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18 comments found!
Okay, congratulations on that. But the process of making products, modeling, texturing, advertisement, testing and such, takes a lot of time. And though you may be successful with your product that does not mean that other merchants can just make up anything they like and sell it as a successful product. Most companies will do some kind of product research and study statistics to see if a product is even marketable. That is what we are talking about, some kind of tool to help merchants research the market. No personal sales information, just some idea of how certain categories are doing. jj
Thread: What's most in demand for Poser? | Forum: The MarketPlace Wishing Well
Rrright. I don't think we were looking for any merchant's stats, just a tool to help create products that are wanted and not the same old skins and functionless clothes for Vicky. Its all in the posts above. jj
Thread: What's most in demand for Poser? | Forum: The MarketPlace Wishing Well
ocliff, Your "rentacoder" or creating a custom product for one user would be a good idea but I think it would be very hard to implement in this current setting. Something like that would require a contract between the merchant and the customer and could be way too hard to regulate. If a merchant made a product for a customer and it didn't meet the customer's specs then he/she wouldn't pay for it. But the merchant says that the specs were met and has now wasted all that time creating a product that the customer won't pay for. Who would regulate that? That could be very time consuming in this type of place. I'm not sure Rostiy wants to get into that kind of situation. But speaking as a merchant, I think that would be a nice thing to offer. Not quite a fair playing field for every merchant but then again...life is not fair :) Just my thoughts, jj
Thread: What's most in demand for Poser? | Forum: The MarketPlace Wishing Well
There has to be some way of presenting data to merchants to help give direction on products without helping competitors. How do they do it at any other company? Maybe bar graphs with no solid numbers or something. Anything to at least show what categories are in demand. Graphs that are driven by total number of sales per a given period by category would be helpful. They don't need any numbers but the visual alone would at least help merchants decide what is needed where and be able to pick up on any trends. I guess it would be a quick look at the Whats Hot pages but all in one spot. I don't see a category under a product when I click on it. Am I missing that or is it just not there? Instead of drilling down on a category can you see a product's category from that product's page?
Thanks for listening Clint.
jj
Thread: What's most in demand for Poser? | Forum: The MarketPlace Wishing Well
Thread: What's most in demand for Poser? | Forum: The MarketPlace Wishing Well
So Clint, do you think that this is currently feasible for the site programmers as well as allowed by Renderosity? I of course understand that no specific products or merchants can be mentioned within any stats. But what has been mentioned previously, in my opinion, would greatly increase sales here because it could give merchants a direction for needed and wanted products. I think there is way too much guesswork with this now and it turns me away from trying to make any new products. I don't know of any company that attempts to create a new product without going over consumer numbers to make sure that it will even sell. I am only assuming that other merchants feel like this as well. I think that this would benefit both Rosity and the merchants. Pleeeease, help us help you. Do I sound like a commercial yet? :)
Thanks for hearing us out.
jj.
Thread: What's most in demand for Poser? | Forum: The MarketPlace Wishing Well
I totally agree with some kind of stats on sales.
Maybe a total number of sales for each category over a month or quarterly period. Taking it even further would be a break down of how many different products were sold in that category, of course without disclosing which products they were. I often want to create new products for the Renderosity market but it takes a lot of time and effort to create and test these things and I can't afford to just guess what will be useful. I really feel that information of this type would be beneficial to all the merchants here. The wishing well is nice but often only caters to a few people. That doesn't justify creating a product.
Just my thoughts.
Thread: Boning for ball joints question? | Forum: Poser - OFFICIAL
Thread: Clothing Tutorials | Forum: 3D Modeling
Thread: Clothing Tutorials | Forum: 3D Modeling
Spike - Thanks, I just found Xurge's site today and will be looking at the tuts there. Thanks a lot, jaejae
Thread: Clothing Tutorials | Forum: 3D Modeling
I appreciate the responses. TRAVISB - I don't have anything specific in mind yet, I just wanted to start learning some techniques for modeling clothing for poser characters to create products. I thank you for your help though. JaeJae
Thread: Vic 3 issue!!!! | Forum: Poser - OFFICIAL
Well I am sorry that my statement came off as an accusation, that is just the way I talk...err type. I was just verbalizing a supprised response because I wasn't aware that the model didn't include all of the base morphs as the other model did. My original question was answered by rbtwiz and I was satisfied with that. I still have my own personal issue with the way it was packaged but I didn't intentionally mean to imply that Daz is ripping everyone off...it was just a figure of speech.
John
Thread: Vic 3 issue!!!! | Forum: Poser - OFFICIAL
I understand it's cheaper but on the downside it will cost much more to create your own characters in the long run if you have to buy the base morphs that the V2/V1 figures came with. At least with the dials there you have the option to create a character or tweak Vicky to something that you like. I don't understand how the morphs on the V2/V1 model were ever a burden to anyone. I've never once heard someonce say "I wish there weren't so many options on this model". If you don't want to use the morph dials then you don't have to, but to not even have them there at all just seems silly to me. Obviously Daz doesn't have to include them, but to say they were left out becuase that's what people wanted doesn't seem realistic. Why would I return the model? The model itself is great. Can't I voice my disagreement with a purchase I make? I mean come on, if I spend my hard-earned money on something I should at least be able to discuss my dicomfort with the item. Or should I just return it and shut up...don't be silly.
John
Thread: Vic 3 issue!!!! | Forum: Poser - OFFICIAL
What I am saying though is that there is delta information for the body dials. At least with my install there is, and I only have the upgrade package. There is no delta info for the head dials that I have found yet.
Thread: Vic 3 issue!!!! | Forum: Poser - OFFICIAL
"You must have bought the Body Morphs the !DAZ folder only appears when you install either the Body or Head morphs package." I bought the V3 upgrade, and maybe I was explaining it wrong but the morphs are included, all the dials are just hidden. That is what I meant. Like I said though, I have created all of the MOR pose files for all of the body morph targets. Then I have a MOR file that loads them all at once like the "All Expression INJ". I just don't see why they would hide the dials. Thanks for the info though. Also, where can I find morph manager? Thanks.
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Thread: What's most in demand for Poser? | Forum: The MarketPlace Wishing Well