2 threads found!
Thread | Author | Replies | Views | Last Reply |
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Posted Sep 06, 2002 at 11:47 am | Forum: MarketPlace Customers |
Justin | 0 | 33 |
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Posted Sep 23, 2001 at 6:33 pm | Forum: 3D Modeling |
Justin | 0 | 1023 |
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1 comments found!
You might use uv mapper, then use its generated template to create one texture file that is implicitly mapped. check out uv mapper utility. To me, implicit maps are so much better that spherical, cylinder, or planar separately done.
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Thread: Texture Problem | Forum: Bryce