the view of each camera and assign that to an input in the materials room, like where you have the option for an image, or video file, have an option for 'Render from Camera X' or something like that. Done 100% in program, I dont want to render CCTVCAM_A, B, C, D, E, F, G and H individually, then apply all of those images to my monitors. What if I wanted to produce an animated clip with physics? each shot could end up looking different if they're not all rendered in the same single pass.
Thread: Poser and VR? | Forum: Poser - OFFICIAL
Well I for one would love to be able to walk around inside my scene and pose it literally by hand, at least for setting up scenery like, moving props to create a room say. Or just walking up to LaFemme, taking her hand and dragging it so the IK canย figure out how to get it where I want it. For non-IK body parts, maybe pop up an axis wheel for more precise posing, show the dial panel beside what you're manipulating perhaps. And of course, render from your point of view if you want to.
Heh, ADD CAMERA > VIVE POV
Thread: Poser 12 SuperFly issue with fix | Forum: Poser 12
2nd world, I've just tried the unimesh thing on the penthouse and yeah, it seems to be working. After loading the livingroom pre-made room and setting all the figures it added to unimesh its still in colour. Sure beats going through every item and turning on the light emitter ^_^
Anyone know of a script to turn on unimesh for all objects in a scene? Some of the sets I've built have a -lot- of figures in them and its going to be very time consuming changing them over manually
Thread: Windows 10 only? | Forum: Poser 12
Turns out the Optix failing was down to my graphic driver. Updated and Optix works fine. I dont get the option for Optix on my 2080ti when running under windows 10 though, only 7?
Thread: No Renders Visible | Forum: Poser 12
Jura11, no I didnt have it rendering in a separate process. Turns out it was my graphic driver, updated it and Poser12 is running fine. Until the driver itself crashes at least. Your scene renders just fine with Optix under windows 7. Shouldnt I be seeing Optix under Windows10 as well though? The option isnt there when I boot into Win10
Thread: No Renders Visible | Forum: Poser 12
I just downloaded and rendered Jura11's bedroom test scene and rendered it on both of my graphic cards. My Specs : Win7x64Usp1, 32gig ram, Ryzen7 2700 cpu. 1080Ti 11gb render time 2231 seconds - 37 minutes 11 seconds. 2080Ti 11gb render time - Did not finish. Rendered a black screen after at least half an hour. Message log doesnt even have an entry for the render. After the 2080ti render, poser12 has gone pretty much unresponsive too. On launching poser 11 to do a comparison between the two versions, I find that despite being installed in different directories, the poser 11 library is totally dead. Yeah, somewhat regretting buying the update so far!
Thread: Poser 12 flagged as ransomware | Forum: Poser 12
My AVG complained during install too, but after scanning it cleared the program and let it continue
Thread: Windows 10 only? | Forum: Poser 12
I'm running on Windows 7x64 Ultimate SP1, Ryzen7 2700, 32gb ram, RTX2080ti and a 1080ti as a secondary card, both 11gb models. So far the only issue I've run into is OptiX fails to render. Something I'm wondering about though, Poser11 would use both my 1080ti and 2080ti together, but 12 lists both cards separately and there is no option to use both at the same time. Any idea why this might be?
Thread: Superfly in 11.2 - Extremely Long Render Times | Forum: Poser - OFFICIAL
Follow up, I did a little tinkering and slipped Sarah's gtx 1060 into Amber, then did two more test renders. Updating those performance numbers with the same test render-
Sarah : 2131 seconds ( 35.5 minutes) on GTX 1060 6GB
Amber : 7140 seconds (119.0 minutes) on GTX 1080 Ti
Amber rendering on 1060 only : 1893.41 seconds, 31 1/2 minutes
Amber rendering on both 1060 and 1080ti : 796.95 seconds, 13 1/4 minutes
I dont know what it is about the 1080ti on its own, but the 1060 seems to be fixing it. One thing to note is that using both cards did use double the ram, whether that is the ram on the cards, or system ram I dont know, but single card rendering used 1403 mb and using both went up to 2906mb
Thread: Superfly in 11.2 - Extremely Long Render Times | Forum: Poser - OFFICIAL
I'm in pretty much the same situation as mr_phoenyxx myself...
