3 threads found!
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30 comments found!
Quote - Trying to make friends with the vertex modeler after many years of spline modeling. I'm a little confused by this one... I insert a 3d cube in the vertex modeler and applying smoothing to it. Nothing happens. the corners and edges remain sharp. I compare this to Hexagon where if you smooth a cube, it rounds all the corners and edges. Is it not possible to smooth a cube in Carrara's vertex modeler, or what am I missing?
Chuck
Hey Chuck -
Cubes are created with creased edges. Select the cube so all faces turn red, then select "smooth edges" from the model menu. Then it will behave like Hex. Creased edges are blue when unselected and yellow when selected. Smooth edges are gray when unselected and red when selected. It confused me at first too.
John
Thread: Carrara 6 Pro tutorials are live - finally. | Forum: Carrara
Thread: Carrara 6 Pro tutorials are live - finally. | Forum: Carrara
Quote - Hi Timberwolf,
I hail from Denver, Colorado USA. Glad you can understand me!
I just try to follow the basic "common sense" rule of speaking slowly and clearly - especially since subcribers are from all over the world. There's times even I have trouble understanding english when it's spoken at 200 mph by someone from New York! :D
I signed up with VTC last night and the first thing to hit me was the clarity and expressiveness in your voice! Friendly and clear. You could moonlight doing voice-overs for broadcast very easily. In fact, you remind me a lot of a guy I worked with in Grand Junction (know where that is? LOL). He was the go-to guy for voice overs at the video company I worked for. Lived on the western slope for 25 years and now in NJ so I know what you mean about the fast talkers LOL. Took me a while to figure out what "jew eat" meant.
Thread: DAZ has quietly released Carrara 6.1.1 | Forum: Carrara
Quote -
Yes, I talk with Ringo Monfort yesterday and he confirms the so. I think the problem cames out after the "Vertex Modeler units and Assembly room units match in Medium and Large Scene Magnitude" was fixed.
Yes, that is exactly what I thought too. A lot of extra problems arose since adding the different room sizes, but I think they have most of the bugs figured out now. Looking forward to it.
Thread: DAZ has quietly released Carrara 6.1.1 | Forum: Carrara
I know. I first thought you could zoom out a bit and grab one of the handles but you can't even do that. Craig said they're working on it and the fix is on the way.....soon :)
Thread: DAZ has quietly released Carrara 6.1.1 | Forum: Carrara
They are aware of the manipulator problem and the bug has already been assigned. Lot's of good fixes in this one for sure.
Thread: DAZ has quietly released Carrara 6.1.1 | Forum: Carrara
Thanks Mark :)
Found a problem already though....
Has anyone noticed that the manipulator in the ortho views of the vertex modeler are huge and you can't even grab the handles? I'm on PC btw.
They got the sizing discrepancies fixed!
John
Thread: Texturing Help | Forum: Carrara
Try this:
Thread: Foam On Ocean Primitive | Forum: Carrara
Thread: Foam On Ocean Primitive | Forum: Carrara
Quote - http://tinyurl.com/2ys3wl
Here's a simplistic version of whitecaps I made using just elevation.
It's possible you may have to be a member of Yahoo DAZ Carrara group to access this link.
Patrick- I get a "document not found" and I'm a DAZ Carraga group member....
Thread: News on 6.2 | Forum: Carrara
Thread: News on 6.2 | Forum: Carrara
Quote - "That forum is like driving cross country in a station wagon loaded with cranky kids. "
Man, that is so on target. I just don't get it sometimes. I can tell you 6.1 is a joy - especially the hair. ;-)
Looking forward to seeing what you can do with the hair. Any VTC tuts planned for these new features? Since I'm thinking of tuts, have you ever considered tuts on the various 3rd party plugins available? I recently purchased most of the DCG and Inagoni plugs but the docs are seriously lacking (understatement) for beginners.
John
Thread: News on 6.2 | Forum: Carrara
Pretty impressive list. I'm a bit puzzled by all the negative reactions though. Strange bunch. That forum is like driving cross country in a station wagon loaded with cranky kids.
Thread: I know engineers; they love to change things: the Scale Tool in Vertex | Forum: Carrara
Thread: I know engineers; they love to change things: the Scale Tool in Vertex | Forum: Carrara
Quote -
Hey, you wouldn't happen to know how to get the numeric entry to work in the vertex modeler, would you? When I scale something to 90% (for instance) using numeric entry, it drops WAY more than just 10%. (And I did try entering 10% instead, but it also drops in size significantly more than 10%.)
Dex-
I'm trying this now as I type. Using a small scale scene everything works as expected. I created a 1x1x1 inch cube in the vertex modeler and typed 50% in the global scale box and a .5 inch cube was the result. So far so good.
Next I created a medium scale scene and created a cube in the vertex modeler. I entered 1ft for all dimensions and a 12ft cube resulted. Yikes. Then I entered 50% in the global size box and my 12ft cube was reduced to 1/2 foot. Something is wrong. What I'm getting here is that the resizing by percentage (50%) is working correctly and is obviously based on my original input of 1'x1'x1'....so it seems the problem is with the actual creation of the cube at 12 times the size that was input. 1' reduced by 50% IS .5' so that's correct. IOW, had the vertex modeler produced the cube at the dimensions as entered (1'x1'x1'), the percentage scaling would be working correctly.
Now I create a large scale scene and again create a cube in the vertex modeler. I enter the same 1'x1'x'1 dimensions for the cube. This time a 1200 ft cube is created! Weeee. Again I enter 50% in the Global size box and I get a .5' cube which is correct if you base it on the dimensions I input originally, but obviously not correct for the 1200ft cube that the VM produced. It appears the problem isn't the scaling but the creating of the cube.
I think the global scaling is fine but the cubes are not being created according to the dimensions that are input. 1 ft should mean 1 ft no matter what size scene is being used. A number that seems consistent throughout all this is 12. If you create a cube in the medium size scene, take notice of the default numbers in the dimension boxes. ".42ft" seems like a strange default size but if you multiply by 12, you get a 5 foot cube...which is what results. In the large scale scene the default size for the cube is still ".42ft" and the resulting cube is .42' x 1200' = 500' (it's actually 504' but they must round it down for some reason which isn't too cool if you're going for accuracy)
I think I saw a bug report submitted, was that you?
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Thread: Vertex Cube Smoothing? | Forum: Carrara