3 threads found!
Thread | Author | Replies | Views | Last Reply |
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Posted Aug 23, 2010 at 1:34 pm | Forum: Poser - OFFICIAL |
NightRunner666 | 3 | 146 | |
Posted Jul 10, 2010 at 5:36 pm | Forum: Poser - OFFICIAL |
NightRunner666 | 3 | 122 | |
Posted May 12, 2010 at 8:03 am | Forum: Poser - OFFICIAL |
NightRunner666 | 12 | 148 |
4 comments found!
Thread: FFX/2 Face morphs YRP | Forum: Poser - OFFICIAL
I can use V3 and 4. I can see why you would use Aiko as a base.
It is going to take a lot of dial twiddling to get it right, I was hoping someone found a morph or had got close to the result before
Thread: Setting up character materials for bones in Blender | Forum: Poser - OFFICIAL
Quote - You need to create vertex groups, not materials.
Is there a tutorial around or a site with a few tips on that?
Thread: Setting up character materials for bones in Blender | Forum: Poser - OFFICIAL
Quote -
A bt of a shortcut is the excellent AutoGroup Editor, you export your mesh from Blender and load it into AGE, load in the Figure you are going to conform the item to and hit the button. It works out which bits of your mesh should belong to which Group and sorts it out.
A good looking program, but I don't really want to spend $25 when I can do it without
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Thread: Pegasus Modeler Problem | Forum: Poser - OFFICIAL