I run two machines-
An FX8230 with a GTX1060 6gb and 32gb (4x8gb) main ram that I call Sarah
A Ryzen7 2700 with a GTX 1080ti 11gb and 32gb (2x16gb) main ram which I call Amber.
Amber was built to replace Sarah and her lengthy render times... (oh the irony)
Both machines are running Windows 7x64 Ultimate Sp1.
Sarah is running Poser 11.2.276. Amber is on 11.2.307
Both machines have the graphic card in the first PCIe x16 slot.
Just going by the numbers, Sarah's 1280 CUDA cores shouldnt be a challenge for Amber's 3584.
I've just downloaded the test scene that Ghostship2 has linked, here are my GPU superfly render times -
Sarah : 2131 seconds ( 35.5 minutes) using 1403mb rendering memory on device GeForce GTX 1060 6GB
Amber : 7140 seconds (119.0 minutes) using 1403mb rendering memory on device GeForce GTX 1080 Ti
Thread: 1080ti VS 1060 | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Oh by the way Ironsoul, the 'duel' scene is the factory default scene with Andy/Femme deleted [which is set as my prefered scene so I always start with an empty space] then SAKitty is loaded. No posing, no light changes, no material changes, using Main Camera in its default position. Ground guide still on. After loading Duel and using a 512 bucket size on my 1060, it rendered duel in 43 seconds. Which makes my 1080ti look even worse =p
Thread: 1080ti VS 1060 | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
I'll just drop this in too incase it helps at all. I notice PhysX isnt ticked but its definatly installed
Thread: 1080ti VS 1060 | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
I really should look into this octane thing, I've heard about it but I've never actually seen it. I ran GPU-Z during a render and my PerfCap is showing a solid VRel bar which puzzles me, my PSU is a modular, and I have each of the power connections to the card on its own cable so voltage should be steady?
GPU-z during the render of 'duel' about halfway through And this is GPU-z after the render had finished
I downloaded the blender benchmarker, did a quick bench which rendered bmw27 and classroom.
My results were :
bmw27 - 109 seconds [average 343]
classroom - 257 seconds [average 1053]
Averages taken from this page - https://opendata.blender.org/query/time-per-scene
Thread: 1080ti VS 1060 | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
When I say 130 tiles, I mean there are 130 chunks to the image, not bucket size. I'm keeping the test render to 800x600 with a bucket size of 64, because thats what my old system seems happiest running at and I want to keep the duel between old and new fair. You are right about the bucket size though, at a bucket of 64 it takes about 266 seconds now, a bucket of 512 took around 169, while bucket 1024 only took 158 seconds.
There are the render settings I'm using, basicly GPU medium quality, but now with a bucket size of 512. Poser is 11.2.296 Computer is a Ryzen 7 2700 with default clocking, 32gig ram (16x2) Gfx card is a Gigabyte Aorus GTX180ti Extreme edition, 11gig which is running a 4K monitor @ 60hz over Display Port. I know the card is working ok, since it can throw around an older game like Borderlands 2 at 1440p @ 260+ fps, and Farcry New Dawn on ultra settings 1440p gives me around 100fps average. What I'm thinking is that its down to the CUDA drivers nvidia is putting out now. They come with CUDA10 now, but I think poser was written for CUDA8? I've seen in some three year old forum threads that people have been going back to nvidia driver 373.06 or earlier, but when I try installing that version I keep running into 'cannot find compatible hardware' For the moment I have version 384.76 installed which is CUDA 9.0 and the performance has improved somewhat, roughly 200% what it is under CUDA10 but its still slower than my old machine with its GTX1060. Incidently, tried the same render under Windows 10, it is marginally faster, but not worth having windows 10 for =p
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Thread: Cameras and materials | Forum: Poser 13