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9 comments found!
Thread: Gradient Shader | Forum: Carrara
Hoofd: I would use a white background, preferably with GI. I'd rather not go for actually building a white room like in the Packaging Scenes. Stupid question: what do you mean by "shadow catcher thing"? :) J
Thread: Open GL support | Forum: Carrara
Thread: Quilted Surface | Forum: Carrara
Thread: Quilted Surface | Forum: Carrara
Thank you guys for your ideas! Mark, I am interested how you achieved the effect with the crease/smooth edges function. It comes closest to what I wanted to a create. Could you get back to explain it a bit more thoroughly, p l e a s e ? Thanks, Johannes
Thread: Quilted Surface | Forum: Carrara
Thanks for the idea but in my case it won't work since I need every single square to be a convex 3D shape with a dome-sort of geometry. In fact, the difficulty is that the single square itself is following in its area the overall geometry of the tunnel. (I hope you understand, my English isn't that great)
Thread: Illustrator to Amapi to Carrara | Forum: Carrara
Thread: Illustrator to Amapi to Carrara | Forum: Carrara
I tried to convert the spline model into a mesh (Vertex modeler). The result was not so nice since the roundness got lost and the triangular facets that Carrara created were pretty messed up and then Amapi didn't manage to create chamfers. What's the best format to export things from Carrara to Amapi, anyway? Johannes
Thread: Illustrator to Amapi to Carrara | Forum: Carrara
Thanks for the good input. I'll try both ways. I didn't think of importing the .ai path directly into the spline modeler. You were right, I did want to apply some chamfers to the model in Amapi. J
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Thread: Gradient Shader | Forum: Carrara