1 threads found!
Thread | Author | Replies | Views | Last Reply |
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Posted Dec 12, 2000 at 9:33 pm | Forum: Carrara |
alduin | 5 | 23 |
2 comments found!
You just open the BMP in your paint program of choice and draw in the lines. You should draw over the lines a bit to make sure your texture covers all your model. Then you import in obj model back into RDS.....but here's the problem. RDS will TRASH your UV mapping and therefore scramble the way your texture map looks. This is what my original plea for help was all about. RDS will trash all your work. Anyone know how to get it to leave the UV mapping alone?
Thread: How to prevent RDS from trashing UV coordinates? Multiple texture maps? | Forum: Carrara
UV Mapper is fairly easy to use. Just takes knowledge of your model and how it should look when laid out flat (otherwise if UV Mapper does something strange, you'll be lost). You import an obj object into UV Mapper and if your model came from RDS, it probably looks like gibberish. To clean it up, select "New UV Map" from the "Edit" menu. The default selections are usually fine. You should have a better map now. You can move around polygons if they are overlapping, or move just vertices ("Select By" menu item). Move polys/vertices around until no polygons or lines overlap. Save the model to save your new map. To actually make a texture map, you can also select "Save Texture Map" from the "File" menu. It saves an 8-bit BMP file.
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Thread: How to prevent RDS from trashing UV coordinates? Multiple texture maps? | Forum: Carrara