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15 comments found!
Thread: Paying for a Script that Restores X Y of a python add-on hiding somewhere | Forum: Poser Python Scripting
The provider Dizzi gave me a script that is a fix to this that forces load at the screen so I no longer need a fix.
As for YOU <3
Heres what YOU need to do click import layouts, then find the folder you donlowaded from his site containing all the layouts of tons of popular figures, THEN click known geometry, click the ones that say the reletive character to the character you use, almost always its MILWOM for millenium woman, and then you will get the poseable doll
Thread: Help! My Python script Hampelmann disappears at startup | Forum: Poser 12
Thread: Paying for a Script that Restores X Y of a python add-on hiding somewhere | Forum: Poser Python Scripting
Hey bud, so glad that an echo came out in response to my post. Dizzi released a Poser 12 useable version of Hampelmann on his page, crazy as it is, as a release on his page. The bad magic number program does not happen to users running poser 12 who have downloaded this most recent release of Hampelmann.
https://beckh.net/alforum/index.php?board=15.0
Please make me my script......... i love you
Thread: Why do Normals go Wrong when Blender->Poser? | Forum: Blender
Thread: Why do Normals go Wrong when Blender->Poser? | Forum: Blender
So to recap: smoothing is not stored in the OBJ, it is a algorithm by the renderer to express geometry in visual form. As for my problem, with wonky normals: if you're making extremely low poly meshes, you want to turn off smoothing per the renderer you're using, because YOURE deciding to be unorthodox by making shapes five polygons long by five polygons wide, and realistically and ideally, a person needs to not really touch program's smoothings mechanisms, and instead should simply add rows and columns of mesh polygons, fair enough?
Thread: Why do Normals go Wrong when Blender->Poser? | Forum: Blender
Okay so between Blender, Poser, and Octane, what is it I turn smoothing off in? And A+ for such a superb, brilliant explanation!!
Thread: My clothing troubles | Forum: Poser - OFFICIAL
Any idea why you can't apply morph brush moves on a cloth room simulation item? How else to tweak?
Thread: My clothing troubles | Forum: Poser - OFFICIAL
wondeerul idea. how do you suggest i (or it) will deal with the complications of the starting pose being differenlty shaped than the e normal starting poses it assumes for, which is what we are changing. oh i will just try it and see when i get home from work.
Thread: My clothing troubles | Forum: Poser - OFFICIAL
I want to do transgender comics where m4 wakes up as v4 and to be realistic she needs to be in the same model of clothing
Thread: My clothing troubles | Forum: Poser - OFFICIAL
Thread: Does anyone have a "Long nailbed morph" ? By any chance? | Forum: Poser - OFFICIAL
Well, bantha, I have been working towards it and my best bet is with using d-formers on the last knuckle of the fingers. If you used it on that photo very good job but I was still looking for a thinner, longer shape. I sort of get the idea
Thread: Does anyone have a "Long nailbed morph" ? By any chance? | Forum: Poser - OFFICIAL
Thread: Does anyone have a "Long nailbed morph" ? By any chance? | Forum: Poser - OFFICIAL
Thread: Does anyone have a "Long nailbed morph" ? By any chance? | Forum: Poser - OFFICIAL
Quote - Do you have an example image? This does not sound difficult to make, but I would need a reference picture.
Well lets first state I spoke rather incompletely on this forum. Forgive me. Read my in depth explanation.
...
Ehh lets down to the nitty gritty. I like fingernails for the wrong reasons. Shouldnt have a problem with it. One of the things I dislike is that the tips of the fingers from the point where the last knuckle is, and on, are at a static length. This is known as “Nailbeds” to females.. Some have short, just naturally, and some have longer. What it is essentially is stretching both the finger and nail right at the base of the nail outward to lengthen the finger (Because we’re talking about an extension of the finger AND the nail at a certain spot of the finger.) I’m not gonna =not= assume this can be done since theres twofinger morph and other stuff like that…. so… I buy in for forty bucks. Anyone buy that? Because people are making these morph characters for like 8 or 9 dollars each..
Whatll it take to haved somone whip somethin up like that. Fifty bucks? Fifty bucks hate to make this sound like an auction… but please…
Whoops, might I add that I’m buying that for the poser character Victoria 4.2
__Re:
I think I understand the question. Please correct me if I’m wrong, but instead of making the nails longer (like letting them grow), you want to make the base of the nail (the part that’s attached to the finger tips) longer.
My fingers are fairly long, but my nail bases are of average length. I do remember a lady who worked at my old office years ago who had long nail bases. Once her nails were polished, you couldn’t tell from a distance whether she had let her nails grow, or that was just how long her finger tips were.
That all said, I don’t know if what you want can be done. OK, I just clicked on V4’s lThumb3, which is the tip of her left thumb, where the nail resides. I then went to the Parameters tab and unhid the Scale parameters (they’re hidden for the finger tips), and tried each of xScale, yScale and zScale, and all it did was distort her left thumb in each direction.
I think if you wanted something like this, it would definitely have to be modeled into the mesh with specific morph(s) to do exactly that. I don’t see anyway it can be done with existing character meshes.
_Re:
sample images and good "idea" of what i mean in IMAGE detail by replying user available at:
http://www.daz3d.com/forums/viewthread/40278/
__Re:
Im looking on both boards daz3d and renderosity making this post. I see you struck gold with those two samples so let me know if you have sometihng that does that for v4 or a clue on how to get that. Your two cents (both of you guys) were two thousand fold. My head is is going in different directions trying NOT to indulge people into work im not going to pay them so dont go ahead and get anything for me but very wonderful job. You’re very right, both you two forum speakers have been very correct on what “I mean”.Although even though very correct those two samples images are, the one on the right has the FIGNERS longer which is great! but just finger3 (the last knuckle to the joint) is all I really want spread!
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Thread: LaFemmes neck and head bones are causing strange bending behavior.... | Forum: Poser 12