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436 comments found!
Yes i did that after i wrote the previous post and it worked fine. i weill have eto do some more testing on trying to get multiple transparencies on one object though :)
Thread: Sneak Peek at GridModelerâ„¢ | Forum: Vue
ok that is what i thought. i had tried the other mapping modes already and none of them worked. I guess i will just have to do it the hard way. Thanks a lot for your help. Â
I also notice that the hyper textures do not work properly with boolean objects. when i create say for instance using again the Door and window and i want to hollow out the square using a boolean operation, the texture no longer works. that's a bummer. Totally not the fault of your program obviously.
Thread: Sneak Peek at GridModelerâ„¢ | Forum: Vue
As for the first question let me see if i can make it clearer for you.
the top part of the image is what i am going for. the corner effect but i want it on all 4 corners.  I am using the settings in the 2nd part of the image which is mapping to only 1 edge of a cube. in order to make it appear on all sides i have to create about 8 of those to get them ovn each side. I tried having it mapped where the trans texture i was using was maped to both sides (3rd image) but when i resized the cube it made it not look right. Too much stretching. My question is can i get that effect with the Grid modeler and if yes then how can i get it done properly.
Thread: Sneak Peek at GridModelerâ„¢ | Forum: Vue
1. I have been trying find a way to get the following to work with hyper texture. Is it possible using the grid modeller to get the effect in this image on the corners of this building? I am not sure if i need to use the hypertexture or simple texture. Each block corner edge has the brick protrusion and i was trying to get this effect and i was not fully successful. Especially with getting it on 2 or all four corners of the cube. Any help on this?
2. is it possible to have 2 seperate transparencies on one object. what i mean is, can i use a hyper texture to shape a cube a certain way lets say from the top and then have another texture create the windows all around it from the sides. for instance using the image below for the top to shape the over all look of the building then adding lets say, your door and window texture from grid modeller for the sides?
Thread: Sneak Peek at GridModelerâ„¢ | Forum: Vue
Hey Chip,Â
First off, What a great tool you have created here. Congratulations. Could you let us know what atmosphere you used in the tutorial? I noted in the documentation you mentioned that you changed atmosphere so the spacefreame could be more easily viewed but you never said what change you made. Was it just a color change to the sky color from the basic modelling atmosphere you created in your other tutorial and if so, what was the RGB values?
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you can find Particle Illusion here www.wondertouch.com Goes for around $300 though. You can get the SE version that is limited but it may work for what you may want to do.
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Anothing thing that is not widely known is that this is only effective for animations. Rendering a single image really has no effect in the renderfarm. THe rendertime will not be increased as Vue renders each frame on a seperate computer and not multiple machines on a single frame. THerefore the renderfarm advantage would not work on a single still render. It's a bummer, I know. I was disappointed when i was informed of that.
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Thread: Sneak Peek at GridModelerâ„¢ | Forum: Vue