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MrMnc | 11 | 4317 |
4 comments found!
Well, you can certainly reshape the breasts in a third-party program. But, you could probably get what you wanted, as described, by just using Poser's native toolset. (Magnets and the Morph Brush) I use Hexagon, mostly, for Poser morphs. It's a great program, but it has idiosyncracies you need to work around. (Vertex order problems are one of them. BUT, you can solve these problems using a python script, located here: http://www.renderosity.com/mod/forumpro/index.php?thread_id=2704761 (Download the ".doc" file and change the extension to ".py" Renderosity won't host .py files, that's why he chose a .doc extension.)You don't "need" any expensive 3D program in order to create morph targets. In fact, an expensive program dedicated to creating wavefront.obj morph targets for Poser is.. overkill. All you need to do is to be able to push verts around. :) And, you might be pleased to know that, historically, many character morphs were created for Poser characters using only Hexagon as the modeler. So, if you have it, you have what some of the best character creators were using, back in the day. I use it frequently and there is absolutely nothing you can do in any other 3D modeler that Hexagon can't when it comes down to reshaping figure objects and creating custom sculpted meshes. (Sure, those programs are "better" at many things that Hexagon is not, and they're less buggy to work with, with a lot of convenience factors. BUT, you don't "need" them to do this.)
I can teach you how to create morphs and full body morphs using Hexagon. But, there are many tutorials out there on this. (Though, yes, good ones are harder to find these days. A couple that I found when searching didn't appear to me to know what they were actually doing... ) I also don't know how much you know about Hexagon and its tools. (Here's a great vid series: http://www.geekatplay.com/dh.php)
But, first - What do you want to know how to do? Do you just want this morph and just feel like wanting to work solely from inside Poser, using magnets and the Morph Brush, or do you want to know how to use Hexagon and its tools to make the morph (or any others that you might wish). Also - How much have you used Hexagon and are you familiar with its tools?
PS - Last edit before the timer runs out! You can, if you wish, and only if you have to have this quickly, PM a pic of the sort of thing you want. IF I can do it quickly and dump it out in the next 24hrs, then I can do a morph for you for V4. Otherwise, it'd probably be best just to help you learn how to create morphs for Poser using third-party programs, like Hexagon, which you already have, and then you can do whatever morphs you like! (Teach a man to fish, etc...)
Wow, very nice and comprehensive reply. As for questions, I would like to learn to do this myself, in Hexagon. I like learning to do stuff myself. I dloaded a copy of your reply because nothing lasts forever on the internet, so just to be safe...
About 5 yrs ago I had started to get moderately decent in Hex, but various outside factors forced me to drop using it at the time. Just knowing this can be done for Poser in Hex will get me started reusing it.
Thank you for your generous offer of doing it for me, but there is no rush so I'm ok without it. Enjoy your trip, hope it's a vacation!
Thank you again.
Thread: want V4.2 realistic nipples (pointing straight ahead to downwards) | Forum: Poser - OFFICIAL
"I've made my own breastmorphs in Hexagon , because I also wasn't very pleased with the original V4-morphs, which I didn't found very natural. I also had to make a seperate morphs for the nipples, because they kept pointing upwards. It's a long time ago I did this, so I don't precise anymore how the whole proces of import/export was: I know I used a obj-file of the chest and you have to be sure that vertex-order isn't disturbed, otherwise you get exploding breasts. Nowadays I work with Zbrush and GoZ to make my morphs which is much easier."
I found Hexagon a real pain to work with, and it had very little documentation at the time. V4 breast morphs are ok for fantasy or the very young but as for adult women you are right, not very natural. I looked at zbrush, a lot of people talk about it, but at 800$ it's not going to happen right now. Kid in college and all that... Thank you for the suggestion. :--)
Thread: want V4.2 realistic nipples (pointing straight ahead to downwards) | Forum: Poser - OFFICIAL
"+I have used one product in the past and have been pleased with the results. Although the title is about breasts a large part deals with the nipples. It may or may not do what you want but if you look through the promos it should give you some idea. It is also on sale until the start of August.
http://www.renderosity.com/mod/bcs/v4-ultimate-breast-shapes---merchant-resource/104820/"
Yes, this might work, and since it's roughly the cost of a trip to subway I will probably get it. Thanks for the point out. OTOH, I still would like to learn how to do this kind of thing myself. Thanks again!
Thread: want V4.2 realistic nipples (pointing straight ahead to downwards) | Forum: Poser - OFFICIAL
"There are a bunch of deformers in that area which makes using other ones, like magnets, problematic.
You can do it by first exporting the chest as a wavefront.obj, taking all the appropriate precautions for creating morph targets (IF you don't know what those are, reply and let me know.), and then import it back into a scene and muck about with it with some magnets, making sure to not change the object's location/rotation/scale while you're working on those areas. Once you have them looking as you'd like, then spawn a Morph Target for the object. Check to be sure it looks as you want it to by zero'ing out the magnets and with it's value set to 1 Export the object, with the morph target you created set to 1, once you're through, then load it as a morph target for your character."
I have no experience working with V4 in that manner. I don't know what program to use to work on her or how to create morph targets. I have bryce, hexagon 2.5 and an older version of carrara that I have used very little. I believe most content creators use Maya or something else that is very expensive. Could what you are describing be done in a program like blender? As for Poser, I have Pro 2012 and poser 10. Once I know what program to use to create morph targets, I will need to learn it, get some tutorials for reimporting it and working with the magnets. So a suggestion for the program for creating morph targets is where I need to start. Thanks for the above info, now a program suggestion would be appreciated greatly. :--)
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Thread: want V4.2 realistic nipples (pointing straight ahead to downwards) | Forum: Poser - OFFICIAL