We couldn't find any threads matching the specified search criteria.
1 comments found!
In many programs and game engines, everything is based on a triangle mesh, therefore you need 3 vertices to make a triangle, and that triangle is going to have two faces, the front and the back face. From there, you combine triangles to form meshes, and you apply textures to the meshes, even if its only one triangle.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: uv mapping | Forum: Blender