2 threads found!
Thread | Author | Replies | Views | Last Reply |
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Rockadude | 11 | 418 | ||
Rockadude | 3 | 123 |
7 comments found!
Are we going to see more options added to the assistants? Would like to see a hair volume option added. On some hairs using the straight and long option makes the hair look too thin.
Thread: Droopy collars and flaps | Forum: Virtual World Dynamics
Thanks, I guess I should wait on simulating double-layer clothing for now until hopefully, a solution is found. I have another question, I'm trying to understand what stiffening by neighborhood and stiffening by extension do and the difference. Stiffening by neighborhood only connects two highlighted pieces together if next to each other, correct? While stiffening by extension connects highlighted pieces outside highlighted area, if next to it?
Thread: Droopy collars and flaps | Forum: Virtual World Dynamics
Sorry, here's the obj file. https://drive.google.com/file/d/1wWm92yA8dRNH4okmVQuxxP2QHZApX0Yg/view?usp=sharing
Thread: Droopy collars and flaps | Forum: Virtual World Dynamics
Thread: Droopy collars and flaps | Forum: Virtual World Dynamics
Here you go. https://drive.google.com/file/d/14zk7lNtg3Djwcwf75737m-aWEeHcPeKZ/view?usp=sharing
Not sure how to correctly export clothing yet but should still load. I just removed all maps and clothing morphs.
Thread: Droopy collars and flaps | Forum: Virtual World Dynamics
I did tests using cloth assistant with 'very stiff' option selected, then under the forces and springs tab I tested with both vertices extension and vertices neighborhood options selected, with collar highlighted red, but trenchcoat came out looking like a bathrobe(Pic below). What settings and steps would you recommend for this to look more similar to promo pics? Been a while I been stuck in VWD as in past I've usually used it for hair or less complex clothing.
Thread: A new version for VWD | Forum: Virtual World Dynamics
On the new version can you please make it so mats are already loaded on VWD objects after reloading scene instead of having to go into utilities? For people who use plugins like render queue. Not sure if it's a bug or was intended to work that way but the only workaround I found for making mats stay is making a duplicate of the VWD object. Just at times, I forget to do that and I end up with 10 renders of clothing on chars missing their textures
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Thread: A new version for VWD | Forum: Virtual World Dynamics