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Thread | Author | Replies | Views | Last Reply |
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VirtualWorldDynamics | 786 | 82251 |
157 comments found!
Hello JohnDoe641,
If Jenn gave you a refund, you can buy the Upgrade version for same price.
I suppose you downloaded the V1 version. You can use this V1 version to activate the V2 upgrade.
If you didn't download the V1 version, I can send it to you. This will allow you to activate the V2 Upgrade.
Please, tell me if you have any issue.
Have a great day.
Gérald
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
I post just a little message to say the program continues to be improved. The VWD forum allows you to find replies to your questions. I work again on hair simulations. Here is a link to a simulation showing a new method for long hair. https://www.youtube.com/watch?v=8JXXclWqjAQ
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
The Lite version is released. This version allows to do the same simulation than the complete version, but you cannot export animations into Poser. All the poses can be exported using static or dynamic simulations.
I begun to work on the video tutorials.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@3DFineries : Thank you for these renderings. I am happy the problem is resolved.
@shedofjoy : Thank you for your purchase. When you say a preset for Aiko3, I suppose it is for hair. You can make your vertices selection and give a name to this selection. You have to enter a name in the combo box in the Hair tab. This new name will be the list the next time you want to make a simulation on hair.
I know there are many improvements to do on VWD. The program has many functions and the current functions are not fully understood. I stop the work on the program for one month or a little more and I make video tuturials. Here is a list of the ones I want to do :
1 : Rigidification of a square of fabric. 2 : Rigidification a cloth 3 : Mesh subdivision to prevent interpenetrations. 4 : Simulation of an old conforming cloth. 5 : Adaptation of an inadapted cloth to a character. 6 : Modifying hair with problem ears. 7 : Simulation of a trampoline. 8 : Rope simulation: jump rope, swing. 9 : Folds and fabric wrinkling. 10 : Animation of a chain. 11 : Animation of a pearl necklace. 12 : Wind animation. 13 : Memory overflow issue. 14 : Simulation of a pleated skirt. 15 : Animation of normal hair. 16 : Animation of free smooth hair. 17 : Vertices interaction (remove a t-shirt, French cancan) 18 : Earrings simulation. 19 : Simulation of a bun. 20 : Adjustment of stockings or tights. 21 : Setting for the Self collision. 22 : Self collision by extension. 23 : Interface of VWD : Vertices selection. 24 : Dynamic deformation. 25 : Correction of an animation.
Tell me what you think of this list. Many work in perspective.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@ErickL88 : During the development of VWD, I never thought to the creation of morph targets. In VWD all the vertices informations are in world coordinates. I suppose a morph target works in local coordinates. There is just a transformation to do. If some users are interested by the creation of morph targets, I can do it into VWD. I just need a little help to know how to create them.
I had a bug found by Smaker1. It is corrected and I will send the three versions (Complete ,Lite and Demo) in the coming days.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@NolosQuinn : I did a test with Sassy hair and everything seems to run correctly. You say you have an animation that works well and others that do not work. Is it just the animation that is different or have you applied different morphs on Sassy hair. Normally, if the hair is the same and in the same location on the character, all simulations should work the same way. If the hair are different, There certainly are vertices inside V4's head. I can explain you how to resolve the problem.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@NolosQuinn : Some hair have stresses and bounces. As I said in a precedent message, it is impossible to know if hair will move correctly or not because a big part of the mesh is hidden. If some hair vertices are inside the head when you import the hair, necessary, there will be instabilities. you have to make a first simulation to repel these vertices outside the head and save this new hair for next simulations. I am sure I have Sassy hair and I will make some tests tomorrow and I will give you the results. I want to make a video on this subject.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@ErickL88 : Thank you for your purchase. I would like to understand your problem. You make a simulation in VWD, all works well and you can see the simulation in Poser? If this is correct, I can explain you why you cannot be sure to use the deformed hair as morph target. When I began to develop VWD, I made the simulation and then, I applied the Poser cloth modifier to be able to use the .DYN file to animate these dynamic elements. Some of these actors returned with a false vertices count and the simulation was unusable. To correct this problem, I apply the Poser cloth modifier before the simulation. The animations in Poser are fine, but the original mesh and the simulated one have not the same vertices count. Then, you cannot apply it as morph target. The best solution would be to not apply the Poser cloth modifier. This is perhaps possible in Poser 11 which uses a .ABC file for simulation. I have to make some tests. But this solution is not possible for your current version. Have you this problem with many hair?
