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143 comments found!
Thread: So, where am I going wrong here.... | Forum: 3D Modeling
Thread: Two-bladed sword (swordstaff) model ??? | Forum: 3D Modeling
that's the nice thing about fantasy weapons, they don't need to be practical, they just need to look cool and I'd say you hit that right on the mark :)
Thread: Dark wizard is todays update | Forum: MarketPlace Showcase
I think it would need a few plants around the gallows to be a nice apartment complex :) cool model there Steve :)
Thread: Poser Artist from Curious Labs | Forum: MarketPlace Showcase
well, I clicked on this thread in the poser forum, but suddenly fing myself in the product showcase forum, talk about strange timing :) so, now I'm at a loss on a proper response, don't want to take the thread off topic for whichever forum I'll be in when I hit the reply button
Thread: Another Boner......this time swaying gently...... | Forum: Poser - OFFICIAL
looks like one of those much traveled boners, possibility of collaps at any moment, if you check your e-mail, more than likely you'll be able to find some spam offering some sort of bridge renforcement by viagra or the like :) cool models :)
Thread: AAAHHHH Why does this happen | Forum: Poser - OFFICIAL
try selecting the hand and edit/restore/element that will zero it again, you may have to bend or twist it, but it should put it back in place :)
Thread: second model | Forum: 3D Modeling
looks like you have a good start, here are a few sugestions/critiques the ribcage area seems a bit wide, and shallow (hard to tell without front and side veiws) but narrowing the width, and bringing the breasts closer together, I think would help. The crotch area appears to be the legs just coming together, a little tweaking there should help make it look more natural. Lastly, you may want to beef up the legs a bit and narrow the waist. again, this is just based on what I see from the posted pic, hope it's useful to you :)
Thread: Animating Eyes | Forum: Poser - OFFICIAL
Thread: Animating Eyes | Forum: Poser - OFFICIAL
not sure what types of tips your after, but, eyemovement will usually lead head movement when looking at something, blinking usually insn't preasant during eye movement, if the figure is for instance, going to look at something off to the left, the eyes should beging moving first, followed by the head, and the eyes should return to center after the head is facing the object, save the blink for the very end, although sqinting the eyes, or widening them would not appeare unusual during the movements. hope that's helpful :)
Thread: No WIP this time!!! | Forum: Poser - OFFICIAL
Thread: Cartoon mode in poser | Forum: Poser - OFFICIAL
np :) hope you can find a use for them. I may have a couple others from the WIPs page there in a week or so :)
Thread: Cartoon mode in poser | Forum: Poser - OFFICIAL
cool, an ant blade runner :) the any is from its-ming.com, in the freebies I did just upload 4 new figure to combat-bunny, toons, but not animals this time :)
Thread: Ignore | Forum: Community Center
"Seems to me the way to deal with jerks is for admin to adress it" was EricofSD's :) but, anyway, I'm not arguing it wouldn't be a feature/option that could be included, but, do you think the the people that just go looking to have an argument with someone would use it? member A loves to argue and insult member B for any posible reason, the sky is Blue, what ever, and member B loves to put member A on the grill any chance available, do you think these two will actually ignore each other when the point of their lives seems to be to have a conflict?
Thread: Ignore | Forum: Community Center
sounds like it could be confusing if you were reading a response by someone, who was refering to a point /comment made by someone on your ingnore list, you'd have to un ignore them to see what they said :) and, if they reponded the same as someone on their ignore list, about a topic brought up by someone on the third persons ingnore list, the thread could make a really strange read for someone who wasn'r ignoring anybody :)
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Thread: RENDERWARS | Forum: Community Center