3 threads found!
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21 comments found!
Hi,
the installed addons (folders or single scripts) should actually be found under: C:/ Users/ [username]/ AppData/ Roaming/ Blender Foundation/ Blender/ [Blender-version]/ scripts/ addons/ ..
~ it's always darkest before the dawn will show ~
Thread: Gallery Spotlight Contest | Forum: Contest Announcements
Hehe .. yeah .. why not .. it's something different. I'm in. ^^
~ it's always darkest before the dawn will show ~
Thread: DAZ Studio to Blender Question: | Forum: Blender
Just a hint:
you can have as many different versions of Blender on your computer as you want. Grab the portable version (.zip archive, not the installer) that works for you and tansfer your dollies always using this one. Save the .blend and either re-open it in your default Blender or append / link its content into a new scene.
All released Blender-versions can be found here: download.blender.org/release/
~ it's always darkest before the dawn will show ~
Thread: DAZ Studio to Blender Question: | Forum: Blender
Agree. It is one thing to develop a bridge-plugin, but another to keep it up-to-date.
I use mcj's teleblender3 for years now if I want to transfer geometries from both, D|S and/or Poser, to Blender. Or if I just want to render TipThumbs for D|S, so that I already in D|S get an idea how - for instance - a makeup-texture in Cycles will look like. This works fine for me. It's a bit .. no, correct: waaay ..faster than the common export-/import-procedures.
Buuut .. I have no need to get the DS/PS-content 'instantly ready-to-perfectly-render' in Blender because I always work on it (deleting unneeded geometry-parts, combining or separating MAT-zones, combining textures - makeup+lips - and such.) It's IMO worth the time to learn these kind of things, cause it makes Blender/Cycles to sooo much more than just an 'external renderer'.
~ it's always darkest before the dawn will show ~
Thread: DAZ Studio to Blender Question: | Forum: Blender
@RoyGaylard
Possibly this may help for the beginning: Blender Cycles materials for DAZ Studio characters (@sharecg)
.. not the top of Cycles-shading but these nodegroups may be a usable starting point. But I don't know if they work in newer Blender-versions as expected ..
~ it's always darkest before the dawn will show ~
Thread: Tracking Comments/Respounses | Forum: Suggestion Box
+1
Yes, I would very, VERY like to have an option,to get a notification if someone replies to my image-comments in the gallery .. if it would be possible. And the same for comments in the freestuff-section could be nice, too. (If the freestuff-uploader leaves a comment for an item I already commented on.)
~ it's always darkest before the dawn will show ~
Thread: Everything Aiko | Forum: Poser - OFFICIAL
Thread: Everything Aiko | Forum: Poser - OFFICIAL
Thank you @Kerya =) .. it's actally just a 'facelifting' of a very old char-setup and unfortuantely based on A3LE. I'd like to morph her a bit more, but it's somehow intricate to add morphs to a .pz3 char. Don't know (atm) if it can be made using the good old MorphManager ..
@ethin I like your char-setup of post @4384557 a lot! Looks a bit like something, that could had been made once by Specs2. Would you discribe nearer, what you used here?
This was just a test-char-setup, as I thoughtI I could make an Anime-Contest submission, perhaps .. but .. yeah .. as it seems I could not. ^^ But be that as it may, in this thread are wips and tests allowed ;P ..
A3-Belbel by Yamato, Ashley Hair by Lady Littlefox with Belbel-Morph, Short Coat Set2 A3 by Mamota, Belbel Eye-Textures by Spearcarrier, rendered using VisualStyleShaders in D|S-3DL
~ it's always darkest before the dawn will show ~
Thread: Any way to add a different UV-set to an existing figure or prop? | Forum: Poser - OFFICIAL
Thanks @an0malaus, @caisson and @Blue ..emm.. CHK2033 .. that answers my initial question. Too bad ..
