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4 comments found!
Thread: Geograft Help | Forum: DAZ|Studio
RHaseltine posted at 6:07PM Thu, 16 August 2018 - #4334881
As I said in my reply on the Daz forums, you can create a morph for the graft to match the moprh you are applying to the figure and it will end up looking the same as creating a graft for the morphed shape would have.
Do you know of a tutorial on how to do that? This particular character is using quite a few morphs (little of this face, little of that face, a dash of this face over here...not to mention all of the various purchased facial morphs out there). I do have him saved as a shaping preset - unless that is what you mean?
Thread: Geograft Help | Forum: DAZ|Studio
Razor42 posted at 9:21AM Thu, 16 August 2018 - #4334829
You might want to check what the figures scale parameter is in the parameter tab when your exporting from DS it should be at 100%. A lot of figures use different scale sizes to make the figure larger or smaller which can effect things similarly to what you have shown above.
Yes, I'm exporting at 100% and importing back in at 100%.
I did some more testing, and what is happening is that when I apply "Fit To", the graft is basically doubling-down on the existing morphs, which throws everything off. I'm not sure if there's a way to prevent that from happening. On the DAZ forums, the feedback I received was that I cannot (or at least should not) build grafts on anything other than the base G3M (or whathaveyou) models. It's a very undesirable restriction, as this character is already built, and his features are much more defined than the base model. Building the graft onto the base face, which is much smaller and softer-featured will end up changing the end-result when I add in my character's shaping preset.
My wish is to build the graft directly onto my character, who is obviously using morphs. However, at this point, I haven't figured out a way to prevent the graft from doubling up on the morphs, and then ending up not fitting properly.
Thread: Geograft Help | Forum: DAZ|Studio
To better explicate my issues, I did a test -
I haven't even -done- the actual geograft yet, because I can't get the graft mechanics to work right. For reasons unknown to me, whenever I go through the Transfer Utility process and get to the "Fit To" step, the graft floats above the character's head rather than fitting. As a "control test" I decided to just try and graft a copy of the base character's head without even doing anything else to it. Here are the steps I followed -
Mouth HD and Navel HD to Zero
Resolution to Base
SubD to Zero
Export using DAZ settings
Import to Zbrush
Chop off the head
Export from Zbrush
Import to DAZ using DAZ settings - matches G3M character still open in DAZ perfectly
Transfer Utility - this is where things go awry - please see screenshots for example
Can anybody please tell me where I'm going wrong here? I didn't change -anything- with the model in Zbrush. I just chopped off the head and exported right back to DAZ. Things matched perfectly...and then it won't fit after the Transfer Utility does its thing.
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Thread: Daz Staff Picks August 24-30 | Forum: DAZ|Studio