35 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
UofOstudent | 2 | 238 | ||
UofOstudent | 3 | 154 | ||
UofOstudent | 10 | 431 | ||
UofOstudent | 7 | 189 | ||
UofOstudent | 1 | 25 | ||
UofOstudent | 1 | 1653 | ||
UofOstudent | 1 | 77 | ||
UofOstudent | 7 | 191 | ||
UofOstudent | 3 | 107 | ||
UofOstudent | 3 | 114 | ||
UofOstudent | 4 | 132 | ||
UofOstudent | 7 | 218 | ||
UofOstudent | 28 | 849 | ||
UofOstudent | 1 | 88 | ||
UofOstudent | 1 | 92 |
11 comments found!
Quote - You can open a software a little more faster... but not render times or OpenGL preview. But SDD are the future...just hope that they bring the prices down soon.
Do you know if there would be any significant improvement in the time it takes to load an object in the scene from my runtime or to save a scene to disk (not the "rendering" part but actually saving the .car file)?
Thread: Looking for mobile home/trailer prop | Forum: Poser - OFFICIAL
Thanks for your input. Camping trailers are ok too (I've been looking for an excuse to resubscribe to poserworld :) )
Pilothigh and sams3d, I've sent you PMs.
Thread: New in Carrara 7 | Forum: Carrara
Sorry to (sort of) threadjack, but does anyone know if Carrara 7 will have a 64-bit version?
Thread: Looking for a "teardrop" bikini | Forum: Poser - OFFICIAL
Thread: Memory allocation error in C6Pro | Forum: Carrara
Are you remembering to remove your unused shaders and objects? (file>edit>remove unused masters). Also, keep in mind that some of the newer figures, especiallly when they have all their morphs loaded, can use up a lot of memory and it's easy to hit the 2gb RAM limit.
Thread: Overloaded scenes -- Do you do this too? | Forum: Poser - OFFICIAL
UofOstudent's girlfriend: UofOstudent, why are your characters naked?
UofOstudent: I'm, um, saving polygons. Don't want to choke up the RAM!
Thread: Switching poser characters while retaining position/poses-possible? | Forum: Carrara
Thread: Put more people in a single scene (RAM solution) | Forum: DAZ|Studio
I've found that there are various ways to "cheat" and create scenes that have more characters that RAM would allow. One option that works for me is "stiching" together renders. Basically you set up your scene without characters, and then mentally divide it into "zones" (such as "left side" and "right side"). It may help to use a simple prop to divide the zones. You then only load the figures that would appear on one of the zones, and render the zone. For example, if you have ten people lined up on a beach, set up your empty beach, then load the people who would be on the left side of your image. Then, do the same thing for the rest of your zones. If something would be in one zone but can affect other zones (for example, a light in zone a that shines onto zone b, or an item in zone a that's reflected in a mirror in zone b) load it in all of your zones. The same thing applies if an item would overlap zones. Then, once you have your rendered images, cut/paste them together in photoshop.
Thread: Poser runtimes-do they take up memory? | Forum: Carrara
Thread: Poser scene props not importing to correct location | Forum: Carrara
Quote - I understandnow... Tell me one prop that happen this and Iwill try here, if dont getit to work will reportas a bug to Daz.
One example I can think of would be the furniture in the Home One series......
Thread: Poser scene props not importing to correct location | Forum: Carrara
Quote - Drag it to the model or part of the model in the instance window, not to the assembler window. Need to work this way.
The problem is, though, that while that seems to work for smart props which are parented, it doesn't seem to work for props/cr2s that have built-in offset coordinates and thus aren't parented to anything but shouldn't load at 0,0,0 either.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Solid state drives and Carrara-improvement? | Forum: Carrara