2 threads found!
Thread | Author | Replies | Views | Last Reply |
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adorana | 13 | 277 | ||
adorana | 4 | 65 |
11 comments found!
If you want to save your cloth as a dynamic cloth in the library, you save the start pose object - because you don't want the cloth to be draped for one pose, you might use it for anyother.
If you want to save your cloth draped for use in another program, you have to export it in a 3d format like obj or 3ds.Â
Have I understand you right?
Thread: Dynamic Hair | Forum: Poser - OFFICIAL
PS: yes, there are two simulations necessary. One for the skirt in the cloth room and after that one in the hair room for the collision of the hair and the skirt. :)
Just keep in mind - simulate from inside to outside.
Thread: Dynamic Hair | Forum: Poser - OFFICIAL
Very good start! ;) I'm impressed.
You can make the locks more wavy by increasing the value of "kink strength" in your styling settings. The size of the curls you can adjust with "kink scale". But keep in mind that curls are often hanged out under water...
For wet lock please increase the value of clumpiness as high as possible. Above of this you can concentrate the hair with the scale styling tool on the top right in the controls.Â
You can't use dynamic hair in programs like Bryce. The settings in the material room doesn't contain jpgs like transmapped hair. If you want make your scene in Bryce maybe you have to find anyother hair for your scene.
Thread: Head Morph for two eyes? | Forum: Poser - OFFICIAL
Yippie - it didn't take the time I expected and the first try was successfull!
It works!!! First I load V3,apply the character pose file and the hide file and load the eyes - and they are in fact in the position I like them to! :)
And finally I found out that the eyes following the head if I change something on the morphs, one moment later the eyes are big, too.Â
Thanks a lot!! You made me very, very happy!!
dancingaroundthetable
Thread: Head Morph for two eyes? | Forum: Poser - OFFICIAL
Yes, it seems to be the best way to do it like it is done in Victoria. At the moment I'm taking a closer look to the CR2 File of her to understand the composition and the connections in the file.Â
I noticed that there are files like "InjDeltas.EyeDepth.pz2" that contain the delta data of the morph (?). I would be very pleased if the adjustment of my eyes can be done by just scaling and moving, cause my eyes have a different geometry than Victorias, of course.Â
Above of this I try your suggestion of code in your posting and get back with the result as soon as possible. :)
Thread: Head Morph for two eyes? | Forum: Poser - OFFICIAL
I forgot to mention: I applied to my eyes the bone structure of V3 in the Setup room and deleted every bone except hip, abdomen, chest, neck, head and of course the eyes.
Thread: Head Morph for two eyes? | Forum: Poser - OFFICIAL
Thanks for your detailed answer, and that you took so much time to help me! :)
Some questions to the process. Let's say I have a V3 character that has only the EyeDepth Morph set to 1, and I want to fit my Eyes to this character. I'd like to point out that it doesn't concern about one specific character, but I want to fit my eyes to any character that is available at Rero marketplace ;)
Question about the process of creating
I make my morph in an external program and load it in Poser with selecting each eye separatly with "Object > Load Morph target". These morphs R+L I call "EyeDepth" like it's called in the Dials of V3. I save the new CR2 to the library.Â
Now I open my new CR2 in a text editor and edit it in the following way:
targetGeom EyeDepth Â
{
name EyeDepth
initValue 0
hidden 0
forceLimits 1
min -100000
max 100000
trackingScale 0.02
keys
{
static 0
k 0 0
}
interpStyleLocked 0
valueOpDeltaAdd
Figure
head
PBMCC_20 (???)
deltaAddDelta 1.000000
numbDeltas 2500
useBinaryMorph 1
blendType 0
}
Should I insert in the green line the name of the V3 morph "EyeDepth"?
Then I get some lines above and change the code from this:
actor head:1
{
}
to this:
actor head:1
{
channels
{
groups
{
groupNode MyEyes
{
parmNode EyeDepth
}
}
targetGeom EyeDepth
{
name EyeDepth
hidden 0
keys
{
k 0 0Â
}
}
}
How do I determine the right groupNode? I never named the group "MyEyes" before. How does Poser know which body parts I want to be affected?
Somewhere I must have a mistake. When I try the load the new CR2, Poser shows "No figure" and "No actor". With the original CR2 it works, the modified must have a mistake...
**Question about process of using
**At the moment I created the CR2 and a hide pose for the eyes of V3.
If I understood you right, the process would be to load V3, apply the hide pose, apply the character pose and select V3. With the selected V3, load the Eyes.cr2 and conform it to V3.
Am I right?
Thread: Head Morph for two eyes? | Forum: Poser - OFFICIAL
Hat? I have two eyes...
You can reach a different look for Victorias eyes by head morphs. p.e. "EyeDepth" - a morph for the eyes - is selectable on the head, not on her eyes.Â
My eyes area CR2 that has only eye polygons - because I don't want to create a new head. The bones of my CR2 include a head part, too of course.
I want the my users can use the same poser for applying the desired character to Victoria as to fit my eyes to her - to avoid the manually adjusting each morph channel.
I was pointed to read something about ERC - seems that this is what kuroyume0161 is talking about? Guess it's a big topic - I'll learn something about it and tell you if is solves my problem :)
Thank you! :)
Thread: Script to tidy up the material room? | Forum: Poser Python Scripting
Thread: Is there a way to simulate a pointlight in Poser 5? | Forum: Poser - OFFICIAL
if you like to add more than one point light to poser 5, try the python script "ashara's light ball" from ockham. it created a ball with spots around it - with all the right direction and settings. you can position the point light by position the ball - the lights are parented to it. you just have to make the ball invisible before rendering.
Thread: Has anyone a script to copy and paste dynamic hair and/or its settings? | Forum: Poser Python Scripting
for mirroring a hair group you only have to give a negative value to the first coordinate in the hair file. for example from this: hairProp obenlinks:1 { geomCustom { numbVerts 600 numbTVerts 600 numbTSets 600 numbElems 30 numbSets 600 v -0.023957 0.706868 0.014568 to this: hairProp obenlinks:1 { geomCustom { numbVerts 600 numbTVerts 600 numbTSets 600 numbElems 30 numbSets 600 v 0.023957 0.706868 0.014568 just delete or add the "-". maybe there a text editor instead with which you can automate this process? it takes a long, long time to do it manually... don't know the values you can influence by python...
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Thread: Saving my Dynamically Cloth Character | Forum: Poser - OFFICIAL