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81 comments found!
Attached Link: http://www.richardrosenman.com/software/downloads/
Or try using a cylinder for your star field mapping (obviously this will depend on your camera angles) - just take a cylinder into the Modelling room and convert it to the Vertex modeller. Delete the top and bottom parts of the cylinder so you are left with the tube.Regarding texture stretching in spherical mapping if you've got Photoshop click on the link, scroll down and look for the Spherical Mapping Corrector plug in. That ought to sort that out.
Thread: Taking a course to learn modelling - for Poser clothes creation | Forum: Poser - OFFICIAL
I'll go with Tunesy and recommend Wings3D and Silo (& its topology brush). Silo has good forum support, but is very focused on Silo2 at the moment. Here are a couple of silo specific threads for creating clothing:
http://www.silo3d.com/forum/showthread.php?t=4491
http://www.silo3d.com/forum/showthread.php?t=5614
Hexagon is probably pretty good for this sort of thing, but I don't use it - have a look over at daz3d.com and polyloop.net for Hex2 tutorials. Here's a step by step tutorial for Hexagon:
http://www.tigerdesigns-online.com/extras/Dress%20Tutorial.pdf
I don't know what stuff you've got for poser, but someone has already mentioned PhilC so I'll suggest the Poser Tool Box Shrink To Fit as a possible starting point for creating clothing.
Thread: SOUTH AFRICAN CITIZENS Listen up! | Forum: Photography
Thread: SOUTH AFRICAN CITIZENS Listen up! | Forum: Photography
This is a really cool idea - I've only been to the Drakensburg region once back in the 80s because of a school trip: great views + no photo opportunities=complete waste of 2 weeks
I'm not planning a trip to SA this year though (not so far anyway), if anything I might well head over to ZackoLand to see a friend who moved there earlier this year.
Which leads me rather nicely into: Zacko, go to South Africa, do this weekend photo thing with our R'osity brethren from the bottom of the world (bottom = geographically). See the waterfalls, see the wide open spaces, see Cape Town & Table Mt. too (if you can), it's great. Oh, and go here: http://www.lion-park.com/
Check when they have lion cubs, and for a small fee you get to play with them - giant kittens, what more could you want?
You too dBgrafix.
That was a mild version of what I'm like whenever someone in the UK makes the mistake of asking me about holiday destinations (I should get commision from the SA tourist board).
Well, thats it from me, for now. If anything changes & I end up in SA I'm definately up for popping in & saying hello (its not likely at the moment, but you never know).
Thread: the HUNT #23 What are WORDS for | Forum: Photography
My personal favourite has to be hair dryers with instructions & icons stating you musn't use it while having a bath or shower (you know, that old water & electricity thing).
Can I sue someone for insulting my intelligence?
Thread: it wasnt broken why did we fix it | Forum: Community Center
Hi Stacey
I get the following:
http://www.renderosity.com/index.ez - my original Rosity link in my bookmark list.
The requested URL /index.ez was not found on this server."
The link you've supplied takes me to the screen offering links to the forums & marketplace, plus the camelot site link. That works okay so far.
Any idea when everything will be up & running as one site again?
And is this part of the transferring of information to new servers?
Thanks
Thread: Miki in short by "acclaimed Italian director Alessandro Pacciani" | Forum: Poser - OFFICIAL
Hi xantor - it was the eyes that convinced me: Miki's eyes in the default pose are positioned very slightly off centre (like the image in the web page). Thats one of the things I like about the Miki character - it gives her a bit of expression right away.
Actually, now that I think about it - it will interesting to see how he handles her flawed arms & shoulders. Will she be covered up in the animation or has he re-modelled those parts of her to move smoothly? (like you say cobaltdream about morphing & re-rigging her)
Thread: Multipass rendering | Forum: Carrara
Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=996262
Have a look at this as well. This isn't quite traditional multi-pass rendering, but is also a really useful tutorial using multi-pass rendering on Carrara's lights rather than the model textures. It's what I use to keep render times & proccessing/memory usage down. Once you've set your lighting images up in Photoshop you can still use the G-Buffer information to control depth of field etc.Thread: SSS problems | Forum: Carrara
For As Shanim:
Full agreement with Shonner - I rendered Miki (naked) to see what would happen and I got no seams at all. I imported the figure into Carrara using Transposer - that might be what you need, give that a try.
Thread: SSS problems | Forum: Carrara
As Shanim, could you show us what it looks like at the intensity you would normally use? You did say it was an exaggeration so we could see it. I use Miki & Koji and only have to worry about the texture seam where the neck joins the body - I've designed some dynamic clothing for both & and they all have high collars so I can't see if it does it to those figures. I'll try a nude render and see if it happens to me as well, I'll let you know what happens.
Thread: SSS problems | Forum: Carrara
Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2463500&ebot_calc_page#message_2463500
Hi jrabbit (thanks), The skin texture tests were done in Carrara 4 before there was SSS. The link goes to a thread where I illustrated some of the tricks I used to get that shader set up - plus the fake SSS (bitmap in the glow channel multiplied by red colour, use the texture map brightness slider to adjust the intensity. I think it was roughly the same time as Shonner was working on his procedural skin shader - a great example of how to mix things together & how complex a shader Carrara can create. Mine is more bitmap based, but all the mixers are procedural. And Gwynhale also developed a good looking procedural skin shader around that time as well. Skin shaders are one of those CG things that turn up every so often for any 3D software. And now its SSS turn - good thing too, the manual isn't much help beyond a brief description of the functions. I'm still experimenting with incorporating SSS with I've put together so far.Thread: SSS problems | Forum: Carrara
Thread: To Any who Dislike Digital Correction. as not real. A late night thought. | Forum: Photography
I'm still awaiting approval on my comment for the Paula Sanders front page article about postwork, but basically I said something along the lines of:
I'll also add that at college I was actively encouraged to use extra techniques in the darkroom, thats postwork too, so was my tutor wrong?
Tom, you said, "Enhanced bodies are one thing…corrected and artistically altered images are something else." No they aren't, have a look at this (one & the same thing):
http://demo.fb.se/e/girlpower/retouch/
I've never worked on photos of 14 year old girls (see the link), but I have used Photoshop to make pasty faced, gap toothed, hung-over computer geeks look more human. Or bad product photos usable for brochures and web usage - its part of my job so I'll never be convinced its wrong.
And define purity in photography anyway, Didn't classical painters look down on photographers as vulgar and their images were considered to be cheating? This is just history repeating itself.
Has this been a problem in the photography forum in the past? I've only really noticed this arguement in the poser forum.
Thread: My first shot at a carrara landscape | Forum: Carrara
Thread: My first shot at a carrara landscape | Forum: Carrara
I haven't seen anything specifically for indoor lighting - a good way to start with that is to go into the browser in the Assemble room and select Indoor. You'll pick up a fair bit there just by pulling the scenes apart , putting your own stuff in & generally seeing how they are put together.
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Thread: Music Video (WIP) | Forum: Carrara