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Quote - Okay, I don't know how I did this, but I'm hoping one of you fine people can help me out.
I'm running DAZ 3, and recently, whenever I install a new Reality softbox, another incidence of Victoria and a cube primitive loads along with the softbox. I must have paired these somehow in a recent scene, but I can't quite figure out how to unpair them. Thoughts?
Possible you saved over the Reality Extra Softbox with your minimal scene? If so strip out the extras and save over it again - or reinstall/replace the Reality items from the installer. Thus restoring it to what you expect.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - Hiya Plixy,
If you're still having problems with the eye brow, just go into studio and make sure its turned off (deselected with the eye).
This will still show up in reality as a material, but it should show up as matte, with the opacity all the way to zero in the alpha channel.
Its an easy fix and works every time.
I've been very slow to use the Genesis platform so a lot of the fav characters are still on m4/v4.
As I mentioned, I normally have the eyebrow off (as you state) in Studio - just in this case it was on because it was actually being used for the eyebrow texture. I've worked around it by manually layering the eyebrow I wanted on SkinFace - which had no eyebrow at all.
Are you suggesting given this that it would've worked if I'd not layered the texture but left it off? That seems pretty counter intuitive to me. :)
I must say this level of helpfulness never failes to amaze me in the reality forums. :)
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
I agree with the testing plan, and started with the most suspect in my mind, the eyebrow - taking it one step further to make sure my 'last resort' option of layering the eyebrow texture into the face would give me a seamless result after turning off the eyebrow-V4-piece. See screenshot.
It still doesn't feel like the correct fix, but does I feel isolate the problem to the eyebrow. I don't know what it does with respect to preventing adjustments to the eyebrow for expressions or the like or if this is just a surface not a geometry I'm turning off.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - > Quote - > Quote - It looks a lot like the issue I was having. If you have 2 meshes colliding with each other than you'll see black splotches. On the eyebrows.. use a smoothing modifier.. set it real low like 1 or 2.. then set the collision instances to like 5 and set the collision object as genesis. should clear up
It isn't genesis, it's V4 and her built in eyebrow bit. I didn't think you could use built in bits for the smoothing/collision detection stuff. There is no seam/issue showing in a 3Delight render (hence why I'm asking here).
I'll see if I can apply the idea.
It may well be a mesh collision issue. It's sure not what I thought you were describing. If Sharky's suggestion does not work try adjusting the bangs out from the forehead slightly...
Edit: What hair is that?
Edit2:What character is that?
Why would adjusting the bangs help when it's her eyebrows that are the issue? Character is FK-Jannika (V4) (with dial mods) and the hair is Alanis, with a toxic texture. But again it seems to be the Eyebrow body part object - allowing to change eyebrow colours - there is no eyebrow on the base texture - a part which is typically off in my usual V4 renders.
Thanks for the contiuned help/suggestions/ideas.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - It looks a lot like the issue I was having. If you have 2 meshes colliding with each other than you'll see black splotches. On the eyebrows.. use a smoothing modifier.. set it real low like 1 or 2.. then set the collision instances to like 5 and set the collision object as genesis. should clear up
It isn't genesis, it's V4 and her built in eyebrow bit. I didn't think you could use built in bits for the smoothing/collision detection stuff. There is no seam/issue showing in a 3Delight render (hence why I'm asking here).
I'll see if I can apply the idea.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Reality version 2.5 -- Build: 2.50.1.104
Lux 1.1
Scene type is Interior.
Here is the screen of the issue, the big concern being the black seam squiggle, but I can see there is a gap in the hair of the eyebrow (just as it ends up in shadow from her bangs) which I hope is also related.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Been a while since I checked in here, hope everyone is well.
I've come across a problem I know I've seen before but can't for the life of me recall the solution - using the eyebrow surface has exposed a black seam in Lux.Turning it off leaves me with no eyebrows (none on base texture) - Is there a quick fix short of manually layering the images of the eyebrows into the face surface? I tried that and of course the line up doesn't just work so I figured I'd ask for an alternate solution.
