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38 comments found!
This is really easy - 1 - Open up Quicktime Player (I have Pro, I dont know if you have to have Pro or not, but its only $20 and youre supporting Apple so go ahead (-: ) 2 - File >> Open Image Sequence 3 - Enter in the FPS 4 - QT will compile the images into a mov. Hope this helps! Nebula-SNS moving to Lightwave
Thread: R2-D2 Star Wars Model w/ Spaceship background | Forum: Carrara
That's really nice, mf193! Once again your attention to detail shines through. You caught just about every nook and crannie on him. Only possible complaint is he looks really 'clean.' He only was that shiny at the beginning of 'A New Hope.' But the model is flawless. Nice work. Nebula-SNS Moving to Lightwave...
Thread: IK Somewhat Lacking | Forum: Carrara
No, not boning, IK. Boning deforms the vertexs within a given influence field, like in Poser. IK is the reverse calculation of how a limb moves when the extemity [hands, feet] move. Nebula Supernova Stuidos
Thread: The Triumph of My Cararra Skills | Forum: Carrara
Yes, an animation is very defenitely on the way. That's the main reason I made this - Normally I'd use Poser, but Poser can't do anything beyond the character - no special effects, explosions, that sort of thing (-: , and Poser chars arent animatable in C. I figured out something else on IK - if you want multiple indepent IK chains in one chain, (i.e. hands move arms but not chest, feet move legs not body) you need to make what I call a null target - make an invisible object, and make it the parent of the last object in the chain, and do not constrain it. Since it isnt constrained it will stop the movement at that point as it does not know how to interpret how to continue the movement. I used null targets for each finger (so they dont affect the hand) and after shoulders (so they don't move the body). Hopefully someone can benefit from that. If thats confusing Ill try to explain it better later. Nebula Supernova Sudios
Thread: The Triumph of My Cararra Skills | Forum: Carrara
Thread: The Triumph of My Cararra Skills | Forum: Carrara
Corrections - The problem of constraints disapperring seems to be gone. Perhaps I didnt see it right, or perhaps this problem goes away after losing the file and opening later. Also, I failed to note that the model is fully articulated. All the joints may be moved and it will look fairly seamless, about as seamless as you can get short of boning systems. Nebula Supernova Studios
Thread: Computer - High Detail...Comments??? | Forum: Carrara
The model is excellent, but the computer appears to be floating, because it is not casting a shadow. The bends in the cables came out nice, they add a realistic touch. Nebula Supernova Studios
Thread: WIP: spaceship | Forum: Carrara
Very nice, litst. It's cool to see your formidable modeling skills in space modeling. If you want me to QTVR it, just send me the scene file. Or if you want any or the animals you've modeled QTVR'ed, email them to jodonnell@mac.com. QTVR has the amazing power to turn even mediocre models into great toys; great models make really fun QTVRs. So feel free to ask. Nebula Supernova Studios
Thread: Here's the scoop!!!!! | Forum: Carrara
w00t! And there will be much rejoicing on Monday. Anyways... In reply to - "- Reintroduce simple concepts, forgotten by the industry: true customer care and quality." Heh, I suppose this doesn't include PR and communication, or updating your website? Oh well, as long as they come through on their Monday promise. Also, are the included plug-ins full version? Or are they just demos? I'm hoping full, because getting Studio for $99 is better than buying all those individual plugs for >&100. Also, was Anything Grooves left out by mistake, or is Mr. Winemiller not letting Mr. Clapper take his baby (yet)? Nebula Supernova Studios
Thread: Nil Pointer Error help | Forum: Carrara
Alright, anagram time! Nil Pointer:Carrara :: Server Error 500:CGI :: General Protection Fault: Windows :: Error Type 1,2,11, & 12:Macintosh. A nil pointer error is apparently just a catch-all error that covers situations the program cannot describe (a base case for errors). A "pointer" in programming is a data type that points directly to a memory location. When a program deletes/nullifies a pointer, it empties that memory location. If the program tries to delete/nullify the same memory location again, without setting the pointer to 0 (nil) to indicate that it is a null location, it tends to crash. So its basically just a fancy memory error. There is no particular cure for a nil pointer, but I've found that some texture maps tend to choke Carrara. Save the file with the textures saved externally, and then temporarily throw the files in the trash/recycle bin. This may help it run. Nebula Supernova Studios
Thread: RDS 5.0 Rederings | Forum: Carrara
Actually, I came up with another idea - Are you compressing your animation at all? Quicktime compression introduces little artifacts that very closely resemble the dancing pixels in AzChip's animation. Turn off all compression, especially ANY Quicktime compression. If that doesn't solve it, then the problem is defienetly in RDS, not a compression by-product. Nebula Supernova Studios
Thread: RDS 5.0 Rederings | Forum: Carrara
I'm not totally sure if this is in Carrara, but do you have your texture mapped globally? I remember in Bryce that textures could be mapped in global or local coordinates, and that when an object moved in global coordinates, the texture map stayed behind, giving it a shifting appearance. I'm not sure if this can be done in Carrara but check it out just in case. This may be caused by procedural effects. Nebula Supernova Studios
Thread: Chat With Antoine Clappier... | Forum: Carrara
Thats a good idea, maybe litst could mod an IRC between us [Carrara users] and eovia's staff. This would be great because eovia has not really said alot about their plans for Carrara, and a moderated IRC would be a great time for them to tell us what exactly they are doing. Nebula Supernova Studios
Thread: news from Eovia | Forum: Carrara
Well, please keep in mind, Carrara was launched just prior to Metacreation's demise. I thinkn they pushed it before it was ready, because they had already put 90% of the work into it, and they hoped that a company could swoop in and finish the debugging. Incredibly fortuante, eovia picked it up. Don't knock eovia to much, they DID choose to try taking a program that wasnt their's, to have and to hold, and debug. Remember, they werent as familiar with Carrara's source code as the fired MC employees were, so they had to learn the code from scratch. eovia was very cool to buy a fatally flawed program, but with much promise. Remember, though some of you could just turn to 3DS or Rhino, Mac users like moi are stuck with C, Bryce, LW, or Maya, and LW/Maya are a little expensive and complex for mid-level modellers like me. So dont knock our savior down too much (-: Nebula Supernova Studios
Thread: Need Help For FX | Forum: Carrara
Alright, I get it...I got confused because you said mixer, not subtractor...operators are powerful aren't they? (-: Someone else come up with a problem that's been buggin' them, cuz this was fun! Nebula Supernova Studios
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Thread: Tutorial Inquiry | Forum: Carrara