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31 comments found!
That works amazingly well. Let me join the group of people urging you to find a way to share these fabrics (or at least some of them...)
Thread: L'Homme 2 Pro??? | Forum: Poser - OFFICIAL
Thank you, Ohki.
I've been using dials to resize the eyes, and deal with other elements. but this sounds even easier.
But I'm not quite finished enough to post a render. One will come, I promise!
Thread: L'Homme 2 Pro??? | Forum: Poser - OFFICIAL
I agree on the mysterious non-promotion...
Still, I got LH2 and look forward to try him in the circus ring, once I get the time.
If it is like with LF2, LF1 clothes - even conforming such - can be fitted with a bit of tweaking of the parameters and a bit of work with the morph brush. I did that with shoes.
@Boni, I am given to understand that morphs from LH1 will work on LH2. That might work for face morphs as well. But Ohki will know, of course.
Thread: Post your Dawn renders here! | Forum: Poser - OFFICIAL
Rhia and hborre, I would love to see your material settings for the cycles setup at some point!
Thread: Post your Dawn renders here! | Forum: Poser - OFFICIAL
As for the input from the HSV node, I see your suggestion DeecayArt, and I will try that out.
Thread: Post your Dawn renders here! | Forum: Poser - OFFICIAL
I did not expect to open such a deep technical discussion. But I find it very enlightening to see the chart and the calculations behind the render result.
I suppose I am more of a bumbler, tweaking values and evaluating the rtesult, But I do appreciate the inportance of your underlying arguments.
I'll keep the chart for reference!
Thank you both of you, hborre and DeecayArt!
Thread: Post your Dawn renders here! | Forum: Poser - OFFICIAL
Hmmmm....
I have followed your advice and reduced the values to:
R-0,8, G 0,4 and B 0,4 with a scale of 0,015 - with the desaturated defuse map linked into the channels (like in my latest post
R--0,48, G0,18 and B 0,11 with a scale of 0,015 - without a texture linked in.
Both results are good and more or less equivalent.
The interesting bit is that the values of R-2, G-1 and B-1 in my original texture are some I got from a previous discussion in the R'osity forum, and I've seen them used in various textures I have come across.
But for Dawn 2, I'll be following your light and go with the lower values. hborre - thank you again!
Thread: Post your Dawn renders here! | Forum: Poser - OFFICIAL
Thanks for the comments, hborre!
I took out the Fresnel and you're right - makes no difference.
As for the SSS, I placed a light behind her and ramped up the SSS values. This works well now - maybe even a little bit too much.
Notice that I still have the Method set as Burley. When I switched to Walk Fixed, the SSS disappeared... Don't ask. I do not know why.
Thread: Post your Dawn renders here! | Forum: Poser - OFFICIAL
So here is my tweak of the Dawn 2 materials. I have looked a little to Project Evolution for inspiration. The hair is OOT's Ammu hair for La Femme.
Thread: Dynamic Clothes WIPs for La Femme 2 | Forum: La Femme 2
I think the shirt and skirt works really well. Great idea to do a pre-buttoned and a loose one. My guess is that a top two buttons open version might be really useful.
Thread: Dynamic Clothes WIPs for La Femme 2 | Forum: La Femme 2
Thread: Dynamic Clothes WIPs for La Femme 2 | Forum: La Femme 2
Thread: Dynamic Clothes WIPs for La Femme 2 | Forum: La Femme 2
The set is lovely. The see-thru-ness is undoubtedly part of it. But for the presentation picture a bit more obscurity might be advisable.
Thread: Dynamic Clothes WIPs for La Femme 2 | Forum: La Femme 2
Thread: Dynamic Clothes WIPs for La Femme 2 | Forum: La Femme 2
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Thread: Dynamic Clothes WIPs for La Femme 2 | Forum: La Femme 2