1 threads found!
Thread | Author | Replies | Views | Last Reply |
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Posted May 15, 2024 at 3:03 pm | Forum: Poser - OFFICIAL |
Zombie_Source | 15 | 447 |
5 comments found!
You'd be surprised how many polys Poser can handle
i7, RTX2070. With more than ~3-5 millions poly its already hard to move the camera around the scene. With 10-12 million polys - framerate is somewhere around 0,05 frames per second when you try to move the camera or pose a figure. You can easily reach such numbers while building a forest or city etc.
Thread: Custom normals in Poser? | Forum: Poser - OFFICIAL
Hi, I remember I had this problem once when experimenting with a hard surface model. Try setting the "crease angle" to zero. See images below: model in Houdini, model in Poser (crease default), model in Poser (crease 0).
That would make the problem worse. Yea, flat surfaces would be flat, but round details would be flat too
primorgeย posted at 8:38 AM Thu, 16 May 2024 -ย #4484825
Did you try adding Poser Subdivision?
Subdivision is notย solution. Poser works very bad with alot of polygons on the scene, so everything must be as much lowpoly as possible. Plus Poser doesnt have instancing for props, so more geometry eats more memory, and sometimes you wont be able to render the scene just because of too much geometry. Also not many models have topology optimized for subdivision, so again, you'll have to rework the geometry manually
Thread: Custom normals in Poser? | Forum: Poser - OFFICIAL
Thread: Poser13 feature request - sorry a bit late to the table ! | Forum: Poser - OFFICIAL
I really hope devs would add instances someday. Without instancing its impossible to render big high quality nature\forest scenes.
And Color management like in Blender, without it its sometimes hard to render interior which has indirect light sources
Thread: Everything Aiko | Forum: Poser - OFFICIAL
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Thread: Custom normals in Poser? | Forum: Poser - OFFICIAL