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5 comments found!
yes, you are right about most apps and viewport performance and I think its indeed a good idea to add the polygon counts to the description!
Thread: HQ Grass Object Models | Forum: Vue
okay, and now about the models and polygon count.
First of all -it´s detailed models, thought that you can use them closeup. So yes, its not lightweight models ;-)
Many applications already are able - or will be in near future - to make use of instancing.
Especially in this case, where the main target group is Terragen, higher poly counts don´t really matter. And of course I always try to find a good balance between best possible details and lowest possible poly count with this level of detail.
Also because there are dozens or even hundreds of lower poly models available, I usually tend to go the high detail route. But if people would like to see some lowpoly stuff also - just raise your voice ;-)
And now about a false legend - Xfrog objects are highpoly objects. Thats simply not true.
You can create lowpoly plants with Xfrog, trees with less then 1000 quads -depending on species even less then 300 quads.
You must know that Greenworks also does custom plants and actually we have created many thousands of lowpoly plants - they are simply not available to the public. And no, you don´t need Xfrog tune to do lowpoly plants.
And now about another legend - highpoly objects slow down rendering. The worst case scenario for most render engines is, if rays have to pass many alpha planes. The less polygons you want to use, the more you have to make use of alpha planes - and this often slows down rendering a lot more, then using many polygons.
So in fact in my visualizations I often add details to plant objects to be able to remove as much alpha as possible.
The only drawback is of course memory. But with 64bit being available for half a decade, its a good idea to make use of this power. Almost all PC´s offer 64 nowadays - people just have to drop their fears about 64bit OS ;-)
So a short summary - low detail objects (in my eyes) are mainly good for realtime nowadays, for the rest I prefer to go with high detail. If you feel different, let companies like Greenworks know this. Tell modellers like forester or me what you need.
best,
Walli
Thread: HQ Grass Object Models | Forum: Vue
Hi,
first of all I would like to comment on Franks approach concerning hobby/commercial use. I thought it is an extremely interesting approach, especially because this way he can offer a very interesting rate.
I understand that this is probably not the best approach for everyone - but the regular approaches are covered by many other platforms.
By the way - on Cornucopia you also can choose between a cheaper node locked license and a more expensive "floating" license. And actually I think this is even more dangerous - if you are in need of an object and then notice that you bought it node locked to another Vue license - but this license is probably installed on an older machine not capable of doing the job - then you are in trouble.
And also keep in mind that Frank just started his service and I am sure that he has open eyes and ears for his (potential) customers.
Another point - thats simply my point of view. As (semi)professional user I always would by the commercial license. Why? Because even if I don´t use the clip file or object in a commercial context, I for sure will take a look at it and learn from it. So at a later point I have increased my knowhow for commercial projects. That saves me money and so I have benefitted from this file/object.
As I said, thats "my approach" to this topic.
And I guess if Frank notices that it doesn´t work, well then there might be the regular prices only - which would make it hard for hobby users to get those files.
I just want to repeat - thats my personal point of view.
best,
Walli
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Thread: Xfrog plants from DVD collections - use and problems in vue | Forum: Vue
Hi, if you need to use the mustard right now, theres an easy fix: open the material and go for the transparency settings. Rightclick the Transparency function and choose Edit function. If you take a look at the Texture map node of transparency channel, you only have to invert the "colors", theres a little black/white icon at the upper right side of the bitmap preview. With this icon you can invert the alpha map , then the flower should look fine. I am sure that Greenworks will offer a fix soon. best, Walli
Thread: Pine Trees? | Forum: Vue
Attached Link: http://www.wallis-eck.de/
hi, I have some pine trees on my website for download. But youll need Xfrog 3.5 to convert them into 3ds format. http://www.wallis-eck.de/2005/index.php?page=Pflanzen best, WalliThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: HQ Grass Object Models | Forum: Vue