I thought to send a new version today, but I want to ask to Jenn how to proceed. This new version will be available tomorrow, I think. In fact, there is no only one version but two versions. A complete version like now and a lite version which returns only static poses to Poser, not animations. This lite version will have the same functionnalities than the complete version, but the "Send animation to Host" button is not enabled. This Lite version will be at 45 Dollars. This new version have some improvements, The wind is easier to use, the static simulation is more precise, you can see the stress of the cloth or the hair. This version will be compatible with Carrara and Daz Studio by using the Bridges developped by Philemot.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@operaguy : Thank you for your video, I love the fluidity of the cloth and the hair. Becca hair gives directly very good results. I tried to find the hair you used before but it is not available. I made many tests with hair and some hair give bad results they always have some instabilities. Studying these hair, I see they have vertices inside the head of the character. This always generates instabilities. The solution is to make a first static simulation by removing the gravity and the Inertia. Let the simulation running one second. Send the results to Poser. Rename the hair because the Hair_name_VWD will not usable as dynamic element. For example, replace the MyHair_VWD by MyHair_New. Then restart VWD and restart a dynamic simulation. The first simulation will repel the vertices outside the head of the character without changing the shape of the hair, the second simulation will make a simulation with correct hair. I want to make a video tutorial showing how to resolve this kind of problem. Thank you again for this example @operaguy, this shows that VWD will give you all the tools to create all the simulations you want. It never will do them by pressing two buttons.
I use this example to say again that a lonely forum will be the best way to explain how to make complex simulations. Some buyers have sent a reply to the message written by @3DFineries at the top of this page. There are 80 persons who have set VWD in their whishlist. I suppose these persons want to use VWD to make complex simulations. Many questions ask their own thread. If you think that decomposing the questions is a good solution to explain VWD, PLEASE, reply to this message.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Erwin, Excuse me, I wanted to reply you in my last message. I suppose the simulation of the shirt is good and you want to apply hair on the character and the shirt. When you make the simulation of the hair, you have to import the character and the shirt as collision objects. The shirt have free edges. The vertices placed on these edges of the mesh have normals which are computed using the average of adjacent faces. These normals are generally different of its neighbor normals. This can generate instabilities because the hair may be repelled by two normals having a great angle between them, depending on the position of the closest normal when the hair moves. There is another solution if the shirt is everywhere close to the character. Generally, the shirt is repelled at a distance of 0.2 from the character. You can apply a collision distance of 0.4 or more to the hair vertices which can collide with the shirt. In this case, you have just to import the character as collision object.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@operaguy : You have to select the character in the listbox in the "Scene import" tab, select the ears on the character and click on the "No collide for current collision" button. Could you tell me the exact name of this hair, I haven't found it.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
Excuse me, I was not sure that my message has been sent.
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@operaguy : Your video is really superb. I love the fluidity of the dress and the hair. There are some instabilities near the ears of the character. When we begin a hair simulation, it is impossible to know how the hair will behave near the ears. Some hair behaves correctly an other ones not at all. You can reduct these instabilities by removing the ears from the simulation (no collide for current collision). You can also increase the collision distance on the hair vertices near the ears.
@All : The simulation, sent by operaguy, shows that it is not possible to make a "two click" software for this kind of simulation. VWD allows to work with clothes and hair which have never been designed for simulation. It is possible to animate these clothes and this hair, but It will NEVER be possible to simulate them without understand the problem you have to solve. It is for this reason, I want to create video tutorials. It is for this reason, a forum for VWD is necessary. If you want to work with VWD by understanding how to realize great simulations, PLEASE, send a reply in the thread opened by 3DFineries. Operaguy, I thank you for this video.
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Follow me on Twitter : @VWDynamics
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@operaguy : Your video is really superb. I love the fluidity of the dress and the hair. There are some instabilities near the ears of the character. When we begin a hair simulation, it is impossible to know how the hair will behave near the ears. Some hair behaves correctly an other ones not at all. You can reduct these instabilities by removing the ears from the simulation (no collide for current collision). You can also increase the collision distance on the hair vertices near the ears.
@All : The simulation, sent by operaguy, shows that it is not possible to make a "two click" software for this kind of simulation. VWD allows to work with clothes and hair which have never been designed for simulation. It is possible to animate these clothes and this hair, but It will NEVER be possible to simulate them without understand the problem you have to solve. It is for this reason, I want to create video tutorials. It is for this reason, a forum for VWD is necessary. If you want to work with VWD by understanding how to realize great simulations, PLEASE, send a reply in the thread opened by 3DFineries. Operaguy, I thank you for this video.
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Follow me on Twitter : @VWDynamics
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Thread: Conforming clothes and hair animation | Forum: Poser - OFFICIAL
@Erwin0265 : I will give you informations about the documentation. I want just to send my next version in May. Then I will be quieter. If you have imported two collision objects in VWD and want to apply hair, The two objects will be applied as collision object on the hair. VWD asks a question to know what will be the actor on which the hair has to be linked. This actor is always the main character, in your case Victoria4. Remember that the free edges of the collision shirt must be removed from the simulation.
I think that having a specific forum for VWD would be a good thing. We have to convince Renderosity that this forum is very useful. To do so, many people must tell they need this forum. I ask to all the buyers and all the persons who have set VWD in their wishlist, to go on the link gave by 3DFineries at the top of this page and write a message in this thread to say that this forum would have to be created. This thread has been very useful at the beginning of the development of VWD. Now, it is too large and needs to be cut in smaller parts. Creating a forum for VWD will allow to help you more easily and will help you to find a particular answer concerning the program. I count on you.
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Follow me on Twitter : @VWDynamics
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Thread: VWD Cloth and Hair purchase issue. | Forum: MarketPlace Customers