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Thread: Abstract Scenefile Download | Forum: Bryce
Thread: Bryce 7 Pro and Compatible OS | Forum: Bryce
As it's 32-bit application, it can't use more than 2 gb of ram by default. However, if you apply LAA (Large Address Aware) to it, then around 3.2-3.5 gb of ram can be used (from what I remember). So I wouldn't say it's "ram hungry", more like "ram is bottleneck". However if you use DTE materials (which are procedural) instead of bitmaps (image textures), then it's less an issue. Common practice is using image textures for close objects and procedural for medium/faraway distance.
I would say the CPU is important. If I'm not mistaken, Bryce 7 can use up to 8 (physical) cores. So it should render a bit faster there than on quadcore processors. Though there are also different reasons of why/how render time can be longer/quicker depending on your scene (though I guess you may know it already if you worked with Bryce before, stuff like volumetric objects usually increase render time much).
Thread: So...Bryce is dead? | Forum: Bryce
Thread: Playing with Terrains (As always) | Forum: Bryce
Very cool! As for those "texture synthesis" apps, do you also know about MapZone 2 (it was free version of toolkit that later became as Substance Designer product) and Werkkzeug 4 (it was all-in-one creation suit for demoscene makers, however texture/material creation subset of it is similar. also free now)?
Thread: Freestuff section is only one page long??? | Forum: Freestuff
Seriously? They just delete those japanese-related threads? WTF Also doesnt help that i dont see any japanese vendors here anymore besides one who does clothes
Thread: more Japanese freebies | Forum: Freestuff
Thanks for keeping this alive!
By the way, wasn't Poser movement in Japan more active and wide in the past? Hardly can find any japanese vendors here
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Thread: Largest resource of free Bryce textures? | Forum: Bryce