Bejaymac posted at 3:38PM Sat, 11 April 2020 - #4385920
fuLLm00n1 is a double sided disc, it loads in face down, X rotate 90 will show the back of the disc and an upside down UV, X rotate -90 will show the front with a right way up UV, going by your textures at any rate.
fuLLm00n1_nbf is half a double sided disc, problem is you removed the wrong side, you removed the front instead of the back, X rotate 90 and in DS setting vertical tiles to -1, can't remember if it's U scale or V scale in Poser that's vertical but setting the right one to -1 will fix it.
So no need for custom UV's, just a better understanding of how things work in DS and/or Poser.
Hey @Bejaymac, thank you VERY much, THAT REALLY HELPS!
I see now, it's not a question of better understanding Poser or D|S nor the UV-Mapper but how my modeling-software exports meshes. =)
I used the VERY! old Cinema4D CE+6 to make that thing and the .obj-exporter (at least of old/er C4D-versions) does some crazy things. It seems, that it not only inverts the Normals (they have always to be inverted before exporting the mesh so that they later show to the right direction), but also Y and/or Z axes of the object. So I just have to figure out how to "prepare" the mesh before exporting. (or model this kind of things from the start in Blender..;)
Thanks again!
~ it's always darkest before the dawn will show ~
Thread: Any way to add a different UV-set to an existing figure or prop? | Forum: Poser - OFFICIAL
@EldritchCellar
Yes, of course could I just flip the texturemaps and I can (and will - as it seems) save a new .pp2 with a new .obj-source but that wasn't really the question.
To be honest: I made botchery. This is a freestuff-item. Some people may already use the old and other will take the new version. Different Texturesets for both?.. or just make TEXs for one and demand, that the users only use the new version?.. imo inacceptable!
~ it's always darkest before the dawn will show ~
Thread: Any way to add a different UV-set to an existing figure or prop? | Forum: Poser - OFFICIAL
FVerbaas posted at 6:27PM Fri, 10 April 2020 - #4385874
In theory this would permit making a modular geometry definition with compatible xyz-vertex, uv-vertex and facet definitions.
Yep, my thoughts went a bit this way.
.. vague comparable to - for instance - .pz2 Morph-Injections But not applying different Vertex-positions but UV-coords.
~ it's always darkest before the dawn will show ~
Thread: Any way to add a different UV-set to an existing figure or prop? | Forum: Poser - OFFICIAL
Thanks for your replies! =)
Okay, it's really quite simple .. just to explain:
It's already done for the D|S-version and I'm wondering if there may be a similar way in Poser. I would like to keep the old ('wrong-UV-d') version (because of the texture-issue already mentioned) but want to have (or give) the option for using the 'correctly-UV-d' version.Additionally, if possible.
~ it's always darkest before the dawn will show ~
Thread: Any way to add a different UV-set to an existing figure or prop? | Forum: Poser - OFFICIAL
.. because I have a prop-file with wrong UVs and would like to correct this.
Okay, I could create a new/additional .pp2 using new geometry (.obj) - wouldn't be a problem - but I'm wondering if there is another option .. perhaps.
~ it's always darkest before the dawn will show ~
Thread: Everything Aiko | Forum: Poser - OFFICIAL
c00L thread ^^.. I love and use A3 still too!
A3 "muse" basic character-setup (wip) for a Blender-scene, I'm working on. Apart from the Hair-Transmap no textures so far; only basic-shaders.
Rendering: Blender/Cycles
She will get adequate footwear as far as possible. ;)
~ Any suggestions are welcome. =)
~ it's always darkest before the dawn will show ~
Thread: DAZ Studio to Blender Question: | Forum: Blender
No, the DAZ Importer - Lobo3433 mentioned above - works (afaik) only with naitive DAZ|Studio-Files (.duf/.dsf) and so pre-Genesis-Figures are not supported. If older (or other) figres should be used, they have to be converted to .DUFs first.
And even Genesis 1 causes many problems. It seems, that sucess or fail heavyly depends on the versions of the software (Blender and DAZ|Studio and the Exporter-scripts itself) used. It seems to work a bit better with Genesis 3+, but I have this Exporter never really tested.
~ it's always darkest before the dawn will show ~
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Thread: UV-Packer EXE. install | Forum: Blender