We couldn't find any threads matching the specified search criteria.
33 comments found!
If we had more say a free market then companies would not be doing such desperate things in order to survive. Buy outs would be rare if not ever happening in other cases. Competition would be quite common and with no government to business connections, corrupt capitalism AKA corporatism then we would have more choices in the marketplace, and businesses would by means of natural market forces and market only regulation would have to up there quality control or we would shop elsewhere given more choices in a true free market. Government forced regulation and taxation is never a good outcome. We the consumers always loose and the business owners as well. You know... the guys that keep us employed even local businesses are hurting. If people had an easier time starting and maintaining a company then maybe we would have something better then Daz or Daz would have to get there crap together, that or fail and we take our business to the better alternatives. Again in a real free market this would occur.
Thread: The Future Of Carrara? | Forum: Carrara
But what other cheep or free alternatives are there? Blender is like having to take to many steps to what should be easy and straight forward. Five steps in what should be one or two or even worse. It was made in such a way that is becomes to long of a process to learn. Others may like it but would it not be in the best interest of layman's like myself to open blender up and just start figuring things out in minutes or at least a few hours. Modo is like that but modo is out of my price range but boy was it easy to navigate and figure out. I was modeling almost the next day. Blender is taking literally years to figure out, i'm not joking. Why should any software be that complicated. What ever philosophy is behind blenders workflow should be reconsidered. I want to like blender but until they consider other options for alternate workflows, it will be way to off putting. I often have to wonder why it is not picked up by certain studios out there. It takes a special train of thought to learn it, like you need a certain brain and too much time on your hands to learn blender. Work flows need to be fast and unless you are that special type forget it. I want to open blender and to navigate around my model just like that. Where is there a easy navigation gizmo? Why do i have to dig deep to model or do anything?
Thread: To Bryce and Hexagon Users | Forum: Bryce
beelzebulb posted at 12:02AM Mon, 29 February 2016 - #4256720
Well I started with Bryce many years ago and since then I have acquired Max, Light Wave, Maya. Vue. Daz Studio (which is still a buggy thing in my opinion) , C4D and few others/ I have and do use most of them but I mainly use Bryce because I enjoy it, The lighting is one of the best natural light set ups and I will hold a well done render in Bryce against pretty much any program out there and defy anyone to tell me it isn't comparable if not better than most. Once you learn the little tricks you use getting the most out of it there really isn't much you can't do with it. As far as Daz is concerned I haven't spent any money for a long time there or for that matter here either because lets be honest; they want us to buy the products but they don't give the support they used to. I can spend my money other places that offer better service and quality products which I can use in Bryce with no problem. I will continue to use Bryce and enjoy using it more than any other program and to me it will never die as long as there is people using it:)
If your under the impression that Bryce's lighting is comparable to any current high-end render engine on the market, you are out of your mind. Not an opinion, a fact and facts can not be offensive so this is not a fanboy or emotional reply.
Thread: Poser-Daz-ish Blender Plugin | Forum: Blender
Thread: New features you'd like to see in Vue 11.5 | Forum: Vue
Thread: Vue 11 is here :) | Forum: Vue
Thread: Vue 10 | Forum: Vue
Not too bad of an update feature wise but i want to see procedural erosion and the rocky moutain fractal is not that besides it being uber slow. I am hoping it sneeks itself in this version but i doubt it because this is the holy grail of procedural terrains.
Thread: ot-ish..avatar 2 & 3 | Forum: Bryce
Thread: Br7ce | Forum: Bryce
Quote - > Quote - How did you get so much fine details on the terrain if you don't mind me inquiring?
The terrain is one of Zhann's rock photos on sale here that I tiled through Seemless application and then loaded into the pictures/textures source editor in the alpha channel and then cranked up using the edit textures tools using the top icon.Then a bit of applied bump until I was satisfied.
Doesn't always work but it can make for less render heavy textures..
[/quoteAh, well. It looks good.]
Thread: Br7ce | Forum: Bryce
Thread: SIGGRAPH 2010 | Forum: Vue
Thread: SIGGRAPH 2010 | Forum: Vue
There was this person by the name of Dymytry who made a procedural erosion plugin for MojoWorld some time back but it was never released to the public sad to say. He did a volumetric cloud plugin as well, yet that was made public. Last i heard it was going to be implimented into Houdini but weather it made it into the 11 release is unknown. He figured it out and i am sure he is not the only one. There was an article i had come across a year back about planet wide procedural forests as well but for the life of me i did not save that web page. I think it's just a matter of coming up with some cleaver code more the needing a powerful PC. That wiz kid proved that on a plug-in that is new a few years old.
Thread: SIGGRAPH 2010 | Forum: Vue
Should have asked them if they were working on procedural erosion. Beleave it or not this is one thing keeping me from using Vue. I thought the rocky mountain fractal was like the rockies in the US or like the Alpine Shader in Terragen 2 which sort of has a faked erosion but sadly is not pluggable to change that feature so the faked erosion always looks the same.
Thread: SIGGRAPH 2010 | Forum: Vue
I don't think anyone realizes how important this really is. Could be wrong. The reason i stopped using Terragen 2 was because of this. Nothing looked aged or morphed by recent geology within the terrain.
Thread: SIGGRAPH 2010 | Forum: Vue
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: The Future Of Carrara? | Forum: Carrara