2 threads found!
Thread | Author | Replies | Views | Last Reply |
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Lugus | 9 | 285 | ||
Lugus | 7 | 155 |
6 comments found!
Howdy Pete,
It looks like you had no problems importing the objects from the various programs. It's encouraging to know that CS3 can handle those things without encountering any mysterious or unexpected glitches.
Your scene looks quite enticing. I think you're right...a few more strategically placed lights (maybe spots?) in the hallway might boost the interest back there. (JM2$)
Keep us in the loop!
Regards,
Lugus
Thread: Boolean Operations | Forum: Carrara
Kix, thanks for the reply. Based upon these positive comments that Mark and you have provided, I can say that I'm really looking forward to CS3.
Regards,
Lugus
Thread: Boolean Operations | Forum: Carrara
Howdy Mark,
Thank you for a most informative explanation! I'm really looking forward to digging into CS3 when it hits the streets.
Thanks again,
Lugus
Thread: Boolean Operations | Forum: Carrara
Howdy Mark,
Wow! Those objects are exactly what I'm interested in doing. With CS2 I would end up with several remaining artifacts that when rendered would make the model useless; and the objects you have here are exactly the kinds of things that would end up looking poor when I would try to create them with Boolean operations. So to be clear, those objects weren't created with Booleans but with CS3's better set of vertex tools, correct?
What has changed with the vertex modeling tools that allows for this kind of creation? Also, is there the ability for precision size and alignment?
If Booleans work better, why wouldn't you use them instead? You used the phrase "proper modeling". Are you suggesting that it's better form to do everything you possibly can inside the modeling room with its tools, instead of resorting to operations outside of the modeling room?
Thanks for posting those objects. Its really stirring up my imagination!
Regards,
Lugus
Thread: CS2.1 patch...how do you know it installed properly? | Forum: Carrara
Thanks folks! I appreciate your responses. Somehow I thought that build 21 was the one on the original 2.0 CD which I received from Eovia when I purchased the upgrade. Oh well, that's what happens when you're over 50! What's the saying?..."When you're over 50 there's three things you loose, your hair, your libido, and...uh, I forgot the third one."
Thread: Nasty artifacts on boolean objects??? | Forum: Carrara
I have a similiar problem. If I try to Boolean subtract a scaled cylinder from a scaled sphere I get spurious vertices on the remaining sphere, and I'm not sure how to properly eliminate them at that point. If I go into the Model Room and delete them, the resulting sphere renders the removed vertices as notches where they would have been, and I'm not sure how to perform the Boolean operation without getting them in the first place. Anybody have any suggestions?
I've already send a bug report with detailed instructions on how to duplicate the problem to Eovia's "Bug Report" web page.
Regards,
Lugus
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Thread: WIP - C3 HDRI render | Forum: Carrara