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12 comments found!
I am using materials on all the plane objects in my model. I found that if I hand the one material reference around, I can eliminate z-fighting problems.
-My only present problem seems to be the detection of my freestyle edge marking. I'm encountering what I think is an acute angle problem, issue being I need that angle.
-Issue is, for this model and possibly other models, I would need coinciding planes. Otherwise, you can't have a theoretically infinite number of folds, without "thickness" plane offset issues preventing and mitigating folds.
-If the layers system allowed infinite layers and not just 20 and allowed for layer stacking, with no freestyle line edge detection problems, this would solve the problem all for me. I understand that coinciding planes is not really a 3D modelling require, however it could be an Animation one. Is there anyone who knows of an infinite layers, layer stacking solution that could help me? Or someone who could program an addon script to solve this issue?
-Also, by the way, is there anyone who has a script update that eliminates the acute angle problems with marked freestyle line edges? In my opinion, the code just needs to forget being isolated to the edges object, and binding entertain lights/camera ray casting. Can anyone help?
Thread: Texture Transitioning problem. | Forum: Blender
It's alright. I've figured it out. Indeed, you do need the node compositor.
I'm using the Blender Renderer. You need to tick nodes, and change the node editor mode to Compositor.
You have your input nodes and then your processing nodes. If you want to see the changes before render, you link the output to Viewer node. If you want your result to go to render, that is enabled by (even simultaneously) sending the post-process output to a composite node.
Thanks for all the effort.
By the way, you insert from a node by hovering the mouse cursor over the transitional ({operative) processing value, and use the key for insert to the dope sheet or timeline. It's all in the key, and where you hover the mouse! Sheesh!
Thread: Texture Transitioning problem. | Forum: Blender
-I think that the only thing I want to do is achieve is a texture influence colour ('color') reduction over time between two key frames. I'm using nodes enabled an composite mode in the Blender 2.77a node editor. I just can't get my transition to appear in play mode or animation render. If I can solve this issue, based on what I know about node compositing already, the issue of material colour to material colour transition presents itself. I have got a .blend file on the following thread, which is up to date on my efforts.
-Can someone reply with advice on the things I'm missing?
Help, Anyone?
Thread: Texture Transitioning problem. | Forum: Blender
I've already given the recommended particular tutorial a go. Yes, I am sticking to Blender internal. The examples of node composition that I have previous included are my attempts at what I'm aiming for, at least.
I'm not trying to achieve a video fade. I'm trying to achieve a texture oriented fade to go along with an Animall shape key 3D morph transition. I want this to be based on textures or colours, either (though textures in my example). I have learned that one material on a surface or face can have two applied textures. I'm just trying to animate a turning down of the Influence colour (or alpha, if that will work) to fade away the upper one and reveal the lower one by default.
I can't seem to key key frame insertion or shape keys to do this, so I have surmised my answer is in the nodes compositor. However, I can't quite figure out how to build what I aim for from the nodes I see in composite mode. I also can't figure out how to apply my node graph to my relevant scene phenomena. For my example, I am trying to go from an upper red texture (turning that "down" or "off") to reveal the lower green texture. I think that I want to take one object's particular designated material, and then a designated Texture on that. What should I be aiming to be doing? The other thing is that I have a working blend file. It might be easier to email that to someone providing a working email address here, if they can include a solution.
?
Thread: Texture Transitioning problem. | Forum: Blender
I suspect this one is closer to what I'm aiming for. However, I'm still not sure: I can't get frame keys to insert and then for any transition to animate. Is it possible for someone to provide me with a file as a working, blender 2.77a example? My morph .blend file is located in the post here:
Thread: Texture Transitioning problem. | Forum: Blender
-What I'm after is just a red fade off, not interpolation. I'm trying to use textures and not just set colours. I have two files that just happen to be two straight colours.
I'm not sure my nodes are correct, and I'm not sure at what points to insert start or end keyframes. What does anyone think?
Thread: Texture Transitioning problem. | Forum: Blender
I am using blender version 2.77a.
-I only want to fade out all emission colour from one texture. I don't need to go so far as commuting one into the other gradually.
-I also simply can't find or add some of the nodes here. Where is
{Diffuse BSDF, Max Shader, Material Output}
from to start, and how are they changed to correlate with the initial example here?
-Can you update, and then give me an active link for the node diagram assembly you have done, please?
Thread: Texture Transitioning problem. | Forum: Blender
-I think that the only thing I want to do is achieve is a continual texture influence colour reduction between two key frames as a composite. I can't figure out how to link what I construct in node view to my key frames either. Help, Anyone?
Thread: Blender 3D modelling questions. | Forum: Blender
How may I edit or delete my previous posts, and not just my most recent unanswered ones?
The previous, more recent questions here I have answers for, allowing this thread to be regarded as pretty answered and finished.
Thread: Blender 3D modelling questions. | Forum: Blender
-Don't worry about my bsurfaces question, since I have got layers and bsurfaces all working as desired. My problem now pertains to lines. To help with my modelling, and to provide me with all desired options, I need 2 things now:
-If I have a path which is a series of straight line, in edit mode, how may I select a desired cross segment of multiple sub paths, all all paths at once?
-How may I convert an already drawn straight line path into a bezier curve, with its dual end handles to help with curvature? Mainly, how do I convert an individual or multiple "path path",
or a bezier curve, or a combination of the two latter curves, into a Grease Pencil curve? I would need to go from paths or beziers to bsurfaces, since I need the special handle assistance to give me better precision for curves that Grease Pencil gives me when drawing with it.
Can someone tell me what to do with these, please?
Thread: Blender 3D modelling questions. | Forum: Blender
-What do I actually do to get bsurfaces generating between two Grease Pencil lines?
I can put down a plane and get the bsurfaces menu to show in the area, but it hangs whenever I get it to go and or does nothing. How do I get it to run and give me the resultant grid, with the new options thereafter?
-What is the keyboard shortcut for subdivisions on a path? How may I select all subdivisions on a path?
-How do I turn a straight, individual path into a bezier, as well as in place too? How may I turn an individual straight path, composite paths, and beziers into a grease pencil line, in reverse (would need to for bsurfaces and other options)? Otherwise what would you do with aid in drawing nicer grease pencil lines?
Thread: Blender 3D modelling questions. | Forum: Blender
No no, and thank you. I have had my 3 questions all answered.
The key is adding a boolean modifier on both objects, and doing intersections
and things via that.
I do note that there are a whole bunch of modifier options. For example,
When I leave an object's edit mode, and click build, it just sends the object away.
What does the build modifier do?
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Thread: Help with coincident planes and marked Freestyle Line Edges in Blender 3D, | Forum: Blender