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1,462 comments found!
Thread: Transmapped brows for V4? | Forum: Poser - OFFICIAL
Marque,
That's fine if you don't care about a photo-realistic texture. The eyebrows on most high end textures are from photos, and are not painted on. I don't really think of V4 as "lacking" transmapped eyebrows. I think we are just used to having them on this particular figure. I certainly don't remember such an uproar over Miki's eyebrows, lol. Perhaps, rather than debate the whole transmap issue (since changing it at this point would mean recreating every head morph, and this is not bloody likely to happen), we could brainstorm ideas regarding the best way to take advantage of her features, and the technology available to create support content.
Obviously, people would really like a way to change eyebrow color.
I think that many of the folks responding to this thread have been very helpful and informative about ways to do exactly that.
Regarding the extra work involved:
What consists of extra work is having to create two sets of head maps and MATs instead of one. If you are including several make-up options, that gets fairly time consuming on a figure that already is far more work to texture than any other Poser figure out there.
What would be optimal, is a way to just change the eyebrows, without having to have a whole new face map.
Butterfly_Fish, thank you! Now I know why the one I tried to make last night looks like utter garbage, lol.
Thread: Transmapped brows for V4? | Forum: Poser - OFFICIAL
Quote - IIRC, Adzan said over at DAZ that he is working on a brow prop. Please be nice to him. He's awesome, and he tends to give his hard work away free.
Great ideas face_off. :-)
One could also put some displacement in the brow area to get a not-flat look, couldn't they?
edit: Welcome, Neesa. :-)
AAMOF, one could put a very detailed displacement map in the brow area to get a non flat look.
Thread: Transmapped brows for V4? | Forum: Poser - OFFICIAL
Quote - If you run a wet shader on V4's skin, guess what will happen those painted on eyebrows? They will be just as glossy as the skin!
A good way around that is with specular maps. I much prefer those to blanket wet shaders because you can use them to control how much specularity you get and where it goes.
I'm hoping P7 gives us back the ability to do partial shaders. It'd be nice to have a kit that applied different specularity and bump maps without changing the texture map, and apply overlays, like glitter, dirt, blood, or sand.
Thread: Transmapped brows for V4? | Forum: Poser - OFFICIAL
I think it's more that we are just used to transmaps. My character has the eyebrows on the texture, but I'm going to play around with the masking method that Gareee mentioned and may do an update to provide a browless texture option with eyebrow overlays worked into the materials.
Technology has advanced to a point where we can do more realistic options with different methods. It's just a little scary to step away from what we already know.
Thread: V3 V4 Comparison | Forum: Poser - OFFICIAL
Problem: Her head/feet/chest/shoulders/hands/palms/whathaveyou are too big/small/broad/narrow or whatever
Solution to all of the above:
V4 has built in scaling morphs to address all of those issues to your personal tastes in body part proportions. I was particularly delighted with the morph to scale her shoulders.
Edit: Oh yeah:
Problem: She has no nipples/her nipples are not on by default
Solution: There are LOTS of nipple morphs to help you create a variety of shapes, sizes, placement, and degree of erection/mine aren't either unless it's really cold when I get out of bed >^_~
Thread: Wild Thing | Forum: MarketPlace Showcase
Thread: Wild Thing | Forum: MarketPlace Showcase
Poser 5 and 6 are the only versions supported, but it should really be fine in 4 and PP. The icons won't show up though, as they are png files. I believe there is a map plugged into the alternate specular node in materials, so that won't be effective in P4 or PP, but the textures themselves should be fine.
Thread: The Russian Ladies PROJECT... sneak preview | Forum: MarketPlace Showcase
Thread: CP site; New site launched and new poser figures available for preview . . . | Forum: Poser - OFFICIAL
Quote - Thanks. I put em' all in a 2ndSkin made for James and from what I see on Kelvin's Neck, they're not gonna be wearing the same 2ndSkin suits either. I just ran them all through FaceOff's Real Skin Shader for the same image. Not too bad.
Jame's New Detachable Penis doesn't conform properly out of the box and has to be scaled down to draw it up to his hip properly. It does have more built in morphs however which is a big plus and it's much more poseable being a separate figure now.
I don't think the penis figures are meant to be conformed.
Thread: EF-CP-G2 Promises, Integrity, Honesty and Accusations | Forum: Poser - OFFICIAL
Quote - > Quote - You can't be mad at them for heading to Siggraph. They are out at these conventions to build the user base. That results in more revenue for the company, which allows them the resources to grow the product.
Actually yeah I can be. From what's been said at CP, their entire creative staff from modelors to website design staff went! Sounds more like a free company paid vacation to me. If I'm wrong feel free to correct me, but I'm pretty sure someone said that they'd ALL gone to SigGraph and that just seems a bit foolish to me when they've just done a major site redesign and released much ballyhoo'd new figures with loads of issues. Someone SHOULD have been left to mind the store in both of these areas.
I can vouch for the fact that it was NO VACATION.
Everyone who works an exhibit booth a a trade show like that works thier butts off, and the EF staff was no exception. I went to SIGGRAPH just as an attendee, to see the exhibits, and learn and experience as much as I could. I can tell you that just being in the exhibit hall was exhausting. I can only imagine what it must have been like for the people who actually worked there. It seemed to me that most of them worked the entire day, every day, without even a lunch break.
Thread: "Little Heroes" for Rufus now available in the Renderosity Marketplace | Forum: MarketPlace Showcase
Thread: Material settings problem | Forum: Poser - OFFICIAL
Quote - I am lost here.... what was created?
The dials are built into the program.... If I photoshop an image, can I claim ownership of the image? I thought if you reword text from an author it was still considered plagiarism.The subject in question is not a product.... For it to be a product, something must be produced..
If this were about a tutorial on how to use the shader room, that would count as a product.
Get a grip on yourselves.....
I create images in Photoshop every day. The brushes, patterns, styles, filters, pen tools, etc, are all parts of the Photoshop software, just as the nodes and parameter dials in Poser are part of that software. Photoshop does not create those images; I do.
Poser does not combine those nodes, or pose that figure, or spin those dials to create that character.
These programs do not create these files, they provide us with the tools to create these files.
The answer to your question is yes. If you create an image in Photoshop, you do indeed own the copyright to that image. However, if you were to use Photoshop to change an image that was created by someone else, and then give it away or sell it without permission from the original artist, that would be a violation of copyright.
As for whether or not material and pose settings created in Poser are actually copyright of the author of the file, or if the file format itself negates that, is something best answered by actual copyright attorneys, and not laymen such as ourselves.
However; the original question had more to do with social repercussions of violating the terms of use of the item.
This brings us to the real issue here:
Even if it is legal to do something; does that mean it's also ethical?
When people create files to share with the Poser community, they have every right to ask that those who download the file show them the respect of adhering to the terms of use of that item.
If there are restrictions on the use of that item for non commercial purposes, then those restrictions should be respected. If there are distribution restrictions, then those restrictions should be respected.
When someone unjustly criticizes a well respected member of this community, someone who has earned this respect, through years of sharing his wealth of knowledge about this program, and provided so much to this community, as SELFISH, or GREEDY; DAMN SKIPPY it's gonna cause a "stink".
Thread: Material settings problem | Forum: Poser - OFFICIAL
Thread: Material settings problem | Forum: Poser - OFFICIAL
Quote - Looks around confused I don't see Sturkwurk posting here ...
Me either. Did something get deleted? ::joins ghost in his confusion::
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Thread: Martini Dress for V4 Now Available!! | Forum: MarketPlace Showcase