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703 comments found!
Thread: MOST V4 Characters are boring | Forum: Poser - OFFICIAL
Eyes. Oh, god, the eyes. So many eye textures that have a shadow over the top part of the sclera and iris to simulate light from above being shadowed by the brow and eyelid, reflections on the iris/pupil, argh.The problem I find with many older textures made in those days is there is far too much baked in detail (wrinkles, highlights, and shadows). Today, those types of details are added with normal, bump, or displacement maps, morphs, and other accessory maps that will bring out proper specular and highlighting. Standards have changed. A LOT.
Thread: Apply material across all parts of an object | Forum: Poser Python Scripting
Given that you can do this already in the material room by right clicking and choosing "Select All" and then right clicking again and hitting "Apply to all", I don't really see why you'd need a script.
Thread: How do I do the math to control wave texture frequency/size (Cycles)? | Forum: Poser - OFFICIAL
This is what actually happens with a wave from a dropped object. It's a little bit more complicated:
https://www.youtube.com/watch?v=dESm6VjfSNs
Thread: Refraction of Glass | Forum: Poser - OFFICIAL
EClark1894 posted at 10:48PM Wed, 06 May 2020 - #4388203
Sorry, BB, but in my experience, I've noticed that not all glass reflects at 100% regardless of the angle. Some reflection, sure.
Observe the glass door on the right side of the image. Sure not 100% reflection, but nothing reflects at 100% anyway, so there's that.
Thread: Refraction of Glass | Forum: Poser - OFFICIAL
Actually, I'm having trouble looking through some glass material. Depending on the angle, the glass is reflective instead of see-through.
You mean...like glass?
Thread: Wet skin using Superfly engine | Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical
Just as a reference, skin does not look "wet" (no bright specular or reflection) while under water.
Thread: OT- They've ruined Dr. Who!!! | Forum: Poser - OFFICIAL
In 1986, the producer largely responsible to bringing the character to TV in 1963 recommended to the BBC that a future version of the Doctor be female. In 1999, the novel Interference - Book One explicitly mentioned Time Lords changing genders, and there's been fanon for decades assuming that it could take place. So it's hardly a new development, it's been one that just hadn't made it to screen.
Saying that because they didn't mention it meant it didn't exist is roughly akin to saying no one in Starfleet has to take a crap because they never showed a toilet on the Enterprise.
Thread: OT- They've ruined Dr. Who!!! | Forum: Poser - OFFICIAL
Questioning about whether the actress cast is likely to be a good fit? Fine. Worried about the writers will forget that they're writing the Doctor just because she's female? Fair enough. Appalled that the producers had the temerity to cast a woman to play a member of an alien species which has previously been established to switch identities, including gender, throughout their multiple lives? Yeah, sure come up with all sorts of reasons but it comes down to not wanting a character to come down with girl cooties. Which is all sorts of amusingly sad.
Thread: OT- King Philip | Forum: Poser - OFFICIAL
The advantage of a parliamentary/constitutional monarchy is that you get the head of state to get all the ceremonial stuff that people like, while the elected politicians have something from letting them get delusions of grandeur.
You see the problem in the US: they might elect a president, but when you look at all the ceremonial stuff, you'd be forgiven for thinking they're just an elective monarchy. "No one sits when the President stands up" and all that other nonsense: palace guards, pomp and ceremony, theme music. A few years ago, Canada's former Prime Minister Harper, just after he first won, tried to put that rule in place and his own staff told him to get stuffed. If he wanted to be treated like royalty, he could get himself into the vice-regal (and pretty much powerless) position of Governor-General and enjoy the trooping of the guards and the fancy salutes and all that jazz. Mere Prime Ministers aren't eligible for that cool stuff, they're supposed to work for a living.
Thread: Identify this product please | Forum: Poser - OFFICIAL
Here's an example of a more complicated skin (one I dug out from 2012, so the shaders are a bit dated).
What you've got here is a combination of Subscattered skin (I just used a simple flesh color for the skin, but the Simple Color node you see could be replaced by a texture map) in combination with a gold metallic skin. In this case there's no height difference between the two types of skin, but it would be trivial to do using the mask to alter the displacement and/or bump.
Thread: Identify this product please | Forum: Poser - OFFICIAL
And here I'm going to save you $20.
As you can see, simplest texture possible on this, but that's all that's needed. Instead of white, I could have had anything at all in there: metallic, plastic, whatever shader I wanted. All I'd have to do is plug it into the correct blender node. And the human skin could also be as complicated as I wanted it to be: if I'd run EZSkin on it to add subsurface scattering, for instance, which connects to the AltDiffuse instead of the Diffuse channel, I'd just need blender node down there instead. Want to add reflection to the area now in white? No problem, add another blender node to the reflection value so the white area reflects and skin doesn't. And so on and so forth.
Thread: Identify this product please | Forum: Poser - OFFICIAL
You don't need to spend $20 to see how it was made. And no, it is nothing more complicated than a map loaded into assorted blender nodes. There might be a material for the metallic portion, but it isn't necessary.
And yeah, I kinda know how to do it. The attached image is from 8 years ago. The only difference in technique is that I didn't use an actual displacement to create the raised edge.
Thread: Identify this product please | Forum: Poser - OFFICIAL
Thread: A lighting mystery | Forum: Poser - OFFICIAL
Anthony Appleyard posted at 3:52PM Fri, 13 May 2016 - #4269065
But why is the astronaut's shadow on the ground so dark, but the front side of the astronaut, which is equally hidden from the sunlight, is nearly as bright as in a CGI image rendered in "no shadows" mode?
There are two things going on here. The first is exposure-related. The suits are white. The moon's surface is dark gray. If you look at that large rock on the left that the stand-thingy is on, you'll see the same effect. The rock is slightly lighter than the rest of the surface and on its shadowed side you can just make out some of the detail of the rock, but the shadow on the dirt is nearly pitch black, like Charles Duke's shadow (the flight was Apollo 16, by the by). The white suit is simply reflecting more light.
The second issue is that the photo has been manipulated and its exposure adjusted. John Young was panning across the scene while Duke stopped to watch him film, and the frames of that film were cleaned up and composited into a panoramic image, of which your image is part of. This is what the original imagery looked like, with the frame showing Duke:
You'll note the lens flaring, blowouts, and other image artifacts that were corrected (such as the removal of the image number at the bottom and the focus crosses from the camera.)
Oh, and that this is in colour (note that you can see the gold in the visor reflection).
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Thread: Missing OpenGL/SreeD option in preview window | Forum: Poser 13