Thanks!
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - Does anybody know where I can find a safety helmet (.obj) ?
I have seen images with characters wearing them, but I haven't been able to find a single one. I need the european plastic type. I've tried every name I could think of: hard hat, construction helmet, whatever, came up with nothing : (
I need it for a safety instruction demo like the picture below, DAZ seems ideal for that.
Thanks in advance,
Cheers!
Couple of quick searches:
http://www.sharecg.com/v/25000/ (free, looks like v4, no textures, but you can fix that with coloring in Reality no problem - lists many material zones)
http://www.daz3d.com/shop/m4-headwear/ For m4 $14.95 at Daz, and there is a yellow hard hat as one of many hats.
Not sure if they are the right style, but much closer than your ball caps. :)
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - Thanks for the replies on the glass issue. I do have the texture in the transmission slot with a reflection of 246 across the board and architectual as the glass setting.
I hadn't thought about doing the plane for it! Good idea! I ended up frosting it for the time being as I tried a few other things in the mean time with the same results. I do plan on doing a fog prop version, so I'll add the plane for the next round
I'm not sure if I'm going to put this right but this is what occurs to me...
Is it possible that your glass object is using the same surface for the front and back of the pane? Thus you are in fact puting the letters on both sides as byproduct of how the object is made? If so the plane in front is going to be the safest way to do it, or finding a window made differently.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
So I've got a new image in the works, and I'm generally pleased, but it is again focusing my efforts on overall shading the texture using the Diffuse/Spec & Top Coat. options.
The short explaination is that in Studio with what appears to be an OmniFreaker Shader (this is getting set by a pose button - I'm not doing it manually), there are a large number of colours channeled into the settings. When Reality imports this, well there are less destinations, and I think it grabs the ones it can and puts them in what I trust is a well thought out/logical way.
In this case however the difference between my Studio render of the character in question and my Reality render is a mild Purple (intended) and a Cool Pink (pretty but not what I want) - the Top Coat in Reality is set at .20 and a bluish hue, I think I can get closer to the desired effect if I copy the Diffuse (where the purple is showing) into the top coat and set it to 1.0.
Does this method make sense? Is there a better one? I'd hate to be throwing away valuable shading/toning information that will provide realistic variations by virtually throwing a coat of paint over my model.
I can share images if people are curious.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - Here is my 'alternate' Lonely Street image to show you guys that the dynamic clothes worked today!
Not sure which version I like more, this one or the first one. Full version at DA.
Humbling as always.
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - Oh, missed this post from Paolo (in this forum).
I guess we should let this thread get back to Reality renders. Here's what I've uploaded so far:
Lovely renders but I must ask about the very nice "non-human" skin colour texture work. Customs or just playing with the in-studio channels ontop of pale ones? It is something I struggle with for non-human races, so much less choice in the library and I've not got the handle on tweeking the Diffuse channel as well as I'd like, or I'm using poor bases for the task. Anything you're willing share on that?
Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio
Quote - Anyone know if reality will work in 4.5?
As already stated, it does not currently work. But it is a safe bet to say that it *will *work once Paolo sets his mind and schedule to make it so. He may wait until the version is less of a beta with the uninstalling of the stable version and all that. Much of what I'm saying is speculation. Only he can answer as to when, the challenges (or lack of them) to making the update, and he's taking some vacation time for at least a couple of days, maybe more.
Better support on a day to day level and versioning etc I've personally never seen, so if people are at all worried about buying the product thinking it won't be kept up to date I'd go ahead and buy it personally. If people are wondering if they can install the latest Studio beta and keep using Reality, not at this time.
All my info is based on past observations falling Reality for some time now, and statements made in the now transitioning Daz forums. I have no insider info. :P
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Thread: Reality Render thread. A new beginning. | Forum: DAZ|Studio